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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ShaderMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ShaderMaterial:
- ShaderMaterial
- ==============
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A material that uses a custom :ref:`Shader<class_Shader>` program.
- Description
- -----------
- A material that uses a custom :ref:`Shader<class_Shader>` program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
- **Note:** Due to a renderer limitation, emissive ``ShaderMaterial``\ s cannot emit light when used in a :ref:`GIProbe<class_GIProbe>`. Only emissive :ref:`SpatialMaterial<class_SpatialMaterial>`\ s can emit light in a :ref:`GIProbe<class_GIProbe>`.
- Tutorials
- ---------
- - :doc:`../tutorials/shaders/index`
- Properties
- ----------
- +-----------------------------+-----------------------------------------------------+
- | :ref:`Shader<class_Shader>` | :ref:`shader<class_ShaderMaterial_property_shader>` |
- +-----------------------------+-----------------------------------------------------+
- Methods
- -------
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_shader_param<class_ShaderMaterial_method_get_shader_param>` **(** :ref:`String<class_String>` param **)** |const| |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ShaderMaterial_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ShaderMaterial_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_shader_param<class_ShaderMaterial_method_set_shader_param>` **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_ShaderMaterial_property_shader:
- - :ref:`Shader<class_Shader>` **shader**
- +----------+-------------------+
- | *Setter* | set_shader(value) |
- +----------+-------------------+
- | *Getter* | get_shader() |
- +----------+-------------------+
- The :ref:`Shader<class_Shader>` program used to render this material.
- Method Descriptions
- -------------------
- .. _class_ShaderMaterial_method_get_shader_param:
- - :ref:`Variant<class_Variant>` **get_shader_param** **(** :ref:`String<class_String>` param **)** |const|
- Returns the current value set for this material of a uniform in the shader.
- ----
- .. _class_ShaderMaterial_method_property_can_revert:
- - :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
- Returns ``true`` if the property identified by ``name`` can be reverted to a default value.
- ----
- .. _class_ShaderMaterial_method_property_get_revert:
- - :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
- Returns the default value of the material property with given ``name``.
- ----
- .. _class_ShaderMaterial_method_set_shader_param:
- - void **set_shader_param** **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)**
- Changes the value set for this material of a uniform in the shader.
- **Note:** ``param`` must match the name of the uniform in the code exactly.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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