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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptInputAction.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptInputAction:
- VisualScriptInputAction
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A Visual Script node returning a state of an action.
- Description
- -----------
- ``VisualScriptInputAction`` can be used to check if an action is pressed or released.
- Properties
- ----------
- +------------------------------------------------+--------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``""`` |
- +------------------------------------------------+--------------------------------------------------------------+--------+
- | :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
- +------------------------------------------------+--------------------------------------------------------------+--------+
- Enumerations
- ------------
- .. _enum_VisualScriptInputAction_Mode:
- .. _class_VisualScriptInputAction_constant_MODE_PRESSED:
- .. _class_VisualScriptInputAction_constant_MODE_RELEASED:
- .. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
- .. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
- enum **Mode**:
- - **MODE_PRESSED** = **0** --- ``True`` if action is pressed.
- - **MODE_RELEASED** = **1** --- ``True`` if action is released (i.e. not pressed).
- - **MODE_JUST_PRESSED** = **2** --- ``True`` on the frame the action was pressed.
- - **MODE_JUST_RELEASED** = **3** --- ``True`` on the frame the action was released.
- Property Descriptions
- ---------------------
- .. _class_VisualScriptInputAction_property_action:
- - :ref:`String<class_String>` **action**
- +-----------+------------------------+
- | *Default* | ``""`` |
- +-----------+------------------------+
- | *Setter* | set_action_name(value) |
- +-----------+------------------------+
- | *Getter* | get_action_name() |
- +-----------+------------------------+
- Name of the action.
- ----
- .. _class_VisualScriptInputAction_property_mode:
- - :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_action_mode(value) |
- +-----------+------------------------+
- | *Getter* | get_action_mode() |
- +-----------+------------------------+
- State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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