class_texturerect.rst 6.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureRect:
  6. TextureRect
  7. ===========
  8. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Control for drawing textures.
  10. Description
  11. -----------
  12. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  13. **Note:** You should enable :ref:`flip_v<class_TextureRect_property_flip_v>` when using a TextureRect to display a :ref:`ViewportTexture<class_ViewportTexture>`. Alternatively, you can enable :ref:`Viewport.render_target_v_flip<class_Viewport_property_render_target_v_flip>` on the Viewport. Otherwise, the image will appear upside down.
  14. Tutorials
  15. ---------
  16. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  17. Properties
  18. ----------
  19. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | ``false`` |
  21. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
  23. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
  25. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  26. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` *(parent override)* |
  27. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  28. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
  29. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  30. | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` | |
  31. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  32. Enumerations
  33. ------------
  34. .. _enum_TextureRect_StretchMode:
  35. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  36. .. _class_TextureRect_constant_STRETCH_SCALE:
  37. .. _class_TextureRect_constant_STRETCH_TILE:
  38. .. _class_TextureRect_constant_STRETCH_KEEP:
  39. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  40. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  41. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  42. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  43. enum **StretchMode**:
  44. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
  45. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  46. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  47. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  48. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  49. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  50. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  51. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  52. Property Descriptions
  53. ---------------------
  54. .. _class_TextureRect_property_expand:
  55. - :ref:`bool<class_bool>` **expand**
  56. +-----------+-------------------+
  57. | *Default* | ``false`` |
  58. +-----------+-------------------+
  59. | *Setter* | set_expand(value) |
  60. +-----------+-------------------+
  61. | *Getter* | has_expand() |
  62. +-----------+-------------------+
  63. If ``true``, the texture scales to fit its bounding rectangle.
  64. ----
  65. .. _class_TextureRect_property_flip_h:
  66. - :ref:`bool<class_bool>` **flip_h**
  67. +-----------+-------------------+
  68. | *Default* | ``false`` |
  69. +-----------+-------------------+
  70. | *Setter* | set_flip_h(value) |
  71. +-----------+-------------------+
  72. | *Getter* | is_flipped_h() |
  73. +-----------+-------------------+
  74. If ``true``, texture is flipped horizontally.
  75. ----
  76. .. _class_TextureRect_property_flip_v:
  77. - :ref:`bool<class_bool>` **flip_v**
  78. +-----------+-------------------+
  79. | *Default* | ``false`` |
  80. +-----------+-------------------+
  81. | *Setter* | set_flip_v(value) |
  82. +-----------+-------------------+
  83. | *Getter* | is_flipped_v() |
  84. +-----------+-------------------+
  85. If ``true``, texture is flipped vertically.
  86. ----
  87. .. _class_TextureRect_property_stretch_mode:
  88. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  89. +-----------+-------------------------+
  90. | *Default* | ``0`` |
  91. +-----------+-------------------------+
  92. | *Setter* | set_stretch_mode(value) |
  93. +-----------+-------------------------+
  94. | *Getter* | get_stretch_mode() |
  95. +-----------+-------------------------+
  96. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  97. ----
  98. .. _class_TextureRect_property_texture:
  99. - :ref:`Texture<class_Texture>` **texture**
  100. +----------+--------------------+
  101. | *Setter* | set_texture(value) |
  102. +----------+--------------------+
  103. | *Getter* | get_texture() |
  104. +----------+--------------------+
  105. The node's :ref:`Texture<class_Texture>` resource.
  106. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  107. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  108. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`