class_rayshape.rst 2.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the RayShape.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_RayShape:
  6. RayShape
  7. ========
  8. **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Ray shape for 3D collisions.
  10. Description
  11. -----------
  12. Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
  13. Properties
  14. ----------
  15. +---------------------------+---------------------------------------------------------------+-----------+
  16. | :ref:`float<class_float>` | :ref:`length<class_RayShape_property_length>` | ``1.0`` |
  17. +---------------------------+---------------------------------------------------------------+-----------+
  18. | :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape_property_slips_on_slope>` | ``false`` |
  19. +---------------------------+---------------------------------------------------------------+-----------+
  20. Property Descriptions
  21. ---------------------
  22. .. _class_RayShape_property_length:
  23. - :ref:`float<class_float>` **length**
  24. +-----------+-------------------+
  25. | *Default* | ``1.0`` |
  26. +-----------+-------------------+
  27. | *Setter* | set_length(value) |
  28. +-----------+-------------------+
  29. | *Getter* | get_length() |
  30. +-----------+-------------------+
  31. The ray's length.
  32. ----
  33. .. _class_RayShape_property_slips_on_slope:
  34. - :ref:`bool<class_bool>` **slips_on_slope**
  35. +-----------+---------------------------+
  36. | *Default* | ``false`` |
  37. +-----------+---------------------------+
  38. | *Setter* | set_slips_on_slope(value) |
  39. +-----------+---------------------------+
  40. | *Getter* | get_slips_on_slope() |
  41. +-----------+---------------------------+
  42. If ``true``, allow the shape to return the correct normal.
  43. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  44. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  45. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`