123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SpriteFrames.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SpriteFrames:
- SpriteFrames
- ============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Sprite frame library for AnimatedSprite and AnimatedSprite3D.
- Description
- -----------
- Sprite frame library for an :ref:`AnimatedSprite<class_AnimatedSprite>` or :ref:`AnimatedSprite3D<class_AnimatedSprite3D>` node. Contains frames and animation data for playback.
- **Note:** You can associate a set of normal maps by creating additional ``SpriteFrames`` resources with a ``_normal`` suffix. For example, having 2 ``SpriteFrames`` resources ``run`` and ``run_normal`` will make it so the ``run`` animation uses the normal map.
- Properties
- ----------
- +---------------------------+---------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`frames<class_SpriteFrames_property_frames>` |
- +---------------------------+---------------------------------------------------+
- Methods
- -------
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_animation<class_SpriteFrames_method_add_animation>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_frame<class_SpriteFrames_method_add_frame>` **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_SpriteFrames_method_clear>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_all<class_SpriteFrames_method_clear_all>` **(** **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>` **(** **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_frame<class_SpriteFrames_method_get_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_method_has_animation>` **(** :ref:`String<class_String>` anim **)** |const| |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>` **(** :ref:`String<class_String>` anim **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>` **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>` **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>` **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_frame<class_SpriteFrames_method_set_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)** |
- +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_SpriteFrames_property_frames:
- - :ref:`Array<class_Array>` **frames**
- Compatibility property, always equals to an empty array.
- Method Descriptions
- -------------------
- .. _class_SpriteFrames_method_add_animation:
- - void **add_animation** **(** :ref:`String<class_String>` anim **)**
- Adds a new animation to the library.
- ----
- .. _class_SpriteFrames_method_add_frame:
- - void **add_frame** **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
- Adds a frame to the given animation.
- ----
- .. _class_SpriteFrames_method_clear:
- - void **clear** **(** :ref:`String<class_String>` anim **)**
- Removes all frames from the given animation.
- ----
- .. _class_SpriteFrames_method_clear_all:
- - void **clear_all** **(** **)**
- Removes all animations. A "default" animation will be created.
- ----
- .. _class_SpriteFrames_method_get_animation_loop:
- - :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_String>` anim **)** |const|
- Returns ``true`` if the given animation is configured to loop when it finishes playing. Otherwise, returns ``false``.
- ----
- .. _class_SpriteFrames_method_get_animation_names:
- - :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_names** **(** **)** |const|
- Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
- ----
- .. _class_SpriteFrames_method_get_animation_speed:
- - :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_String>` anim **)** |const|
- The animation's speed in frames per second.
- ----
- .. _class_SpriteFrames_method_get_frame:
- - :ref:`Texture<class_Texture>` **get_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const|
- Returns the animation's selected frame.
- ----
- .. _class_SpriteFrames_method_get_frame_count:
- - :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_String>` anim **)** |const|
- Returns the number of frames in the animation.
- ----
- .. _class_SpriteFrames_method_has_animation:
- - :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` anim **)** |const|
- If ``true``, the named animation exists.
- ----
- .. _class_SpriteFrames_method_remove_animation:
- - void **remove_animation** **(** :ref:`String<class_String>` anim **)**
- Removes the given animation.
- ----
- .. _class_SpriteFrames_method_remove_frame:
- - void **remove_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)**
- Removes the animation's selected frame.
- ----
- .. _class_SpriteFrames_method_rename_animation:
- - void **rename_animation** **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)**
- Changes the animation's name to ``newname``.
- ----
- .. _class_SpriteFrames_method_set_animation_loop:
- - void **set_animation_loop** **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)**
- If ``true``, the animation will loop.
- ----
- .. _class_SpriteFrames_method_set_animation_speed:
- - void **set_animation_speed** **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)**
- The animation's speed in frames per second.
- ----
- .. _class_SpriteFrames_method_set_frame:
- - void **set_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)**
- Sets the texture of the given frame.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|