123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Vector3:
- Vector3
- =======
- Vector used for 3D math.
- Description
- -----------
- 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
- **Note:** In a boolean context, a Vector3 will evaluate to ``false`` if it's equal to ``Vector3(0, 0, 0)``. Otherwise, a Vector3 will always evaluate to ``true``.
- Tutorials
- ---------
- - :doc:`../tutorials/math/index`
- - :doc:`../tutorials/math/vector_math`
- - :doc:`../tutorials/math/vectors_advanced`
- - `3Blue1Brown Essence of Linear Algebra <https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab>`__
- - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
- - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
- Properties
- ----------
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- Methods
- -------
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector3_method_is_equal_approx>` **(** :ref:`Vector3<class_Vector3>` v **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`move_toward<class_Vector3_method_move_toward>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`posmod<class_Vector3_method_posmod>` **(** :ref:`float<class_float>` mod **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`posmodv<class_Vector3_method_posmodv>` **(** :ref:`Vector3<class_Vector3>` modv **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`sign<class_Vector3_method_sign>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`signed_angle_to<class_Vector3_method_signed_angle_to>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`Vector3<class_Vector3>` axis **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Vector3_constant_AXIS_X:
- .. _class_Vector3_constant_AXIS_Y:
- .. _class_Vector3_constant_AXIS_Z:
- .. _class_Vector3_constant_ZERO:
- .. _class_Vector3_constant_ONE:
- .. _class_Vector3_constant_INF:
- .. _class_Vector3_constant_LEFT:
- .. _class_Vector3_constant_RIGHT:
- .. _class_Vector3_constant_UP:
- .. _class_Vector3_constant_DOWN:
- .. _class_Vector3_constant_FORWARD:
- .. _class_Vector3_constant_BACK:
- - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
- - **AXIS_Y** = **1** --- Enumerated value for the Y axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
- - **AXIS_Z** = **2** --- Enumerated value for the Z axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
- - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector, a vector with all components set to ``0``.
- - **ONE** = **Vector3( 1, 1, 1 )** --- One vector, a vector with all components set to ``1``.
- - **INF** = **Vector3( inf, inf, inf )** --- Infinity vector, a vector with all components set to :ref:`@GDScript.INF<class_@GDScript_constant_INF>`.
- - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector. Represents the local direction of left, and the global direction of west.
- - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector. Represents the local direction of right, and the global direction of east.
- - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
- - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
- - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector. Represents the local direction of forward, and the global direction of north.
- - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector. Represents the local direction of back, and the global direction of south.
- Property Descriptions
- ---------------------
- .. _class_Vector3_property_x:
- - :ref:`float<class_float>` **x**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's X component. Also accessible by using the index position ``[0]``.
- ----
- .. _class_Vector3_property_y:
- - :ref:`float<class_float>` **y**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's Y component. Also accessible by using the index position ``[1]``.
- ----
- .. _class_Vector3_property_z:
- - :ref:`float<class_float>` **z**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's Z component. Also accessible by using the index position ``[2]``.
- Method Descriptions
- -------------------
- .. _class_Vector3_method_Vector3:
- - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
- Returns a Vector3 with the given components.
- ----
- .. _class_Vector3_method_abs:
- - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
- Returns a new vector with all components in absolute values (i.e. positive).
- ----
- .. _class_Vector3_method_angle_to:
- - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
- Returns the unsigned minimum angle to the given vector, in radians.
- ----
- .. _class_Vector3_method_bounce:
- - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns the vector "bounced off" from a plane defined by the given normal.
- ----
- .. _class_Vector3_method_ceil:
- - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
- Returns a new vector with all components rounded up (towards positive infinity).
- ----
- .. _class_Vector3_method_cross:
- - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the cross product of this vector and ``b``.
- ----
- .. _class_Vector3_method_cubic_interpolate:
- - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` weight **)**
- Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- ----
- .. _class_Vector3_method_direction_to:
- - :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the normalized vector pointing from this vector to ``b``. This is equivalent to using ``(b - a).normalized()``.
- ----
- .. _class_Vector3_method_distance_squared_to:
- - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the squared distance between this vector and ``b``.
- This method runs faster than :ref:`distance_to<class_Vector3_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
- ----
- .. _class_Vector3_method_distance_to:
- - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the distance between this vector and ``b``.
- ----
- .. _class_Vector3_method_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the dot product of this vector and ``b``. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
- The dot product will be ``0`` for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
- When using unit (normalized) vectors, the result will always be between ``-1.0`` (180 degree angle) when the vectors are facing opposite directions, and ``1.0`` (0 degree angle) when the vectors are aligned.
- **Note:** ``a.dot(b)`` is equivalent to ``b.dot(a)``.
- ----
- .. _class_Vector3_method_floor:
- - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
- Returns a new vector with all components rounded down (towards negative infinity).
- ----
- .. _class_Vector3_method_inverse:
- - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
- Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
- ----
- .. _class_Vector3_method_is_equal_approx:
- - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Vector3<class_Vector3>` v **)**
- Returns ``true`` if this vector and ``v`` are approximately equal, by running :ref:`@GDScript.is_equal_approx<class_@GDScript_method_is_equal_approx>` on each component.
- ----
- .. _class_Vector3_method_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)**
- Returns ``true`` if the vector is normalized, ``false`` otherwise.
- ----
- .. _class_Vector3_method_length:
- - :ref:`float<class_float>` **length** **(** **)**
- Returns the length (magnitude) of this vector.
- ----
- .. _class_Vector3_method_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)**
- Returns the squared length (squared magnitude) of this vector.
- This method runs faster than :ref:`length<class_Vector3_method_length>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
- ----
- .. _class_Vector3_method_linear_interpolate:
- - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` weight **)**
- Returns the result of the linear interpolation between this vector and ``to`` by amount ``t``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- ----
- .. _class_Vector3_method_max_axis:
- - :ref:`int<class_int>` **max_axis** **(** **)**
- Returns the axis of the vector's largest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_X<class_Vector3_constant_AXIS_X>`.
- ----
- .. _class_Vector3_method_min_axis:
- - :ref:`int<class_int>` **min_axis** **(** **)**
- Returns the axis of the vector's smallest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_Z<class_Vector3_constant_AXIS_Z>`.
- ----
- .. _class_Vector3_method_move_toward:
- - :ref:`Vector3<class_Vector3>` **move_toward** **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)**
- Moves this vector toward ``to`` by the fixed ``delta`` amount.
- ----
- .. _class_Vector3_method_normalized:
- - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
- Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
- ----
- .. _class_Vector3_method_outer:
- - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the outer product with ``b``.
- ----
- .. _class_Vector3_method_posmod:
- - :ref:`Vector3<class_Vector3>` **posmod** **(** :ref:`float<class_float>` mod **)**
- Returns a vector composed of the :ref:`@GDScript.fposmod<class_@GDScript_method_fposmod>` of this vector's components and ``mod``.
- ----
- .. _class_Vector3_method_posmodv:
- - :ref:`Vector3<class_Vector3>` **posmodv** **(** :ref:`Vector3<class_Vector3>` modv **)**
- Returns a vector composed of the :ref:`@GDScript.fposmod<class_@GDScript_method_fposmod>` of this vector's components and ``modv``'s components.
- ----
- .. _class_Vector3_method_project:
- - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns this vector projected onto another vector ``b``.
- ----
- .. _class_Vector3_method_reflect:
- - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns this vector reflected from a plane defined by the given normal.
- ----
- .. _class_Vector3_method_rotated:
- - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
- Rotates this vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
- ----
- .. _class_Vector3_method_round:
- - :ref:`Vector3<class_Vector3>` **round** **(** **)**
- Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
- ----
- .. _class_Vector3_method_sign:
- - :ref:`Vector3<class_Vector3>` **sign** **(** **)**
- Returns a vector with each component set to one or negative one, depending on the signs of this vector's components. If a component is zero, it returns positive one.
- ----
- .. _class_Vector3_method_signed_angle_to:
- - :ref:`float<class_float>` **signed_angle_to** **(** :ref:`Vector3<class_Vector3>` to, :ref:`Vector3<class_Vector3>` axis **)**
- Returns the signed angle to the given vector, in radians. The sign of the angle is positive in a counter-clockwise direction and negative in a clockwise direction when viewed from the side specified by the ``axis``.
- ----
- .. _class_Vector3_method_slerp:
- - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` weight **)**
- Returns the result of spherical linear interpolation between this vector and ``to``, by amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- **Note:** Both vectors must be normalized.
- ----
- .. _class_Vector3_method_slide:
- - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns this vector slid along a plane defined by the given normal.
- ----
- .. _class_Vector3_method_snapped:
- - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
- Returns this vector with each component snapped to the nearest multiple of ``step``. This can also be used to round to an arbitrary number of decimals.
- ----
- .. _class_Vector3_method_to_diagonal_matrix:
- - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
- Returns a diagonal matrix with the vector as main diagonal.
- This is equivalent to a Basis with no rotation or shearing and this vector's components set as the scale.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|