123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Skeleton:
- Skeleton
- ========
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Skeleton for characters and animated objects.
- Description
- -----------
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
- The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
- Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
- Tutorials
- ---------
- - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Methods
- -------
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_bones_global_pose_override<class_Skeleton_method_clear_bones_global_pose_override>` **(** **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose_no_override<class_Skeleton_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_global_pose_override<class_Skeleton_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_name<class_Skeleton_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
- +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_Skeleton_signal_skeleton_updated:
- - **skeleton_updated** **(** **)**
- Constants
- ---------
- .. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
- - **NOTIFICATION_UPDATE_SKELETON** = **50**
- Method Descriptions
- -------------------
- .. _class_Skeleton_method_add_bone:
- - void **add_bone** **(** :ref:`String<class_String>` name **)**
- Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
- ----
- .. _class_Skeleton_method_bind_child_node_to_bone:
- - void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
- *Deprecated soon.*
- ----
- .. _class_Skeleton_method_clear_bones:
- - void **clear_bones** **(** **)**
- Clear all the bones in this skeleton.
- ----
- .. _class_Skeleton_method_clear_bones_global_pose_override:
- - void **clear_bones_global_pose_override** **(** **)**
- ----
- .. _class_Skeleton_method_find_bone:
- - :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
- Returns the bone index that matches ``name`` as its name.
- ----
- .. _class_Skeleton_method_get_bone_count:
- - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
- Returns the amount of bones in the skeleton.
- ----
- .. _class_Skeleton_method_get_bone_custom_pose:
- - :ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
- ----
- .. _class_Skeleton_method_get_bone_global_pose:
- - :ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
- ----
- .. _class_Skeleton_method_get_bone_global_pose_no_override:
- - :ref:`Transform<class_Transform>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
- ----
- .. _class_Skeleton_method_get_bone_name:
- - :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the name of the bone at index ``index``.
- ----
- .. _class_Skeleton_method_get_bone_parent:
- - :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
- **Note:** The parent bone returned will always be less than ``bone_idx``.
- ----
- .. _class_Skeleton_method_get_bone_pose:
- - :ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
- ----
- .. _class_Skeleton_method_get_bone_rest:
- - :ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
- Returns the rest transform for a bone ``bone_idx``.
- ----
- .. _class_Skeleton_method_get_bound_child_nodes_to_bone:
- - :ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** |const|
- *Deprecated soon.*
- ----
- .. _class_Skeleton_method_is_bone_rest_disabled:
- - :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
- ----
- .. _class_Skeleton_method_localize_rests:
- - void **localize_rests** **(** **)**
- ----
- .. _class_Skeleton_method_physical_bones_add_collision_exception:
- - void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
- ----
- .. _class_Skeleton_method_physical_bones_remove_collision_exception:
- - void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
- ----
- .. _class_Skeleton_method_physical_bones_start_simulation:
- - void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
- ----
- .. _class_Skeleton_method_physical_bones_stop_simulation:
- - void **physical_bones_stop_simulation** **(** **)**
- ----
- .. _class_Skeleton_method_register_skin:
- - :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
- ----
- .. _class_Skeleton_method_set_bone_custom_pose:
- - void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
- ----
- .. _class_Skeleton_method_set_bone_disable_rest:
- - void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
- ----
- .. _class_Skeleton_method_set_bone_global_pose_override:
- - void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
- ----
- .. _class_Skeleton_method_set_bone_name:
- - void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
- ----
- .. _class_Skeleton_method_set_bone_parent:
- - void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
- Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
- **Note:** ``parent_idx`` must be less than ``bone_idx``.
- ----
- .. _class_Skeleton_method_set_bone_pose:
- - void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
- Sets the pose transform for bone ``bone_idx``.
- ----
- .. _class_Skeleton_method_set_bone_rest:
- - void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
- Sets the rest transform for bone ``bone_idx``.
- ----
- .. _class_Skeleton_method_unbind_child_node_from_bone:
- - void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
- *Deprecated soon.*
- ----
- .. _class_Skeleton_method_unparent_bone_and_rest:
- - void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|