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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sprite:
- Sprite
- ======
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- General-purpose sprite node.
- Description
- -----------
- A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- Tutorials
- ---------
- - `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | ``true`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | ``false`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | ``false`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | ``0`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite_property_frame_coords>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | ``1`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | ``false`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | ``false`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` | |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | ``1`` |
- +-------------------------------+---------------------------------------------------------------------+-------------------------+
- Methods
- -------
- +---------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** |const| |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_Sprite_signal_frame_changed:
- - **frame_changed** **(** **)**
- Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
- ----
- .. _class_Sprite_signal_texture_changed:
- - **texture_changed** **(** **)**
- Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
- Property Descriptions
- ---------------------
- .. _class_Sprite_property_centered:
- - :ref:`bool<class_bool>` **centered**
- +-----------+---------------------+
- | *Default* | ``true`` |
- +-----------+---------------------+
- | *Setter* | set_centered(value) |
- +-----------+---------------------+
- | *Getter* | is_centered() |
- +-----------+---------------------+
- If ``true``, texture is centered.
- ----
- .. _class_Sprite_property_flip_h:
- - :ref:`bool<class_bool>` **flip_h**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_flip_h(value) |
- +-----------+-------------------+
- | *Getter* | is_flipped_h() |
- +-----------+-------------------+
- If ``true``, texture is flipped horizontally.
- ----
- .. _class_Sprite_property_flip_v:
- - :ref:`bool<class_bool>` **flip_v**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_flip_v(value) |
- +-----------+-------------------+
- | *Getter* | is_flipped_v() |
- +-----------+-------------------+
- If ``true``, texture is flipped vertically.
- ----
- .. _class_Sprite_property_frame:
- - :ref:`int<class_int>` **frame**
- +-----------+------------------+
- | *Default* | ``0`` |
- +-----------+------------------+
- | *Setter* | set_frame(value) |
- +-----------+------------------+
- | *Getter* | get_frame() |
- +-----------+------------------+
- Current frame to display from sprite sheet. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
- ----
- .. _class_Sprite_property_frame_coords:
- - :ref:`Vector2<class_Vector2>` **frame_coords**
- +-----------+-------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_frame_coords(value) |
- +-----------+-------------------------+
- | *Getter* | get_frame_coords() |
- +-----------+-------------------------+
- Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite_property_frame>` property. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
- ----
- .. _class_Sprite_property_hframes:
- - :ref:`int<class_int>` **hframes**
- +-----------+--------------------+
- | *Default* | ``1`` |
- +-----------+--------------------+
- | *Setter* | set_hframes(value) |
- +-----------+--------------------+
- | *Getter* | get_hframes() |
- +-----------+--------------------+
- The number of columns in the sprite sheet.
- ----
- .. _class_Sprite_property_normal_map:
- - :ref:`Texture<class_Texture>` **normal_map**
- +----------+-----------------------+
- | *Setter* | set_normal_map(value) |
- +----------+-----------------------+
- | *Getter* | get_normal_map() |
- +----------+-----------------------+
- The normal map gives depth to the Sprite.
- **Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
- ----
- .. _class_Sprite_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_offset(value) |
- +-----------+---------------------+
- | *Getter* | get_offset() |
- +-----------+---------------------+
- The texture's drawing offset.
- ----
- .. _class_Sprite_property_region_enabled:
- - :ref:`bool<class_bool>` **region_enabled**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_region(value) |
- +-----------+-------------------+
- | *Getter* | is_region() |
- +-----------+-------------------+
- If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`.
- ----
- .. _class_Sprite_property_region_filter_clip:
- - :ref:`bool<class_bool>` **region_filter_clip**
- +-----------+---------------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------------+
- | *Setter* | set_region_filter_clip(value) |
- +-----------+---------------------------------+
- | *Getter* | is_region_filter_clip_enabled() |
- +-----------+---------------------------------+
- If ``true``, the outermost pixels get blurred out.
- ----
- .. _class_Sprite_property_region_rect:
- - :ref:`Rect2<class_Rect2>` **region_rect**
- +-----------+-------------------------+
- | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_region_rect(value) |
- +-----------+-------------------------+
- | *Getter* | get_region_rect() |
- +-----------+-------------------------+
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
- ----
- .. _class_Sprite_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- :ref:`Texture<class_Texture>` object to draw.
- ----
- .. _class_Sprite_property_vframes:
- - :ref:`int<class_int>` **vframes**
- +-----------+--------------------+
- | *Default* | ``1`` |
- +-----------+--------------------+
- | *Setter* | set_vframes(value) |
- +-----------+--------------------+
- | *Getter* | get_vframes() |
- +-----------+--------------------+
- The number of rows in the sprite sheet.
- Method Descriptions
- -------------------
- .. _class_Sprite_method_get_rect:
- - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
- Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
- ::
- func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
- if get_rect().has_point(to_local(event.position)):
- print("A click!")
- ----
- .. _class_Sprite_method_is_pixel_opaque:
- - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
- Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
- **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|