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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Spatial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Spatial:
- Spatial
- =======
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ARVRAnchor<class_ARVRAnchor>`, :ref:`ARVRController<class_ARVRController>`, :ref:`ARVROrigin<class_ARVROrigin>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment<class_BoneAttachment>`, :ref:`Camera<class_Camera>`, :ref:`CollisionObject<class_CollisionObject>`, :ref:`CollisionPolygon<class_CollisionPolygon>`, :ref:`CollisionShape<class_CollisionShape>`, :ref:`CullInstance<class_CullInstance>`, :ref:`GridMap<class_GridMap>`, :ref:`Joint<class_Joint>`, :ref:`Listener<class_Listener>`, :ref:`Navigation<class_Navigation>`, :ref:`NavigationMeshInstance<class_NavigationMeshInstance>`, :ref:`Occluder<class_Occluder>`, :ref:`Path<class_Path>`, :ref:`PathFollow<class_PathFollow>`, :ref:`Portal<class_Portal>`, :ref:`Position3D<class_Position3D>`, :ref:`ProximityGroup<class_ProximityGroup>`, :ref:`RayCast<class_RayCast>`, :ref:`RemoteTransform<class_RemoteTransform>`, :ref:`Room<class_Room>`, :ref:`RoomGroup<class_RoomGroup>`, :ref:`RoomManager<class_RoomManager>`, :ref:`Skeleton<class_Skeleton>`, :ref:`SpringArm<class_SpringArm>`, :ref:`VehicleWheel<class_VehicleWheel>`
- Most basic 3D game object, parent of all 3D-related nodes.
- Description
- -----------
- Most basic 3D game object, with a 3D :ref:`Transform<class_Transform>` and visibility settings. All other 3D game objects inherit from Spatial. Use ``Spatial`` as a parent node to move, scale, rotate and show/hide children in a 3D project.
- Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the ``Spatial`` object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the ``Spatial``'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the ``Spatial`` object itself is referred to as object-local coordinate system.
- **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
- Tutorials
- ---------
- - :doc:`../tutorials/3d/introduction_to_3d`
- - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
- Properties
- ----------
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`SpatialGizmo<class_SpatialGizmo>` | :ref:`gizmo<class_Spatial_property_gizmo>` | |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`global_transform<class_Spatial_property_global_transform>` | |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Spatial_property_rotation>` | |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`rotation_degrees<class_Spatial_property_rotation_degrees>` | ``Vector3( 0, 0, 0 )`` |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Spatial_property_scale>` | ``Vector3( 1, 1, 1 )`` |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`transform<class_Spatial_property_transform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`translation<class_Spatial_property_translation>` | ``Vector3( 0, 0, 0 )`` |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_Spatial_property_visible>` | ``true`` |
- +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_update_transform<class_Spatial_method_force_update_transform>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Spatial<class_Spatial>` | :ref:`get_parent_spatial<class_Spatial_method_get_parent_spatial>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`World<class_World>` | :ref:`get_world<class_Spatial_method_get_world>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_rotate<class_Spatial_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_scale<class_Spatial_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_translate<class_Spatial_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`hide<class_Spatial_method_hide>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Spatial_method_is_local_transform_notification_enabled>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Spatial_method_is_scale_disabled>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_Spatial_method_is_set_as_toplevel>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Spatial_method_is_transform_notification_enabled>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` **(** **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`look_at<class_Spatial_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`look_at_from_position<class_Spatial_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`orthonormalize<class_Spatial_method_orthonormalize>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate<class_Spatial_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_object_local<class_Spatial_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_x<class_Spatial_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_y<class_Spatial_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_z<class_Spatial_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scale_object_local<class_Spatial_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_as_toplevel<class_Spatial_method_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_disable_scale<class_Spatial_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_identity<class_Spatial_method_set_identity>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ignore_transform_notification<class_Spatial_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_notify_local_transform<class_Spatial_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`show<class_Spatial_method_show>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Spatial_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Spatial_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`translate<class_Spatial_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`translate_object_local<class_Spatial_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`update_gizmo<class_Spatial_method_update_gizmo>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_Spatial_signal_gameplay_entered:
- - **gameplay_entered** **(** **)**
- Emitted by portal system gameplay monitor when a node enters the gameplay area.
- ----
- .. _class_Spatial_signal_gameplay_exited:
- - **gameplay_exited** **(** **)**
- Emitted by portal system gameplay monitor when a node exits the gameplay area.
- ----
- .. _class_Spatial_signal_visibility_changed:
- - **visibility_changed** **(** **)**
- Emitted when node visibility changes.
- Constants
- ---------
- .. _class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED:
- .. _class_Spatial_constant_NOTIFICATION_ENTER_WORLD:
- .. _class_Spatial_constant_NOTIFICATION_EXIT_WORLD:
- .. _class_Spatial_constant_NOTIFICATION_VISIBILITY_CHANGED:
- .. _class_Spatial_constant_NOTIFICATION_ENTER_GAMEPLAY:
- .. _class_Spatial_constant_NOTIFICATION_EXIT_GAMEPLAY:
- - **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
- In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has a valid gizmo.
- - **NOTIFICATION_ENTER_WORLD** = **41** --- Spatial nodes receives this notification when they are registered to new :ref:`World<class_World>` resource.
- - **NOTIFICATION_EXIT_WORLD** = **42** --- Spatial nodes receives this notification when they are unregistered from current :ref:`World<class_World>` resource.
- - **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Spatial nodes receives this notification when their visibility changes.
- - **NOTIFICATION_ENTER_GAMEPLAY** = **45** --- Spatial nodes receives this notification if the portal system gameplay monitor detects they have entered the gameplay area.
- - **NOTIFICATION_EXIT_GAMEPLAY** = **46** --- Spatial nodes receives this notification if the portal system gameplay monitor detects they have exited the gameplay area.
- Property Descriptions
- ---------------------
- .. _class_Spatial_property_gizmo:
- - :ref:`SpatialGizmo<class_SpatialGizmo>` **gizmo**
- +----------+------------------+
- | *Setter* | set_gizmo(value) |
- +----------+------------------+
- | *Getter* | get_gizmo() |
- +----------+------------------+
- The :ref:`SpatialGizmo<class_SpatialGizmo>` for this node. Used for example in :ref:`EditorSpatialGizmo<class_EditorSpatialGizmo>` as custom visualization and editing handles in Editor.
- ----
- .. _class_Spatial_property_global_transform:
- - :ref:`Transform<class_Transform>` **global_transform**
- +----------+-----------------------------+
- | *Setter* | set_global_transform(value) |
- +----------+-----------------------------+
- | *Getter* | get_global_transform() |
- +----------+-----------------------------+
- World space (global) :ref:`Transform<class_Transform>` of this node.
- ----
- .. _class_Spatial_property_rotation:
- - :ref:`Vector3<class_Vector3>` **rotation**
- +----------+---------------------+
- | *Setter* | set_rotation(value) |
- +----------+---------------------+
- | *Getter* | get_rotation() |
- +----------+---------------------+
- Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
- **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
- ----
- .. _class_Spatial_property_rotation_degrees:
- - :ref:`Vector3<class_Vector3>` **rotation_degrees**
- +-----------+-----------------------------+
- | *Default* | ``Vector3( 0, 0, 0 )`` |
- +-----------+-----------------------------+
- | *Setter* | set_rotation_degrees(value) |
- +-----------+-----------------------------+
- | *Getter* | get_rotation_degrees() |
- +-----------+-----------------------------+
- Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
- ----
- .. _class_Spatial_property_scale:
- - :ref:`Vector3<class_Vector3>` **scale**
- +-----------+------------------------+
- | *Default* | ``Vector3( 1, 1, 1 )`` |
- +-----------+------------------------+
- | *Setter* | set_scale(value) |
- +-----------+------------------------+
- | *Getter* | get_scale() |
- +-----------+------------------------+
- Scale part of the local transformation.
- ----
- .. _class_Spatial_property_transform:
- - :ref:`Transform<class_Transform>` **transform**
- +-----------+-----------------------------------------------------+
- | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
- +-----------+-----------------------------------------------------+
- | *Setter* | set_transform(value) |
- +-----------+-----------------------------------------------------+
- | *Getter* | get_transform() |
- +-----------+-----------------------------------------------------+
- Local space :ref:`Transform<class_Transform>` of this node, with respect to the parent node.
- ----
- .. _class_Spatial_property_translation:
- - :ref:`Vector3<class_Vector3>` **translation**
- +-----------+------------------------+
- | *Default* | ``Vector3( 0, 0, 0 )`` |
- +-----------+------------------------+
- | *Setter* | set_translation(value) |
- +-----------+------------------------+
- | *Getter* | get_translation() |
- +-----------+------------------------+
- Local translation of this node.
- ----
- .. _class_Spatial_property_visible:
- - :ref:`bool<class_bool>` **visible**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_visible(value) |
- +-----------+--------------------+
- | *Getter* | is_visible() |
- +-----------+--------------------+
- If ``true``, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` must return ``true``).
- Method Descriptions
- -------------------
- .. _class_Spatial_method_force_update_transform:
- - void **force_update_transform** **(** **)**
- Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
- ----
- .. _class_Spatial_method_get_parent_spatial:
- - :ref:`Spatial<class_Spatial>` **get_parent_spatial** **(** **)** |const|
- Returns the parent ``Spatial``, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type ``Spatial``.
- ----
- .. _class_Spatial_method_get_world:
- - :ref:`World<class_World>` **get_world** **(** **)** |const|
- Returns the current :ref:`World<class_World>` resource this ``Spatial`` node is registered to.
- ----
- .. _class_Spatial_method_global_rotate:
- - void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
- ----
- .. _class_Spatial_method_global_scale:
- - void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
- Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
- ----
- .. _class_Spatial_method_global_translate:
- - void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
- ----
- .. _class_Spatial_method_hide:
- - void **hide** **(** **)**
- Disables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``false``.
- ----
- .. _class_Spatial_method_is_local_transform_notification_enabled:
- - :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
- Returns whether node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
- ----
- .. _class_Spatial_method_is_scale_disabled:
- - :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
- Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
- ----
- .. _class_Spatial_method_is_set_as_toplevel:
- - :ref:`bool<class_bool>` **is_set_as_toplevel** **(** **)** |const|
- Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
- ----
- .. _class_Spatial_method_is_transform_notification_enabled:
- - :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
- Returns whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default.
- ----
- .. _class_Spatial_method_is_visible_in_tree:
- - :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
- Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Spatial_property_visible>` property is ``true`` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
- ----
- .. _class_Spatial_method_look_at:
- - void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
- Rotates the node so that the local forward axis (-Z) points toward the ``target`` position.
- The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
- The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
- Operations take place in global space.
- ----
- .. _class_Spatial_method_look_at_from_position:
- - void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
- Moves the node to the specified ``position``, and then rotates itself to point toward the ``target`` as per :ref:`look_at<class_Spatial_method_look_at>`. Operations take place in global space.
- ----
- .. _class_Spatial_method_orthonormalize:
- - void **orthonormalize** **(** **)**
- Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform<class_Transform>`.
- ----
- .. _class_Spatial_method_rotate:
- - void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
- ----
- .. _class_Spatial_method_rotate_object_local:
- - void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
- ----
- .. _class_Spatial_method_rotate_x:
- - void **rotate_x** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the X axis by angle in radians.
- ----
- .. _class_Spatial_method_rotate_y:
- - void **rotate_y** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the Y axis by angle in radians.
- ----
- .. _class_Spatial_method_rotate_z:
- - void **rotate_z** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the Z axis by angle in radians.
- ----
- .. _class_Spatial_method_scale_object_local:
- - void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
- Scales the local transformation by given 3D scale factors in object-local coordinate system.
- ----
- .. _class_Spatial_method_set_as_toplevel:
- - void **set_as_toplevel** **(** :ref:`bool<class_bool>` enable **)**
- Makes the node ignore its parents transformations. Node transformations are only in global space.
- ----
- .. _class_Spatial_method_set_disable_scale:
- - void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
- Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
- ----
- .. _class_Spatial_method_set_identity:
- - void **set_identity** **(** **)**
- Reset all transformations for this node (sets its :ref:`Transform<class_Transform>` to the identity matrix).
- ----
- .. _class_Spatial_method_set_ignore_transform_notification:
- - void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
- Sets whether the node ignores notification that its transformation (global or local) changed.
- ----
- .. _class_Spatial_method_set_notify_local_transform:
- - void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
- Sets whether the node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
- ----
- .. _class_Spatial_method_set_notify_transform:
- - void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
- Sets whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
- ----
- .. _class_Spatial_method_show:
- - void **show** **(** **)**
- Enables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``true``.
- ----
- .. _class_Spatial_method_to_global:
- - :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
- Transforms ``local_point`` from this node's local space to world space.
- ----
- .. _class_Spatial_method_to_local:
- - :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
- Transforms ``global_point`` from world space to this node's local space.
- ----
- .. _class_Spatial_method_translate:
- - void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
- Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
- ----
- .. _class_Spatial_method_translate_object_local:
- - void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
- ----
- .. _class_Spatial_method_update_gizmo:
- - void **update_gizmo** **(** **)**
- Updates the :ref:`SpatialGizmo<class_SpatialGizmo>` of this node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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