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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_UDPServer:
- UDPServer
- =========
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Helper class to implement a UDP server.
- Description
- -----------
- A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
- After starting the server (:ref:`listen<class_UDPServer_method_listen>`), you will need to :ref:`poll<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
- Below a small example of how it can be used:
- ::
- # server.gd
- extends Node
-
- var server := UDPServer.new()
- var peers = []
-
- func _ready():
- server.listen(4242)
-
- func _process(delta):
- server.poll() # Important!
- if server.is_connection_available():
- var peer : PacketPeerUDP = server.take_connection()
- var pkt = peer.get_packet()
- print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
- print("Received data: %s" % [pkt.get_string_from_utf8()])
- # Reply so it knows we received the message.
- peer.put_packet(pkt)
- # Keep a reference so we can keep contacting the remote peer.
- peers.append(peer)
-
- for i in range(0, peers.size()):
- pass # Do something with the connected peers.
-
- ::
- # client.gd
- extends Node
-
- var udp := PacketPeerUDP.new()
- var connected = false
-
- func _ready():
- udp.connect_to_host("127.0.0.1", 4242)
-
- func _process(delta):
- if !connected:
- # Try to contact server
- udp.put_packet("The answer is... 42!".to_utf8())
- if udp.get_available_packet_count() > 0:
- print("Connected: %s" % udp.get_packet().get_string_from_utf8())
- connected = true
- Properties
- ----------
- +-----------------------+----------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
- +-----------------------+----------------------------------------------------------------------------------+--------+
- Methods
- -------
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>` **(** **)** |const| |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>` **(** **)** |const| |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>` **(** **)** |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_UDPServer_property_max_pending_connections:
- - :ref:`int<class_int>` **max_pending_connections**
- +-----------+------------------------------------+
- | *Default* | ``16`` |
- +-----------+------------------------------------+
- | *Setter* | set_max_pending_connections(value) |
- +-----------+------------------------------------+
- | *Getter* | get_max_pending_connections() |
- +-----------+------------------------------------+
- Define the maximum number of pending connections, during :ref:`poll<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
- Method Descriptions
- -------------------
- .. _class_UDPServer_method_is_connection_available:
- - :ref:`bool<class_bool>` **is_connection_available** **(** **)** |const|
- Returns ``true`` if a packet with a new address/port combination was received on the socket.
- ----
- .. _class_UDPServer_method_is_listening:
- - :ref:`bool<class_bool>` **is_listening** **(** **)** |const|
- Returns ``true`` if the socket is open and listening on a port.
- ----
- .. _class_UDPServer_method_listen:
- - :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)**
- Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
- ----
- .. _class_UDPServer_method_poll:
- - :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
- Call this method at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`take_connection<class_UDPServer_method_take_connection>`). The maximum number of pending connection is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
- ----
- .. _class_UDPServer_method_stop:
- - void **stop** **(** **)**
- Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection<class_UDPServer_method_take_connection>` (remote peers will not be notified).
- ----
- .. _class_UDPServer_method_take_connection:
- - :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
- Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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