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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Shape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Shape:
- Shape
- =====
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`BoxShape<class_BoxShape>`, :ref:`CapsuleShape<class_CapsuleShape>`, :ref:`ConcavePolygonShape<class_ConcavePolygonShape>`, :ref:`ConvexPolygonShape<class_ConvexPolygonShape>`, :ref:`CylinderShape<class_CylinderShape>`, :ref:`HeightMapShape<class_HeightMapShape>`, :ref:`PlaneShape<class_PlaneShape>`, :ref:`RayShape<class_RayShape>`, :ref:`SphereShape<class_SphereShape>`
- Base class for all 3D shape resources.
- Description
- -----------
- Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>` objects.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/physics_introduction`
- Properties
- ----------
- +---------------------------+--------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`margin<class_Shape_property_margin>` | ``0.04`` |
- +---------------------------+--------------------------------------------+----------+
- Methods
- -------
- +-----------------------------------+----------------------------------------------------------------------+
- | :ref:`ArrayMesh<class_ArrayMesh>` | :ref:`get_debug_mesh<class_Shape_method_get_debug_mesh>` **(** **)** |
- +-----------------------------------+----------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_Shape_property_margin:
- - :ref:`float<class_float>` **margin**
- +-----------+-------------------+
- | *Default* | ``0.04`` |
- +-----------+-------------------+
- | *Setter* | set_margin(value) |
- +-----------+-------------------+
- | *Getter* | get_margin() |
- +-----------+-------------------+
- The collision margin for the shape. Used in Bullet Physics only.
- Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
- Method Descriptions
- -------------------
- .. _class_Shape_method_get_debug_mesh:
- - :ref:`ArrayMesh<class_ArrayMesh>` **get_debug_mesh** **(** **)**
- Returns the :ref:`ArrayMesh<class_ArrayMesh>` used to draw the debug collision for this ``Shape``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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