class_sprite3d.rst 6.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite3D:
  6. Sprite3D
  7. ========
  8. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 2D sprite node in a 3D world.
  10. Description
  11. -----------
  12. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  13. Properties
  14. ----------
  15. +-------------------------------+---------------------------------------------------------------+-------------------------+
  16. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  17. +-------------------------------+---------------------------------------------------------------+-------------------------+
  18. | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2( 0, 0 )`` |
  19. +-------------------------------+---------------------------------------------------------------+-------------------------+
  20. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  21. +-------------------------------+---------------------------------------------------------------+-------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  23. +-------------------------------+---------------------------------------------------------------+-------------------------+
  24. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
  25. +-------------------------------+---------------------------------------------------------------+-------------------------+
  26. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  27. +-------------------------------+---------------------------------------------------------------+-------------------------+
  28. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  29. +-------------------------------+---------------------------------------------------------------+-------------------------+
  30. Signals
  31. -------
  32. .. _class_Sprite3D_signal_frame_changed:
  33. - **frame_changed** **(** **)**
  34. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  35. Property Descriptions
  36. ---------------------
  37. .. _class_Sprite3D_property_frame:
  38. - :ref:`int<class_int>` **frame**
  39. +-----------+------------------+
  40. | *Default* | ``0`` |
  41. +-----------+------------------+
  42. | *Setter* | set_frame(value) |
  43. +-----------+------------------+
  44. | *Getter* | get_frame() |
  45. +-----------+------------------+
  46. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  47. ----
  48. .. _class_Sprite3D_property_frame_coords:
  49. - :ref:`Vector2<class_Vector2>` **frame_coords**
  50. +-----------+-------------------------+
  51. | *Default* | ``Vector2( 0, 0 )`` |
  52. +-----------+-------------------------+
  53. | *Setter* | set_frame_coords(value) |
  54. +-----------+-------------------------+
  55. | *Getter* | get_frame_coords() |
  56. +-----------+-------------------------+
  57. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  58. ----
  59. .. _class_Sprite3D_property_hframes:
  60. - :ref:`int<class_int>` **hframes**
  61. +-----------+--------------------+
  62. | *Default* | ``1`` |
  63. +-----------+--------------------+
  64. | *Setter* | set_hframes(value) |
  65. +-----------+--------------------+
  66. | *Getter* | get_hframes() |
  67. +-----------+--------------------+
  68. The number of columns in the sprite sheet.
  69. ----
  70. .. _class_Sprite3D_property_region_enabled:
  71. - :ref:`bool<class_bool>` **region_enabled**
  72. +-----------+-------------------+
  73. | *Default* | ``false`` |
  74. +-----------+-------------------+
  75. | *Setter* | set_region(value) |
  76. +-----------+-------------------+
  77. | *Getter* | is_region() |
  78. +-----------+-------------------+
  79. If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_property_region_rect>`.
  80. ----
  81. .. _class_Sprite3D_property_region_rect:
  82. - :ref:`Rect2<class_Rect2>` **region_rect**
  83. +-----------+-------------------------+
  84. | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
  85. +-----------+-------------------------+
  86. | *Setter* | set_region_rect(value) |
  87. +-----------+-------------------------+
  88. | *Getter* | get_region_rect() |
  89. +-----------+-------------------------+
  90. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  91. ----
  92. .. _class_Sprite3D_property_texture:
  93. - :ref:`Texture<class_Texture>` **texture**
  94. +----------+--------------------+
  95. | *Setter* | set_texture(value) |
  96. +----------+--------------------+
  97. | *Getter* | get_texture() |
  98. +----------+--------------------+
  99. :ref:`Texture<class_Texture>` object to draw. If :ref:`GeometryInstance.material_override<class_GeometryInstance_property_material_override>` is used, this will be overridden.
  100. ----
  101. .. _class_Sprite3D_property_vframes:
  102. - :ref:`int<class_int>` **vframes**
  103. +-----------+--------------------+
  104. | *Default* | ``1`` |
  105. +-----------+--------------------+
  106. | *Setter* | set_vframes(value) |
  107. +-----------+--------------------+
  108. | *Getter* | get_vframes() |
  109. +-----------+--------------------+
  110. The number of rows in the sprite sheet.
  111. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  112. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  113. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`