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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sky.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sky:
- Sky
- ===
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`PanoramaSky<class_PanoramaSky>`, :ref:`ProceduralSky<class_ProceduralSky>`
- The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
- Description
- -----------
- The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
- Properties
- ----------
- +--------------------------------------------+--------------------------------------------------------+-------+
- | :ref:`RadianceSize<enum_Sky_RadianceSize>` | :ref:`radiance_size<class_Sky_property_radiance_size>` | ``2`` |
- +--------------------------------------------+--------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_Sky_RadianceSize:
- .. _class_Sky_constant_RADIANCE_SIZE_32:
- .. _class_Sky_constant_RADIANCE_SIZE_64:
- .. _class_Sky_constant_RADIANCE_SIZE_128:
- .. _class_Sky_constant_RADIANCE_SIZE_256:
- .. _class_Sky_constant_RADIANCE_SIZE_512:
- .. _class_Sky_constant_RADIANCE_SIZE_1024:
- .. _class_Sky_constant_RADIANCE_SIZE_2048:
- .. _class_Sky_constant_RADIANCE_SIZE_MAX:
- enum **RadianceSize**:
- - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32×32 pixels.
- - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64×64 pixels.
- - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128×128 pixels.
- - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256×256 pixels.
- - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512×512 pixels.
- - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024×1024 pixels.
- **Note:** :ref:`RADIANCE_SIZE_1024<class_Sky_constant_RADIANCE_SIZE_1024>` is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
- - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048×2048 pixels.
- **Note:** :ref:`RADIANCE_SIZE_2048<class_Sky_constant_RADIANCE_SIZE_2048>` is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
- - **RADIANCE_SIZE_MAX** = **7** --- Represents the size of the :ref:`RadianceSize<enum_Sky_RadianceSize>` enum.
- Property Descriptions
- ---------------------
- .. _class_Sky_property_radiance_size:
- - :ref:`RadianceSize<enum_Sky_RadianceSize>` **radiance_size**
- +-----------+--------------------------+
- | *Default* | ``2`` |
- +-----------+--------------------------+
- | *Setter* | set_radiance_size(value) |
- +-----------+--------------------------+
- | *Getter* | get_radiance_size() |
- +-----------+--------------------------+
- The ``Sky``'s radiance map size. The higher the radiance map size, the more detailed the lighting from the ``Sky`` will be.
- See :ref:`RadianceSize<enum_Sky_RadianceSize>` constants for values.
- **Note:** You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using :ref:`ReflectionProbe<class_ReflectionProbe>`\ s or :ref:`GIProbe<class_GIProbe>`\ s. For most projects, keeping :ref:`radiance_size<class_Sky_property_radiance_size>` to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|