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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptDeconstruct:
- VisualScriptDeconstruct
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A Visual Script node which deconstructs a base type instance into its parts.
- Description
- -----------
- A Visual Script node which deconstructs a base type instance into its parts.
- Properties
- ----------
- +-----------------------------------------------------+----------------------------------------------------------+-------+
- | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_property_type>` | ``0`` |
- +-----------------------------------------------------+----------------------------------------------------------+-------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptDeconstruct_property_type:
- - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
- +-----------+-----------------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------------+
- | *Setter* | set_deconstruct_type(value) |
- +-----------+-----------------------------+
- | *Getter* | get_deconstruct_type() |
- +-----------+-----------------------------+
- The type to deconstruct.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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