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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Texture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Texture:
- Texture
- =======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AnimatedTexture<class_AnimatedTexture>`, :ref:`AtlasTexture<class_AtlasTexture>`, :ref:`CameraTexture<class_CameraTexture>`, :ref:`CurveTexture<class_CurveTexture>`, :ref:`ExternalTexture<class_ExternalTexture>`, :ref:`GradientTexture<class_GradientTexture>`, :ref:`ImageTexture<class_ImageTexture>`, :ref:`LargeTexture<class_LargeTexture>`, :ref:`MeshTexture<class_MeshTexture>`, :ref:`NoiseTexture<class_NoiseTexture>`, :ref:`ProxyTexture<class_ProxyTexture>`, :ref:`StreamTexture<class_StreamTexture>`, :ref:`ViewportTexture<class_ViewportTexture>`
- Texture for 2D and 3D.
- Description
- -----------
- A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D :ref:`Sprite<class_Sprite>` or GUI :ref:`Control<class_Control>`.
- Textures are often created by loading them from a file. See :ref:`@GDScript.load<class_@GDScript_method_load>`.
- ``Texture`` is a base for other resources. It cannot be used directly.
- **Note:** The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
- Properties
- ----------
- +-----------------------+--------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`flags<class_Texture_property_flags>` | ``4`` |
- +-----------------------+--------------------------------------------+-------+
- Methods
- -------
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`draw<class_Texture_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`draw_rect<class_Texture_method_draw_rect>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`draw_rect_region<class_Texture_method_draw_rect_region>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`get_data<class_Texture_method_get_data>` **(** **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_height<class_Texture_method_get_height>` **(** **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_Texture_method_get_size>` **(** **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_width<class_Texture_method_get_width>` **(** **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_alpha<class_Texture_method_has_alpha>` **(** **)** |const| |
- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_Texture_Flags:
- .. _class_Texture_constant_FLAGS_DEFAULT:
- .. _class_Texture_constant_FLAG_MIPMAPS:
- .. _class_Texture_constant_FLAG_REPEAT:
- .. _class_Texture_constant_FLAG_FILTER:
- .. _class_Texture_constant_FLAG_ANISOTROPIC_FILTER:
- .. _class_Texture_constant_FLAG_CONVERT_TO_LINEAR:
- .. _class_Texture_constant_FLAG_MIRRORED_REPEAT:
- .. _class_Texture_constant_FLAG_VIDEO_SURFACE:
- enum **Flags**:
- - **FLAGS_DEFAULT** = **7** --- Default flags. :ref:`FLAG_MIPMAPS<class_Texture_constant_FLAG_MIPMAPS>`, :ref:`FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`FLAG_FILTER<class_Texture_constant_FLAG_FILTER>` are enabled.
- - **FLAG_MIPMAPS** = **1** --- Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
- - **FLAG_REPEAT** = **2** --- Repeats the texture (instead of clamp to edge).
- **Note:** Ignored when using an :ref:`AtlasTexture<class_AtlasTexture>` as these don't support repetition.
- - **FLAG_FILTER** = **4** --- Uses a magnifying filter, to enable smooth zooming in of the texture.
- - **FLAG_ANISOTROPIC_FILTER** = **8** --- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
- This results in better-looking textures when viewed from oblique angles.
- - **FLAG_CONVERT_TO_LINEAR** = **16** --- Converts the texture to the sRGB color space.
- - **FLAG_MIRRORED_REPEAT** = **32** --- Repeats the texture with alternate sections mirrored.
- **Note:** Ignored when using an :ref:`AtlasTexture<class_AtlasTexture>` as these don't support repetition.
- - **FLAG_VIDEO_SURFACE** = **2048** --- Texture is a video surface.
- Property Descriptions
- ---------------------
- .. _class_Texture_property_flags:
- - :ref:`int<class_int>` **flags**
- +-----------+------------------+
- | *Default* | ``4`` |
- +-----------+------------------+
- | *Setter* | set_flags(value) |
- +-----------+------------------+
- | *Getter* | get_flags() |
- +-----------+------------------+
- The texture's :ref:`Flags<enum_Texture_Flags>`. :ref:`Flags<enum_Texture_Flags>` are used to set various properties of the ``Texture``.
- Method Descriptions
- -------------------
- .. _class_Texture_method_draw:
- - void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const|
- Draws the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API at the specified ``position``. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect<class_VisualServer_method_canvas_item_add_texture_rect>` with a rect at ``position`` and the size of this ``Texture``.
- ----
- .. _class_Texture_method_draw_rect:
- - void **draw_rect** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** |const|
- Draws the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect<class_VisualServer_method_canvas_item_add_texture_rect>`.
- ----
- .. _class_Texture_method_draw_rect_region:
- - void **draw_rect_region** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** |const|
- Draws a part of the texture using a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect_region<class_VisualServer_method_canvas_item_add_texture_rect_region>`.
- ----
- .. _class_Texture_method_get_data:
- - :ref:`Image<class_Image>` **get_data** **(** **)** |const|
- Returns an :ref:`Image<class_Image>` that is a copy of data from this ``Texture``. :ref:`Image<class_Image>`\ s can be accessed and manipulated directly.
- ----
- .. _class_Texture_method_get_height:
- - :ref:`int<class_int>` **get_height** **(** **)** |const|
- Returns the texture height.
- ----
- .. _class_Texture_method_get_size:
- - :ref:`Vector2<class_Vector2>` **get_size** **(** **)** |const|
- Returns the texture size.
- ----
- .. _class_Texture_method_get_width:
- - :ref:`int<class_int>` **get_width** **(** **)** |const|
- Returns the texture width.
- ----
- .. _class_Texture_method_has_alpha:
- - :ref:`bool<class_bool>` **has_alpha** **(** **)** |const|
- Returns ``true`` if this ``Texture`` has an alpha channel.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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