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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptEmitSignal.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptEmitSignal:
- VisualScriptEmitSignal
- ======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Emits a specified signal.
- Description
- -----------
- Emits a specified signal when it is executed.
- **Input Ports:**
- - Sequence: ``emit``
- **Output Ports:**
- - Sequence
- Properties
- ----------
- +-----------------------------+-------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`signal<class_VisualScriptEmitSignal_property_signal>` | ``""`` |
- +-----------------------------+-------------------------------------------------------------+--------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptEmitSignal_property_signal:
- - :ref:`String<class_String>` **signal**
- +-----------+-------------------+
- | *Default* | ``""`` |
- +-----------+-------------------+
- | *Setter* | set_signal(value) |
- +-----------+-------------------+
- | *Getter* | get_signal() |
- +-----------+-------------------+
- The signal to emit.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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