class_sprite.rst 12 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite:
  6. Sprite
  7. ======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. General-purpose sprite node.
  10. Description
  11. -----------
  12. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  13. Tutorials
  14. ---------
  15. - `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
  16. Properties
  17. ----------
  18. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | ``true`` |
  20. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | ``false`` |
  22. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | ``false`` |
  24. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  25. | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | ``0`` |
  26. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite_property_frame_coords>` | ``Vector2( 0, 0 )`` |
  28. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  29. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | ``1`` |
  30. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  31. | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
  32. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | ``Vector2( 0, 0 )`` |
  34. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | ``false`` |
  36. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | ``false`` |
  38. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  39. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
  40. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  41. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` | |
  42. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  43. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | ``1`` |
  44. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  45. Methods
  46. -------
  47. +---------------------------+-------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** |const| |
  49. +---------------------------+-------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
  51. +---------------------------+-------------------------------------------------------------------------------------------------------------------+
  52. Signals
  53. -------
  54. .. _class_Sprite_signal_frame_changed:
  55. - **frame_changed** **(** **)**
  56. Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
  57. ----
  58. .. _class_Sprite_signal_texture_changed:
  59. - **texture_changed** **(** **)**
  60. Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
  61. Property Descriptions
  62. ---------------------
  63. .. _class_Sprite_property_centered:
  64. - :ref:`bool<class_bool>` **centered**
  65. +-----------+---------------------+
  66. | *Default* | ``true`` |
  67. +-----------+---------------------+
  68. | *Setter* | set_centered(value) |
  69. +-----------+---------------------+
  70. | *Getter* | is_centered() |
  71. +-----------+---------------------+
  72. If ``true``, texture is centered.
  73. ----
  74. .. _class_Sprite_property_flip_h:
  75. - :ref:`bool<class_bool>` **flip_h**
  76. +-----------+-------------------+
  77. | *Default* | ``false`` |
  78. +-----------+-------------------+
  79. | *Setter* | set_flip_h(value) |
  80. +-----------+-------------------+
  81. | *Getter* | is_flipped_h() |
  82. +-----------+-------------------+
  83. If ``true``, texture is flipped horizontally.
  84. ----
  85. .. _class_Sprite_property_flip_v:
  86. - :ref:`bool<class_bool>` **flip_v**
  87. +-----------+-------------------+
  88. | *Default* | ``false`` |
  89. +-----------+-------------------+
  90. | *Setter* | set_flip_v(value) |
  91. +-----------+-------------------+
  92. | *Getter* | is_flipped_v() |
  93. +-----------+-------------------+
  94. If ``true``, texture is flipped vertically.
  95. ----
  96. .. _class_Sprite_property_frame:
  97. - :ref:`int<class_int>` **frame**
  98. +-----------+------------------+
  99. | *Default* | ``0`` |
  100. +-----------+------------------+
  101. | *Setter* | set_frame(value) |
  102. +-----------+------------------+
  103. | *Getter* | get_frame() |
  104. +-----------+------------------+
  105. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
  106. ----
  107. .. _class_Sprite_property_frame_coords:
  108. - :ref:`Vector2<class_Vector2>` **frame_coords**
  109. +-----------+-------------------------+
  110. | *Default* | ``Vector2( 0, 0 )`` |
  111. +-----------+-------------------------+
  112. | *Setter* | set_frame_coords(value) |
  113. +-----------+-------------------------+
  114. | *Getter* | get_frame_coords() |
  115. +-----------+-------------------------+
  116. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite_property_frame>` property. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
  117. ----
  118. .. _class_Sprite_property_hframes:
  119. - :ref:`int<class_int>` **hframes**
  120. +-----------+--------------------+
  121. | *Default* | ``1`` |
  122. +-----------+--------------------+
  123. | *Setter* | set_hframes(value) |
  124. +-----------+--------------------+
  125. | *Getter* | get_hframes() |
  126. +-----------+--------------------+
  127. The number of columns in the sprite sheet.
  128. ----
  129. .. _class_Sprite_property_normal_map:
  130. - :ref:`Texture<class_Texture>` **normal_map**
  131. +----------+-----------------------+
  132. | *Setter* | set_normal_map(value) |
  133. +----------+-----------------------+
  134. | *Getter* | get_normal_map() |
  135. +----------+-----------------------+
  136. The normal map gives depth to the Sprite.
  137. **Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
  138. ----
  139. .. _class_Sprite_property_offset:
  140. - :ref:`Vector2<class_Vector2>` **offset**
  141. +-----------+---------------------+
  142. | *Default* | ``Vector2( 0, 0 )`` |
  143. +-----------+---------------------+
  144. | *Setter* | set_offset(value) |
  145. +-----------+---------------------+
  146. | *Getter* | get_offset() |
  147. +-----------+---------------------+
  148. The texture's drawing offset.
  149. ----
  150. .. _class_Sprite_property_region_enabled:
  151. - :ref:`bool<class_bool>` **region_enabled**
  152. +-----------+-------------------+
  153. | *Default* | ``false`` |
  154. +-----------+-------------------+
  155. | *Setter* | set_region(value) |
  156. +-----------+-------------------+
  157. | *Getter* | is_region() |
  158. +-----------+-------------------+
  159. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`.
  160. ----
  161. .. _class_Sprite_property_region_filter_clip:
  162. - :ref:`bool<class_bool>` **region_filter_clip**
  163. +-----------+---------------------------------+
  164. | *Default* | ``false`` |
  165. +-----------+---------------------------------+
  166. | *Setter* | set_region_filter_clip(value) |
  167. +-----------+---------------------------------+
  168. | *Getter* | is_region_filter_clip_enabled() |
  169. +-----------+---------------------------------+
  170. If ``true``, the outermost pixels get blurred out.
  171. ----
  172. .. _class_Sprite_property_region_rect:
  173. - :ref:`Rect2<class_Rect2>` **region_rect**
  174. +-----------+-------------------------+
  175. | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
  176. +-----------+-------------------------+
  177. | *Setter* | set_region_rect(value) |
  178. +-----------+-------------------------+
  179. | *Getter* | get_region_rect() |
  180. +-----------+-------------------------+
  181. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
  182. ----
  183. .. _class_Sprite_property_texture:
  184. - :ref:`Texture<class_Texture>` **texture**
  185. +----------+--------------------+
  186. | *Setter* | set_texture(value) |
  187. +----------+--------------------+
  188. | *Getter* | get_texture() |
  189. +----------+--------------------+
  190. :ref:`Texture<class_Texture>` object to draw.
  191. ----
  192. .. _class_Sprite_property_vframes:
  193. - :ref:`int<class_int>` **vframes**
  194. +-----------+--------------------+
  195. | *Default* | ``1`` |
  196. +-----------+--------------------+
  197. | *Setter* | set_vframes(value) |
  198. +-----------+--------------------+
  199. | *Getter* | get_vframes() |
  200. +-----------+--------------------+
  201. The number of rows in the sprite sheet.
  202. Method Descriptions
  203. -------------------
  204. .. _class_Sprite_method_get_rect:
  205. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
  206. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  207. ::
  208. func _input(event):
  209. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  210. if get_rect().has_point(to_local(event.position)):
  211. print("A click!")
  212. ----
  213. .. _class_Sprite_method_is_pixel_opaque:
  214. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
  215. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  216. **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
  217. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  218. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  219. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`