class_scripteditor.rst 6.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_ScriptEditor:
  6. ScriptEditor
  7. ============
  8. **Inherits:** :ref:`PanelContainer<class_PanelContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Godot editor's script editor.
  10. Description
  11. -----------
  12. **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_script_editor<class_EditorInterface_method_get_script_editor>`.
  13. Methods
  14. -------
  15. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_ScriptEditor_method_can_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |const| |
  17. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`drop_data_fw<class_ScriptEditor_method_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |
  19. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Script<class_Script>` | :ref:`get_current_script<class_ScriptEditor_method_get_current_script>` **(** **)** |
  21. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Variant<class_Variant>` | :ref:`get_drag_data_fw<class_ScriptEditor_method_get_drag_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)** |
  23. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Array<class_Array>` | :ref:`get_open_scripts<class_ScriptEditor_method_get_open_scripts>` **(** **)** |const| |
  25. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`goto_line<class_ScriptEditor_method_goto_line>` **(** :ref:`int<class_int>` line_number **)** |
  27. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`open_script_create_dialog<class_ScriptEditor_method_open_script_create_dialog>` **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)** |
  29. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. Signals
  31. -------
  32. .. _class_ScriptEditor_signal_editor_script_changed:
  33. - **editor_script_changed** **(** :ref:`Script<class_Script>` script **)**
  34. Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_Script>`.
  35. ----
  36. .. _class_ScriptEditor_signal_script_close:
  37. - **script_close** **(** :ref:`Script<class_Script>` script **)**
  38. Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_Script>` that is going to be closed.
  39. Method Descriptions
  40. -------------------
  41. .. _class_ScriptEditor_method_can_drop_data_fw:
  42. - :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |const|
  43. ----
  44. .. _class_ScriptEditor_method_drop_data_fw:
  45. - void **drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)**
  46. ----
  47. .. _class_ScriptEditor_method_get_current_script:
  48. - :ref:`Script<class_Script>` **get_current_script** **(** **)**
  49. Returns a :ref:`Script<class_Script>` that is currently active in editor.
  50. ----
  51. .. _class_ScriptEditor_method_get_drag_data_fw:
  52. - :ref:`Variant<class_Variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)**
  53. ----
  54. .. _class_ScriptEditor_method_get_open_scripts:
  55. - :ref:`Array<class_Array>` **get_open_scripts** **(** **)** |const|
  56. Returns an array with all :ref:`Script<class_Script>` objects which are currently open in editor.
  57. ----
  58. .. _class_ScriptEditor_method_goto_line:
  59. - void **goto_line** **(** :ref:`int<class_int>` line_number **)**
  60. Goes to the specified line in the current script.
  61. ----
  62. .. _class_ScriptEditor_method_open_script_create_dialog:
  63. - void **open_script_create_dialog** **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**
  64. Opens the script create dialog. The script will extend ``base_name``. The file extension can be omitted from ``base_path``. It will be added based on the selected scripting language.
  65. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  66. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  67. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`