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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Vector2:
- Vector2
- =======
- Vector used for 2D math.
- Description
- -----------
- 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- **Note:** In a boolean context, a Vector2 will evaluate to ``false`` if it's equal to ``Vector2(0, 0)``. Otherwise, a Vector2 will always evaluate to ``true``.
- Tutorials
- ---------
- - :doc:`../tutorials/math/index`
- - :doc:`../tutorials/math/vector_math`
- - :doc:`../tutorials/math/vectors_advanced`
- - `3Blue1Brown Essence of Linear Algebra <https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab>`__
- - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
- - `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
- Properties
- ----------
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`x<class_Vector2_property_x>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`y<class_Vector2_property_y>` | ``0.0`` |
- +---------------------------+------------------------------------+---------+
- Methods
- -------
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_method_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`abs<class_Vector2_method_abs>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angle<class_Vector2_method_angle>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_method_angle_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_method_angle_to_point>` **(** :ref:`Vector2<class_Vector2>` to **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`aspect<class_Vector2_method_aspect>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`bounce<class_Vector2_method_bounce>` **(** :ref:`Vector2<class_Vector2>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`ceil<class_Vector2_method_ceil>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`clamped<class_Vector2_method_clamped>` **(** :ref:`float<class_float>` length **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`cross<class_Vector2_method_cross>` **(** :ref:`Vector2<class_Vector2>` with **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`cubic_interpolate<class_Vector2_method_cubic_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`direction_to<class_Vector2_method_direction_to>` **(** :ref:`Vector2<class_Vector2>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_method_distance_squared_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_method_distance_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Vector2_method_dot>` **(** :ref:`Vector2<class_Vector2>` with **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`floor<class_Vector2_method_floor>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector2_method_is_equal_approx>` **(** :ref:`Vector2<class_Vector2>` v **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_method_is_normalized>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Vector2_method_length>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_method_length_squared>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`linear_interpolate<class_Vector2_method_linear_interpolate>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`move_toward<class_Vector2_method_move_toward>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`normalized<class_Vector2_method_normalized>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`posmod<class_Vector2_method_posmod>` **(** :ref:`float<class_float>` mod **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`posmodv<class_Vector2_method_posmodv>` **(** :ref:`Vector2<class_Vector2>` modv **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`project<class_Vector2_method_project>` **(** :ref:`Vector2<class_Vector2>` b **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`reflect<class_Vector2_method_reflect>` **(** :ref:`Vector2<class_Vector2>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`rotated<class_Vector2_method_rotated>` **(** :ref:`float<class_float>` phi **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`round<class_Vector2_method_round>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`sign<class_Vector2_method_sign>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`slerp<class_Vector2_method_slerp>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`slide<class_Vector2_method_slide>` **(** :ref:`Vector2<class_Vector2>` n **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`snapped<class_Vector2_method_snapped>` **(** :ref:`Vector2<class_Vector2>` by **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`tangent<class_Vector2_method_tangent>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Vector2_constant_AXIS_X:
- .. _class_Vector2_constant_AXIS_Y:
- .. _class_Vector2_constant_ZERO:
- .. _class_Vector2_constant_ONE:
- .. _class_Vector2_constant_INF:
- .. _class_Vector2_constant_LEFT:
- .. _class_Vector2_constant_RIGHT:
- .. _class_Vector2_constant_UP:
- .. _class_Vector2_constant_DOWN:
- - **AXIS_X** = **0** --- Enumerated value for the X axis.
- - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
- - **ZERO** = **Vector2( 0, 0 )** --- Zero vector, a vector with all components set to ``0``.
- - **ONE** = **Vector2( 1, 1 )** --- One vector, a vector with all components set to ``1``.
- - **INF** = **Vector2( inf, inf )** --- Infinity vector, a vector with all components set to :ref:`@GDScript.INF<class_@GDScript_constant_INF>`.
- - **LEFT** = **Vector2( -1, 0 )** --- Left unit vector. Represents the direction of left.
- - **RIGHT** = **Vector2( 1, 0 )** --- Right unit vector. Represents the direction of right.
- - **UP** = **Vector2( 0, -1 )** --- Up unit vector. Y is down in 2D, so this vector points -Y.
- - **DOWN** = **Vector2( 0, 1 )** --- Down unit vector. Y is down in 2D, so this vector points +Y.
- Property Descriptions
- ---------------------
- .. _class_Vector2_property_x:
- - :ref:`float<class_float>` **x**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's X component. Also accessible by using the index position ``[0]``.
- ----
- .. _class_Vector2_property_y:
- - :ref:`float<class_float>` **y**
- +-----------+---------+
- | *Default* | ``0.0`` |
- +-----------+---------+
- The vector's Y component. Also accessible by using the index position ``[1]``.
- Method Descriptions
- -------------------
- .. _class_Vector2_method_Vector2:
- - :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
- Constructs a new Vector2 from the given ``x`` and ``y``.
- ----
- .. _class_Vector2_method_abs:
- - :ref:`Vector2<class_Vector2>` **abs** **(** **)**
- Returns a new vector with all components in absolute values (i.e. positive).
- ----
- .. _class_Vector2_method_angle:
- - :ref:`float<class_float>` **angle** **(** **)**
- Returns this vector's angle with respect to the positive X axis, or ``(1, 0)`` vector, in radians.
- For example, ``Vector2.RIGHT.angle()`` will return zero, ``Vector2.DOWN.angle()`` will return ``PI / 2`` (a quarter turn, or 90 degrees), and ``Vector2(1, -1).angle()`` will return ``-PI / 4`` (a negative eighth turn, or -45 degrees).
- `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png>`__
- Equivalent to the result of :ref:`@GDScript.atan2<class_@GDScript_method_atan2>` when called with the vector's :ref:`y<class_Vector2_property_y>` and :ref:`x<class_Vector2_property_x>` as parameters: ``atan2(y, x)``.
- ----
- .. _class_Vector2_method_angle_to:
- - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_Vector2>` to **)**
- Returns the angle to the given vector, in radians.
- `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png>`__
- ----
- .. _class_Vector2_method_angle_to_point:
- - :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_Vector2>` to **)**
- Returns the angle between the line connecting the two points and the X axis, in radians.
- `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/vector2_angle_to_point.png>`__
- ----
- .. _class_Vector2_method_aspect:
- - :ref:`float<class_float>` **aspect** **(** **)**
- Returns the aspect ratio of this vector, the ratio of :ref:`x<class_Vector2_property_x>` to :ref:`y<class_Vector2_property_y>`.
- ----
- .. _class_Vector2_method_bounce:
- - :ref:`Vector2<class_Vector2>` **bounce** **(** :ref:`Vector2<class_Vector2>` n **)**
- Returns the vector "bounced off" from a plane defined by the given normal.
- ----
- .. _class_Vector2_method_ceil:
- - :ref:`Vector2<class_Vector2>` **ceil** **(** **)**
- Returns the vector with all components rounded up (towards positive infinity).
- ----
- .. _class_Vector2_method_clamped:
- - :ref:`Vector2<class_Vector2>` **clamped** **(** :ref:`float<class_float>` length **)**
- Returns the vector with a maximum length by limiting its length to ``length``.
- ----
- .. _class_Vector2_method_cross:
- - :ref:`float<class_float>` **cross** **(** :ref:`Vector2<class_Vector2>` with **)**
- Returns the cross product of this vector and ``with``.
- ----
- .. _class_Vector2_method_cubic_interpolate:
- - :ref:`Vector2<class_Vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` weight **)**
- Cubically interpolates between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- ----
- .. _class_Vector2_method_direction_to:
- - :ref:`Vector2<class_Vector2>` **direction_to** **(** :ref:`Vector2<class_Vector2>` b **)**
- Returns the normalized vector pointing from this vector to ``b``. This is equivalent to using ``(b - a).normalized()``.
- ----
- .. _class_Vector2_method_distance_squared_to:
- - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_Vector2>` to **)**
- Returns the squared distance between this vector and ``b``.
- This method runs faster than :ref:`distance_to<class_Vector2_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
- ----
- .. _class_Vector2_method_distance_to:
- - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_Vector2>` to **)**
- Returns the distance between this vector and ``to``.
- ----
- .. _class_Vector2_method_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_Vector2>` with **)**
- Returns the dot product of this vector and ``with``. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
- The dot product will be ``0`` for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
- When using unit (normalized) vectors, the result will always be between ``-1.0`` (180 degree angle) when the vectors are facing opposite directions, and ``1.0`` (0 degree angle) when the vectors are aligned.
- **Note:** ``a.dot(b)`` is equivalent to ``b.dot(a)``.
- ----
- .. _class_Vector2_method_floor:
- - :ref:`Vector2<class_Vector2>` **floor** **(** **)**
- Returns the vector with all components rounded down (towards negative infinity).
- ----
- .. _class_Vector2_method_is_equal_approx:
- - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Vector2<class_Vector2>` v **)**
- Returns ``true`` if this vector and ``v`` are approximately equal, by running :ref:`@GDScript.is_equal_approx<class_@GDScript_method_is_equal_approx>` on each component.
- ----
- .. _class_Vector2_method_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)**
- Returns ``true`` if the vector is normalized, ``false`` otherwise.
- ----
- .. _class_Vector2_method_length:
- - :ref:`float<class_float>` **length** **(** **)**
- Returns the length (magnitude) of this vector.
- ----
- .. _class_Vector2_method_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)**
- Returns the squared length (squared magnitude) of this vector.
- This method runs faster than :ref:`length<class_Vector2_method_length>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
- ----
- .. _class_Vector2_method_linear_interpolate:
- - :ref:`Vector2<class_Vector2>` **linear_interpolate** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)**
- Returns the result of the linear interpolation between this vector and ``to`` by amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- ----
- .. _class_Vector2_method_move_toward:
- - :ref:`Vector2<class_Vector2>` **move_toward** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)**
- Moves the vector toward ``to`` by the fixed ``delta`` amount.
- ----
- .. _class_Vector2_method_normalized:
- - :ref:`Vector2<class_Vector2>` **normalized** **(** **)**
- Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
- ----
- .. _class_Vector2_method_posmod:
- - :ref:`Vector2<class_Vector2>` **posmod** **(** :ref:`float<class_float>` mod **)**
- Returns a vector composed of the :ref:`@GDScript.fposmod<class_@GDScript_method_fposmod>` of this vector's components and ``mod``.
- ----
- .. _class_Vector2_method_posmodv:
- - :ref:`Vector2<class_Vector2>` **posmodv** **(** :ref:`Vector2<class_Vector2>` modv **)**
- Returns a vector composed of the :ref:`@GDScript.fposmod<class_@GDScript_method_fposmod>` of this vector's components and ``modv``'s components.
- ----
- .. _class_Vector2_method_project:
- - :ref:`Vector2<class_Vector2>` **project** **(** :ref:`Vector2<class_Vector2>` b **)**
- Returns the vector projected onto the vector ``b``.
- ----
- .. _class_Vector2_method_reflect:
- - :ref:`Vector2<class_Vector2>` **reflect** **(** :ref:`Vector2<class_Vector2>` n **)**
- Returns the vector reflected (i.e. mirrored, or symmetric) over a line defined by the given direction vector ``n``.
- ----
- .. _class_Vector2_method_rotated:
- - :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
- Returns the vector rotated by ``phi`` radians. See also :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
- ----
- .. _class_Vector2_method_round:
- - :ref:`Vector2<class_Vector2>` **round** **(** **)**
- Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
- ----
- .. _class_Vector2_method_sign:
- - :ref:`Vector2<class_Vector2>` **sign** **(** **)**
- Returns the vector with each component set to one or negative one, depending on the signs of the components. If a component is zero, it returns positive one.
- ----
- .. _class_Vector2_method_slerp:
- - :ref:`Vector2<class_Vector2>` **slerp** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` weight **)**
- Returns the result of spherical linear interpolation between this vector and ``to``, by amount ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
- **Note:** Both vectors must be normalized.
- ----
- .. _class_Vector2_method_slide:
- - :ref:`Vector2<class_Vector2>` **slide** **(** :ref:`Vector2<class_Vector2>` n **)**
- Returns this vector slid along a plane defined by the given normal.
- ----
- .. _class_Vector2_method_snapped:
- - :ref:`Vector2<class_Vector2>` **snapped** **(** :ref:`Vector2<class_Vector2>` by **)**
- Returns this vector with each component snapped to the nearest multiple of ``step``. This can also be used to round to an arbitrary number of decimals.
- ----
- .. _class_Vector2_method_tangent:
- - :ref:`Vector2<class_Vector2>` **tangent** **(** **)**
- Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|