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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisibilityEnabler:
- VisibilityEnabler
- =================
- **Inherits:** :ref:`VisibilityNotifier<class_VisibilityNotifier>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Enables certain nodes only when approximately visible.
- Description
- -----------
- The VisibilityEnabler will disable :ref:`RigidBody<class_RigidBody>` and :ref:`AnimationPlayer<class_AnimationPlayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
- If you just want to receive notifications, use :ref:`VisibilityNotifier<class_VisibilityNotifier>` instead.
- **Note:** VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using :ref:`Portal<class_Portal>`\ s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an :ref:`Area<class_Area>` node as a child of a :ref:`Camera<class_Camera>` node and/or :ref:`Vector3.dot<class_Vector3_method_dot>`.
- **Note:** VisibilityEnabler will not affect nodes added after scene initialization.
- Properties
- ----------
- +-------------------------+----------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`freeze_bodies<class_VisibilityEnabler_property_freeze_bodies>` | ``true`` |
- +-------------------------+----------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`pause_animations<class_VisibilityEnabler_property_pause_animations>` | ``true`` |
- +-------------------------+----------------------------------------------------------------------------+----------+
- Methods
- -------
- +-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_enabler_enabled<class_VisibilityEnabler_method_is_enabler_enabled>` **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler **)** |const| |
- +-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_enabler<class_VisibilityEnabler_method_set_enabler>` **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)** |
- +-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_VisibilityEnabler_Enabler:
- .. _class_VisibilityEnabler_constant_ENABLER_PAUSE_ANIMATIONS:
- .. _class_VisibilityEnabler_constant_ENABLER_FREEZE_BODIES:
- .. _class_VisibilityEnabler_constant_ENABLER_MAX:
- enum **Enabler**:
- - **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
- - **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_RigidBody>` nodes.
- - **ENABLER_MAX** = **2** --- Represents the size of the :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisibilityEnabler_property_freeze_bodies:
- - :ref:`bool<class_bool>` **freeze_bodies**
- +-----------+----------------------+
- | *Default* | ``true`` |
- +-----------+----------------------+
- | *Setter* | set_enabler(value) |
- +-----------+----------------------+
- | *Getter* | is_enabler_enabled() |
- +-----------+----------------------+
- If ``true``, :ref:`RigidBody<class_RigidBody>` nodes will be paused.
- ----
- .. _class_VisibilityEnabler_property_pause_animations:
- - :ref:`bool<class_bool>` **pause_animations**
- +-----------+----------------------+
- | *Default* | ``true`` |
- +-----------+----------------------+
- | *Setter* | set_enabler(value) |
- +-----------+----------------------+
- | *Getter* | is_enabler_enabled() |
- +-----------+----------------------+
- If ``true``, :ref:`AnimationPlayer<class_AnimationPlayer>` nodes will be paused.
- Method Descriptions
- -------------------
- .. _class_VisibilityEnabler_method_is_enabler_enabled:
- - :ref:`bool<class_bool>` **is_enabler_enabled** **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler **)** |const|
- Returns whether the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler_Enabler>` constant is active.
- ----
- .. _class_VisibilityEnabler_method_set_enabler:
- - void **set_enabler** **(** :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)**
- Sets active state of the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler_Enabler>` constant.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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