class_visualscriptcondition.rst 1.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptCondition:
  6. VisualScriptCondition
  7. =====================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A Visual Script node which branches the flow.
  10. Description
  11. -----------
  12. A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true``, it will exit via the "true" sequence port. If ``false``, it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
  13. **Input Ports:**
  14. - Sequence: ``if (cond) is``
  15. - Data (boolean): ``cond``
  16. **Output Ports:**
  17. - Sequence: ``true``
  18. - Sequence: ``false``
  19. - Sequence: ``done``
  20. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  21. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  22. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`