class_spatial.rst 36 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Spatial.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Spatial:
  6. Spatial
  7. =======
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`ARVRAnchor<class_ARVRAnchor>`, :ref:`ARVRController<class_ARVRController>`, :ref:`ARVROrigin<class_ARVROrigin>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment<class_BoneAttachment>`, :ref:`Camera<class_Camera>`, :ref:`CollisionObject<class_CollisionObject>`, :ref:`CollisionPolygon<class_CollisionPolygon>`, :ref:`CollisionShape<class_CollisionShape>`, :ref:`CullInstance<class_CullInstance>`, :ref:`GridMap<class_GridMap>`, :ref:`Joint<class_Joint>`, :ref:`Listener<class_Listener>`, :ref:`Navigation<class_Navigation>`, :ref:`NavigationMeshInstance<class_NavigationMeshInstance>`, :ref:`Occluder<class_Occluder>`, :ref:`Path<class_Path>`, :ref:`PathFollow<class_PathFollow>`, :ref:`Portal<class_Portal>`, :ref:`Position3D<class_Position3D>`, :ref:`ProximityGroup<class_ProximityGroup>`, :ref:`RayCast<class_RayCast>`, :ref:`RemoteTransform<class_RemoteTransform>`, :ref:`Room<class_Room>`, :ref:`RoomGroup<class_RoomGroup>`, :ref:`RoomManager<class_RoomManager>`, :ref:`Skeleton<class_Skeleton>`, :ref:`SpringArm<class_SpringArm>`, :ref:`VehicleWheel<class_VehicleWheel>`
  10. Most basic 3D game object, parent of all 3D-related nodes.
  11. Description
  12. -----------
  13. Most basic 3D game object, with a 3D :ref:`Transform<class_Transform>` and visibility settings. All other 3D game objects inherit from Spatial. Use ``Spatial`` as a parent node to move, scale, rotate and show/hide children in a 3D project.
  14. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the ``Spatial`` object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the ``Spatial``'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the ``Spatial`` object itself is referred to as object-local coordinate system.
  15. **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
  16. Tutorials
  17. ---------
  18. - :doc:`../tutorials/3d/introduction_to_3d`
  19. - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
  20. Properties
  21. ----------
  22. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  23. | :ref:`SpatialGizmo<class_SpatialGizmo>` | :ref:`gizmo<class_Spatial_property_gizmo>` | |
  24. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  25. | :ref:`Transform<class_Transform>` | :ref:`global_transform<class_Spatial_property_global_transform>` | |
  26. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Spatial_property_rotation>` | |
  28. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`rotation_degrees<class_Spatial_property_rotation_degrees>` | ``Vector3( 0, 0, 0 )`` |
  30. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Spatial_property_scale>` | ``Vector3( 1, 1, 1 )`` |
  32. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`Transform<class_Transform>` | :ref:`transform<class_Spatial_property_transform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  34. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`translation<class_Spatial_property_translation>` | ``Vector3( 0, 0, 0 )`` |
  36. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`visible<class_Spatial_property_visible>` | ``true`` |
  38. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  39. Methods
  40. -------
  41. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`force_update_transform<class_Spatial_method_force_update_transform>` **(** **)** |
  43. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Spatial<class_Spatial>` | :ref:`get_parent_spatial<class_Spatial_method_get_parent_spatial>` **(** **)** |const| |
  45. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`World<class_World>` | :ref:`get_world<class_Spatial_method_get_world>` **(** **)** |const| |
  47. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`global_rotate<class_Spatial_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  49. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`global_scale<class_Spatial_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  51. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`global_translate<class_Spatial_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  53. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`hide<class_Spatial_method_hide>` **(** **)** |
  55. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Spatial_method_is_local_transform_notification_enabled>` **(** **)** |const| |
  57. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Spatial_method_is_scale_disabled>` **(** **)** |const| |
  59. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_Spatial_method_is_set_as_toplevel>` **(** **)** |const| |
  61. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Spatial_method_is_transform_notification_enabled>` **(** **)** |const| |
  63. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` **(** **)** |const| |
  65. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`look_at<class_Spatial_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
  67. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`look_at_from_position<class_Spatial_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
  69. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`orthonormalize<class_Spatial_method_orthonormalize>` **(** **)** |
  71. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`rotate<class_Spatial_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  73. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`rotate_object_local<class_Spatial_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  75. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`rotate_x<class_Spatial_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
  77. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`rotate_y<class_Spatial_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
  79. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`rotate_z<class_Spatial_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
  81. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`scale_object_local<class_Spatial_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  83. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_as_toplevel<class_Spatial_method_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
  85. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_disable_scale<class_Spatial_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  87. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_identity<class_Spatial_method_set_identity>` **(** **)** |
  89. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_ignore_transform_notification<class_Spatial_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
  91. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_notify_local_transform<class_Spatial_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  93. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  95. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`show<class_Spatial_method_show>` **(** **)** |
  97. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Spatial_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
  99. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Spatial_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
  101. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`translate<class_Spatial_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  103. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`translate_object_local<class_Spatial_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  105. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`update_gizmo<class_Spatial_method_update_gizmo>` **(** **)** |
  107. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. Signals
  109. -------
  110. .. _class_Spatial_signal_gameplay_entered:
  111. - **gameplay_entered** **(** **)**
  112. Emitted by portal system gameplay monitor when a node enters the gameplay area.
  113. ----
  114. .. _class_Spatial_signal_gameplay_exited:
  115. - **gameplay_exited** **(** **)**
  116. Emitted by portal system gameplay monitor when a node exits the gameplay area.
  117. ----
  118. .. _class_Spatial_signal_visibility_changed:
  119. - **visibility_changed** **(** **)**
  120. Emitted when node visibility changes.
  121. Constants
  122. ---------
  123. .. _class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED:
  124. .. _class_Spatial_constant_NOTIFICATION_ENTER_WORLD:
  125. .. _class_Spatial_constant_NOTIFICATION_EXIT_WORLD:
  126. .. _class_Spatial_constant_NOTIFICATION_VISIBILITY_CHANGED:
  127. .. _class_Spatial_constant_NOTIFICATION_ENTER_GAMEPLAY:
  128. .. _class_Spatial_constant_NOTIFICATION_EXIT_GAMEPLAY:
  129. - **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
  130. In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has a valid gizmo.
  131. - **NOTIFICATION_ENTER_WORLD** = **41** --- Spatial nodes receives this notification when they are registered to new :ref:`World<class_World>` resource.
  132. - **NOTIFICATION_EXIT_WORLD** = **42** --- Spatial nodes receives this notification when they are unregistered from current :ref:`World<class_World>` resource.
  133. - **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Spatial nodes receives this notification when their visibility changes.
  134. - **NOTIFICATION_ENTER_GAMEPLAY** = **45** --- Spatial nodes receives this notification if the portal system gameplay monitor detects they have entered the gameplay area.
  135. - **NOTIFICATION_EXIT_GAMEPLAY** = **46** --- Spatial nodes receives this notification if the portal system gameplay monitor detects they have exited the gameplay area.
  136. Property Descriptions
  137. ---------------------
  138. .. _class_Spatial_property_gizmo:
  139. - :ref:`SpatialGizmo<class_SpatialGizmo>` **gizmo**
  140. +----------+------------------+
  141. | *Setter* | set_gizmo(value) |
  142. +----------+------------------+
  143. | *Getter* | get_gizmo() |
  144. +----------+------------------+
  145. The :ref:`SpatialGizmo<class_SpatialGizmo>` for this node. Used for example in :ref:`EditorSpatialGizmo<class_EditorSpatialGizmo>` as custom visualization and editing handles in Editor.
  146. ----
  147. .. _class_Spatial_property_global_transform:
  148. - :ref:`Transform<class_Transform>` **global_transform**
  149. +----------+-----------------------------+
  150. | *Setter* | set_global_transform(value) |
  151. +----------+-----------------------------+
  152. | *Getter* | get_global_transform() |
  153. +----------+-----------------------------+
  154. World space (global) :ref:`Transform<class_Transform>` of this node.
  155. ----
  156. .. _class_Spatial_property_rotation:
  157. - :ref:`Vector3<class_Vector3>` **rotation**
  158. +----------+---------------------+
  159. | *Setter* | set_rotation(value) |
  160. +----------+---------------------+
  161. | *Getter* | get_rotation() |
  162. +----------+---------------------+
  163. Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  164. **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  165. ----
  166. .. _class_Spatial_property_rotation_degrees:
  167. - :ref:`Vector3<class_Vector3>` **rotation_degrees**
  168. +-----------+-----------------------------+
  169. | *Default* | ``Vector3( 0, 0, 0 )`` |
  170. +-----------+-----------------------------+
  171. | *Setter* | set_rotation_degrees(value) |
  172. +-----------+-----------------------------+
  173. | *Getter* | get_rotation_degrees() |
  174. +-----------+-----------------------------+
  175. Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  176. ----
  177. .. _class_Spatial_property_scale:
  178. - :ref:`Vector3<class_Vector3>` **scale**
  179. +-----------+------------------------+
  180. | *Default* | ``Vector3( 1, 1, 1 )`` |
  181. +-----------+------------------------+
  182. | *Setter* | set_scale(value) |
  183. +-----------+------------------------+
  184. | *Getter* | get_scale() |
  185. +-----------+------------------------+
  186. Scale part of the local transformation.
  187. ----
  188. .. _class_Spatial_property_transform:
  189. - :ref:`Transform<class_Transform>` **transform**
  190. +-----------+-----------------------------------------------------+
  191. | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  192. +-----------+-----------------------------------------------------+
  193. | *Setter* | set_transform(value) |
  194. +-----------+-----------------------------------------------------+
  195. | *Getter* | get_transform() |
  196. +-----------+-----------------------------------------------------+
  197. Local space :ref:`Transform<class_Transform>` of this node, with respect to the parent node.
  198. ----
  199. .. _class_Spatial_property_translation:
  200. - :ref:`Vector3<class_Vector3>` **translation**
  201. +-----------+------------------------+
  202. | *Default* | ``Vector3( 0, 0, 0 )`` |
  203. +-----------+------------------------+
  204. | *Setter* | set_translation(value) |
  205. +-----------+------------------------+
  206. | *Getter* | get_translation() |
  207. +-----------+------------------------+
  208. Local translation of this node.
  209. ----
  210. .. _class_Spatial_property_visible:
  211. - :ref:`bool<class_bool>` **visible**
  212. +-----------+--------------------+
  213. | *Default* | ``true`` |
  214. +-----------+--------------------+
  215. | *Setter* | set_visible(value) |
  216. +-----------+--------------------+
  217. | *Getter* | is_visible() |
  218. +-----------+--------------------+
  219. If ``true``, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` must return ``true``).
  220. Method Descriptions
  221. -------------------
  222. .. _class_Spatial_method_force_update_transform:
  223. - void **force_update_transform** **(** **)**
  224. Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
  225. ----
  226. .. _class_Spatial_method_get_parent_spatial:
  227. - :ref:`Spatial<class_Spatial>` **get_parent_spatial** **(** **)** |const|
  228. Returns the parent ``Spatial``, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type ``Spatial``.
  229. ----
  230. .. _class_Spatial_method_get_world:
  231. - :ref:`World<class_World>` **get_world** **(** **)** |const|
  232. Returns the current :ref:`World<class_World>` resource this ``Spatial`` node is registered to.
  233. ----
  234. .. _class_Spatial_method_global_rotate:
  235. - void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  236. Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
  237. ----
  238. .. _class_Spatial_method_global_scale:
  239. - void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
  240. Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
  241. ----
  242. .. _class_Spatial_method_global_translate:
  243. - void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  244. Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
  245. ----
  246. .. _class_Spatial_method_hide:
  247. - void **hide** **(** **)**
  248. Disables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``false``.
  249. ----
  250. .. _class_Spatial_method_is_local_transform_notification_enabled:
  251. - :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
  252. Returns whether node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
  253. ----
  254. .. _class_Spatial_method_is_scale_disabled:
  255. - :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
  256. Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
  257. ----
  258. .. _class_Spatial_method_is_set_as_toplevel:
  259. - :ref:`bool<class_bool>` **is_set_as_toplevel** **(** **)** |const|
  260. Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
  261. ----
  262. .. _class_Spatial_method_is_transform_notification_enabled:
  263. - :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
  264. Returns whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default.
  265. ----
  266. .. _class_Spatial_method_is_visible_in_tree:
  267. - :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
  268. Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Spatial_property_visible>` property is ``true`` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
  269. ----
  270. .. _class_Spatial_method_look_at:
  271. - void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
  272. Rotates the node so that the local forward axis (-Z) points toward the ``target`` position.
  273. The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
  274. The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
  275. Operations take place in global space.
  276. ----
  277. .. _class_Spatial_method_look_at_from_position:
  278. - void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
  279. Moves the node to the specified ``position``, and then rotates itself to point toward the ``target`` as per :ref:`look_at<class_Spatial_method_look_at>`. Operations take place in global space.
  280. ----
  281. .. _class_Spatial_method_orthonormalize:
  282. - void **orthonormalize** **(** **)**
  283. Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform<class_Transform>`.
  284. ----
  285. .. _class_Spatial_method_rotate:
  286. - void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  287. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
  288. ----
  289. .. _class_Spatial_method_rotate_object_local:
  290. - void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  291. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
  292. ----
  293. .. _class_Spatial_method_rotate_x:
  294. - void **rotate_x** **(** :ref:`float<class_float>` angle **)**
  295. Rotates the local transformation around the X axis by angle in radians.
  296. ----
  297. .. _class_Spatial_method_rotate_y:
  298. - void **rotate_y** **(** :ref:`float<class_float>` angle **)**
  299. Rotates the local transformation around the Y axis by angle in radians.
  300. ----
  301. .. _class_Spatial_method_rotate_z:
  302. - void **rotate_z** **(** :ref:`float<class_float>` angle **)**
  303. Rotates the local transformation around the Z axis by angle in radians.
  304. ----
  305. .. _class_Spatial_method_scale_object_local:
  306. - void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
  307. Scales the local transformation by given 3D scale factors in object-local coordinate system.
  308. ----
  309. .. _class_Spatial_method_set_as_toplevel:
  310. - void **set_as_toplevel** **(** :ref:`bool<class_bool>` enable **)**
  311. Makes the node ignore its parents transformations. Node transformations are only in global space.
  312. ----
  313. .. _class_Spatial_method_set_disable_scale:
  314. - void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  315. Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
  316. ----
  317. .. _class_Spatial_method_set_identity:
  318. - void **set_identity** **(** **)**
  319. Reset all transformations for this node (sets its :ref:`Transform<class_Transform>` to the identity matrix).
  320. ----
  321. .. _class_Spatial_method_set_ignore_transform_notification:
  322. - void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
  323. Sets whether the node ignores notification that its transformation (global or local) changed.
  324. ----
  325. .. _class_Spatial_method_set_notify_local_transform:
  326. - void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
  327. Sets whether the node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
  328. ----
  329. .. _class_Spatial_method_set_notify_transform:
  330. - void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
  331. Sets whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
  332. ----
  333. .. _class_Spatial_method_show:
  334. - void **show** **(** **)**
  335. Enables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``true``.
  336. ----
  337. .. _class_Spatial_method_to_global:
  338. - :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
  339. Transforms ``local_point`` from this node's local space to world space.
  340. ----
  341. .. _class_Spatial_method_to_local:
  342. - :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
  343. Transforms ``global_point`` from world space to this node's local space.
  344. ----
  345. .. _class_Spatial_method_translate:
  346. - void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  347. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
  348. Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
  349. ----
  350. .. _class_Spatial_method_translate_object_local:
  351. - void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
  352. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
  353. ----
  354. .. _class_Spatial_method_update_gizmo:
  355. - void **update_gizmo** **(** **)**
  356. Updates the :ref:`SpatialGizmo<class_SpatialGizmo>` of this node.
  357. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  358. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  359. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`