class_visualscriptiterator.rst 1.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptIterator.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptIterator:
  6. VisualScriptIterator
  7. ====================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Steps through items in a given input.
  10. Description
  11. -----------
  12. This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
  13. **Input Ports:**
  14. - Sequence: ``for (elem) in (input)``
  15. - Data (variant): ``input``
  16. **Output Ports:**
  17. - Sequence: ``each``
  18. - Sequence: ``exit``
  19. - Data (variant): ``elem``
  20. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  21. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  22. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`