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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptIterator.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptIterator:
- VisualScriptIterator
- ====================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Steps through items in a given input.
- Description
- -----------
- This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
- **Input Ports:**
- - Sequence: ``for (elem) in (input)``
- - Data (variant): ``input``
- **Output Ports:**
- - Sequence: ``each``
- - Sequence: ``exit``
- - Data (variant): ``elem``
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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