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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_TouchScreenButton:
- TouchScreenButton
- =================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Button for touch screen devices for gameplay use.
- Description
- -----------
- TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike :ref:`Button<class_Button>`, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
- This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
- You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
- Properties
- ----------
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Texture<class_Texture>` | :ref:`normal<class_TouchScreenButton_property_normal>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Texture<class_Texture>` | :ref:`pressed<class_TouchScreenButton_property_pressed>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- | :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
- Methods
- -------
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
- +-------------------------+----------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_TouchScreenButton_signal_pressed:
- - **pressed** **(** **)**
- Emitted when the button is pressed (down).
- ----
- .. _class_TouchScreenButton_signal_released:
- - **released** **(** **)**
- Emitted when the button is released (up).
- Enumerations
- ------------
- .. _enum_TouchScreenButton_VisibilityMode:
- .. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
- .. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
- enum **VisibilityMode**:
- - **VISIBILITY_ALWAYS** = **0** --- Always visible.
- - **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible on touch screens only.
- Property Descriptions
- ---------------------
- .. _class_TouchScreenButton_property_action:
- - :ref:`String<class_String>` **action**
- +-----------+-------------------+
- | *Default* | ``""`` |
- +-----------+-------------------+
- | *Setter* | set_action(value) |
- +-----------+-------------------+
- | *Getter* | get_action() |
- +-----------+-------------------+
- The button's action. Actions can be handled with :ref:`InputEventAction<class_InputEventAction>`.
- ----
- .. _class_TouchScreenButton_property_bitmask:
- - :ref:`BitMap<class_BitMap>` **bitmask**
- +----------+--------------------+
- | *Setter* | set_bitmask(value) |
- +----------+--------------------+
- | *Getter* | get_bitmask() |
- +----------+--------------------+
- The button's bitmask.
- ----
- .. _class_TouchScreenButton_property_normal:
- - :ref:`Texture<class_Texture>` **normal**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- The button's texture for the normal state.
- ----
- .. _class_TouchScreenButton_property_passby_press:
- - :ref:`bool<class_bool>` **passby_press**
- +-----------+---------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------+
- | *Setter* | set_passby_press(value) |
- +-----------+---------------------------+
- | *Getter* | is_passby_press_enabled() |
- +-----------+---------------------------+
- If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
- **Note:** This is a "pass-by" (not "bypass") press mode.
- ----
- .. _class_TouchScreenButton_property_pressed:
- - :ref:`Texture<class_Texture>` **pressed**
- +----------+----------------------------+
- | *Setter* | set_texture_pressed(value) |
- +----------+----------------------------+
- | *Getter* | get_texture_pressed() |
- +----------+----------------------------+
- The button's texture for the pressed state.
- ----
- .. _class_TouchScreenButton_property_shape:
- - :ref:`Shape2D<class_Shape2D>` **shape**
- +----------+------------------+
- | *Setter* | set_shape(value) |
- +----------+------------------+
- | *Getter* | get_shape() |
- +----------+------------------+
- The button's shape.
- ----
- .. _class_TouchScreenButton_property_shape_centered:
- - :ref:`bool<class_bool>` **shape_centered**
- +-----------+---------------------------+
- | *Default* | ``true`` |
- +-----------+---------------------------+
- | *Setter* | set_shape_centered(value) |
- +-----------+---------------------------+
- | *Getter* | is_shape_centered() |
- +-----------+---------------------------+
- If ``true``, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
- ----
- .. _class_TouchScreenButton_property_shape_visible:
- - :ref:`bool<class_bool>` **shape_visible**
- +-----------+--------------------------+
- | *Default* | ``true`` |
- +-----------+--------------------------+
- | *Setter* | set_shape_visible(value) |
- +-----------+--------------------------+
- | *Getter* | is_shape_visible() |
- +-----------+--------------------------+
- If ``true``, the button's shape is visible.
- ----
- .. _class_TouchScreenButton_property_visibility_mode:
- - :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_visibility_mode(value) |
- +-----------+----------------------------+
- | *Getter* | get_visibility_mode() |
- +-----------+----------------------------+
- The button's visibility mode. See :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` for possible values.
- Method Descriptions
- -------------------
- .. _class_TouchScreenButton_method_is_pressed:
- - :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
- Returns ``true`` if this button is currently pressed.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|