class_softbody.rst 20 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SoftBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SoftBody:
  6. SoftBody
  7. ========
  8. **Inherits:** :ref:`MeshInstance<class_MeshInstance>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A soft mesh physics body.
  10. Description
  11. -----------
  12. A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  13. **Note:** There are many known bugs in ``SoftBody``. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies).
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/physics/soft_body`
  17. Properties
  18. ----------
  19. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  20. | :ref:`float<class_float>` | :ref:`areaAngular_stiffness<class_SoftBody_property_areaAngular_stiffness>` | ``0.5`` |
  21. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  22. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody_property_collision_layer>` | ``1`` |
  23. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  24. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody_property_collision_mask>` | ``1`` |
  25. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  26. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody_property_damping_coefficient>` | ``0.01`` |
  27. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  28. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody_property_drag_coefficient>` | ``0.0`` |
  29. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  30. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody_property_linear_stiffness>` | ``0.5`` |
  31. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  32. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody_property_parent_collision_ignore>` | ``NodePath("")`` |
  33. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  34. | :ref:`bool<class_bool>` | :ref:`physics_enabled<class_SoftBody_property_physics_enabled>` | ``true`` |
  35. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  36. | :ref:`float<class_float>` | :ref:`pose_matching_coefficient<class_SoftBody_property_pose_matching_coefficient>` | ``0.0`` |
  37. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  38. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody_property_pressure_coefficient>` | ``0.0`` |
  39. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  40. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody_property_ray_pickable>` | ``true`` |
  41. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  42. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody_property_simulation_precision>` | ``5`` |
  43. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  44. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody_property_total_mass>` | ``1.0`` |
  45. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  46. | :ref:`float<class_float>` | :ref:`volume_stiffness<class_SoftBody_property_volume_stiffness>` | ``0.5`` |
  47. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  48. Methods
  49. -------
  50. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_collision_exception_with<class_SoftBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  52. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_method_get_collision_exceptions>` **(** **)** |
  54. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  56. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  58. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftBody_method_get_point_transform>` **(** :ref:`int<class_int>` point_index **)** |
  60. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftBody_method_is_point_pinned>` **(** :ref:`int<class_int>` point_index **)** |const| |
  62. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`remove_collision_exception_with<class_SoftBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  64. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_collision_layer_bit<class_SoftBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  66. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_collision_mask_bit<class_SoftBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  68. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`set_point_pinned<class_SoftBody_method_set_point_pinned>` **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)** |
  70. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. Property Descriptions
  72. ---------------------
  73. .. _class_SoftBody_property_areaAngular_stiffness:
  74. - :ref:`float<class_float>` **areaAngular_stiffness**
  75. +-----------+----------------------------------+
  76. | *Default* | ``0.5`` |
  77. +-----------+----------------------------------+
  78. | *Setter* | set_areaAngular_stiffness(value) |
  79. +-----------+----------------------------------+
  80. | *Getter* | get_areaAngular_stiffness() |
  81. +-----------+----------------------------------+
  82. ----
  83. .. _class_SoftBody_property_collision_layer:
  84. - :ref:`int<class_int>` **collision_layer**
  85. +-----------+----------------------------+
  86. | *Default* | ``1`` |
  87. +-----------+----------------------------+
  88. | *Setter* | set_collision_layer(value) |
  89. +-----------+----------------------------+
  90. | *Getter* | get_collision_layer() |
  91. +-----------+----------------------------+
  92. The physics layers this SoftBody is in.
  93. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  94. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See `Collision layers and masks <https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  95. ----
  96. .. _class_SoftBody_property_collision_mask:
  97. - :ref:`int<class_int>` **collision_mask**
  98. +-----------+---------------------------+
  99. | *Default* | ``1`` |
  100. +-----------+---------------------------+
  101. | *Setter* | set_collision_mask(value) |
  102. +-----------+---------------------------+
  103. | *Getter* | get_collision_mask() |
  104. +-----------+---------------------------+
  105. The physics layers this SoftBody scans for collisions. See `Collision layers and masks <https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  106. ----
  107. .. _class_SoftBody_property_damping_coefficient:
  108. - :ref:`float<class_float>` **damping_coefficient**
  109. +-----------+--------------------------------+
  110. | *Default* | ``0.01`` |
  111. +-----------+--------------------------------+
  112. | *Setter* | set_damping_coefficient(value) |
  113. +-----------+--------------------------------+
  114. | *Getter* | get_damping_coefficient() |
  115. +-----------+--------------------------------+
  116. ----
  117. .. _class_SoftBody_property_drag_coefficient:
  118. - :ref:`float<class_float>` **drag_coefficient**
  119. +-----------+-----------------------------+
  120. | *Default* | ``0.0`` |
  121. +-----------+-----------------------------+
  122. | *Setter* | set_drag_coefficient(value) |
  123. +-----------+-----------------------------+
  124. | *Getter* | get_drag_coefficient() |
  125. +-----------+-----------------------------+
  126. ----
  127. .. _class_SoftBody_property_linear_stiffness:
  128. - :ref:`float<class_float>` **linear_stiffness**
  129. +-----------+-----------------------------+
  130. | *Default* | ``0.5`` |
  131. +-----------+-----------------------------+
  132. | *Setter* | set_linear_stiffness(value) |
  133. +-----------+-----------------------------+
  134. | *Getter* | get_linear_stiffness() |
  135. +-----------+-----------------------------+
  136. ----
  137. .. _class_SoftBody_property_parent_collision_ignore:
  138. - :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
  139. +-----------+------------------------------------+
  140. | *Default* | ``NodePath("")`` |
  141. +-----------+------------------------------------+
  142. | *Setter* | set_parent_collision_ignore(value) |
  143. +-----------+------------------------------------+
  144. | *Getter* | get_parent_collision_ignore() |
  145. +-----------+------------------------------------+
  146. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject<class_CollisionObject>` this SoftBody should avoid clipping.
  147. ----
  148. .. _class_SoftBody_property_physics_enabled:
  149. - :ref:`bool<class_bool>` **physics_enabled**
  150. +-----------+----------------------------+
  151. | *Default* | ``true`` |
  152. +-----------+----------------------------+
  153. | *Setter* | set_physics_enabled(value) |
  154. +-----------+----------------------------+
  155. | *Getter* | is_physics_enabled() |
  156. +-----------+----------------------------+
  157. If ``true``, the ``SoftBody`` is simulated in physics. Can be set to ``false`` to pause the physics simulation.
  158. ----
  159. .. _class_SoftBody_property_pose_matching_coefficient:
  160. - :ref:`float<class_float>` **pose_matching_coefficient**
  161. +-----------+--------------------------------------+
  162. | *Default* | ``0.0`` |
  163. +-----------+--------------------------------------+
  164. | *Setter* | set_pose_matching_coefficient(value) |
  165. +-----------+--------------------------------------+
  166. | *Getter* | get_pose_matching_coefficient() |
  167. +-----------+--------------------------------------+
  168. ----
  169. .. _class_SoftBody_property_pressure_coefficient:
  170. - :ref:`float<class_float>` **pressure_coefficient**
  171. +-----------+---------------------------------+
  172. | *Default* | ``0.0`` |
  173. +-----------+---------------------------------+
  174. | *Setter* | set_pressure_coefficient(value) |
  175. +-----------+---------------------------------+
  176. | *Getter* | get_pressure_coefficient() |
  177. +-----------+---------------------------------+
  178. ----
  179. .. _class_SoftBody_property_ray_pickable:
  180. - :ref:`bool<class_bool>` **ray_pickable**
  181. +-----------+-------------------------+
  182. | *Default* | ``true`` |
  183. +-----------+-------------------------+
  184. | *Setter* | set_ray_pickable(value) |
  185. +-----------+-------------------------+
  186. | *Getter* | is_ray_pickable() |
  187. +-----------+-------------------------+
  188. If ``true``, the ``SoftBody`` will respond to :ref:`RayCast<class_RayCast>`\ s.
  189. ----
  190. .. _class_SoftBody_property_simulation_precision:
  191. - :ref:`int<class_int>` **simulation_precision**
  192. +-----------+---------------------------------+
  193. | *Default* | ``5`` |
  194. +-----------+---------------------------------+
  195. | *Setter* | set_simulation_precision(value) |
  196. +-----------+---------------------------------+
  197. | *Getter* | get_simulation_precision() |
  198. +-----------+---------------------------------+
  199. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  200. ----
  201. .. _class_SoftBody_property_total_mass:
  202. - :ref:`float<class_float>` **total_mass**
  203. +-----------+-----------------------+
  204. | *Default* | ``1.0`` |
  205. +-----------+-----------------------+
  206. | *Setter* | set_total_mass(value) |
  207. +-----------+-----------------------+
  208. | *Getter* | get_total_mass() |
  209. +-----------+-----------------------+
  210. The SoftBody's mass.
  211. ----
  212. .. _class_SoftBody_property_volume_stiffness:
  213. - :ref:`float<class_float>` **volume_stiffness**
  214. +-----------+-----------------------------+
  215. | *Default* | ``0.5`` |
  216. +-----------+-----------------------------+
  217. | *Setter* | set_volume_stiffness(value) |
  218. +-----------+-----------------------------+
  219. | *Getter* | get_volume_stiffness() |
  220. +-----------+-----------------------------+
  221. Method Descriptions
  222. -------------------
  223. .. _class_SoftBody_method_add_collision_exception_with:
  224. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  225. Adds a body to the list of bodies that this body can't collide with.
  226. ----
  227. .. _class_SoftBody_method_get_collision_exceptions:
  228. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  229. Returns an array of nodes that were added as collision exceptions for this body.
  230. ----
  231. .. _class_SoftBody_method_get_collision_layer_bit:
  232. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** |const|
  233. Returns an individual bit on the collision mask.
  234. ----
  235. .. _class_SoftBody_method_get_collision_mask_bit:
  236. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
  237. Returns an individual bit on the collision mask.
  238. ----
  239. .. _class_SoftBody_method_get_point_transform:
  240. - :ref:`Vector3<class_Vector3>` **get_point_transform** **(** :ref:`int<class_int>` point_index **)**
  241. Returns local translation of a vertex in the surface array.
  242. ----
  243. .. _class_SoftBody_method_is_point_pinned:
  244. - :ref:`bool<class_bool>` **is_point_pinned** **(** :ref:`int<class_int>` point_index **)** |const|
  245. Returns ``true`` if vertex is set to pinned.
  246. ----
  247. .. _class_SoftBody_method_remove_collision_exception_with:
  248. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  249. Removes a body from the list of bodies that this body can't collide with.
  250. ----
  251. .. _class_SoftBody_method_set_collision_layer_bit:
  252. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  253. Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
  254. ----
  255. .. _class_SoftBody_method_set_collision_mask_bit:
  256. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  257. Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
  258. ----
  259. .. _class_SoftBody_method_set_point_pinned:
  260. - void **set_point_pinned** **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)**
  261. Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Spatial<class_Spatial>` the pinned vertex will be attached to.
  262. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  263. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  264. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`