123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RayCast.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RayCast:
- RayCast
- =======
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Query the closest object intersecting a ray.
- Description
- -----------
- A RayCast represents a line from its origin to its destination position, ``cast_to``. It is used to query the 3D space in order to find the closest object along the path of the ray.
- RayCast can ignore some objects by adding them to the exception list via ``add_exception`` or by setting proper filtering with collision layers and masks.
- RayCast can be configured to report collisions with :ref:`Area<class_Area>`\ s (:ref:`collide_with_areas<class_RayCast_property_collide_with_areas>`) and/or :ref:`PhysicsBody<class_PhysicsBody>`\ s (:ref:`collide_with_bodies<class_RayCast_property_collide_with_bodies>`).
- Only enabled raycasts will be able to query the space and report collisions.
- RayCast calculates intersection every physics frame (see :ref:`Node<class_Node>`), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use :ref:`force_raycast_update<class_RayCast_method_force_raycast_update>` after adjusting the raycast.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/ray-casting`
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
- Properties
- ----------
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cast_to<class_RayCast_property_cast_to>` | ``Vector3( 0, -1, 0 )`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast_property_collide_with_areas>` | ``false`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast_property_collide_with_bodies>` | ``true`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast_property_collision_mask>` | ``1`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_RayCast_property_debug_shape_custom_color>` | ``Color( 0, 0, 0, 1 )`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`debug_shape_thickness<class_RayCast_property_debug_shape_thickness>` | ``2`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast_property_enabled>` | ``false`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast_property_exclude_parent>` | ``true`` |
- +-------------------------------+----------------------------------------------------------------------------------+-------------------------+
- Methods
- -------
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_exception<class_RayCast_method_add_exception>` **(** :ref:`Object<class_Object>` node **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_exception_rid<class_RayCast_method_add_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_exceptions<class_RayCast_method_clear_exceptions>` **(** **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_raycast_update<class_RayCast_method_force_raycast_update>` **(** **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_collider<class_RayCast_method_get_collider>` **(** **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast_method_get_collider_shape>` **(** **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_RayCast_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_RayCast_method_get_collision_normal>` **(** **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_RayCast_method_get_collision_point>` **(** **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast_method_is_colliding>` **(** **)** |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_exception<class_RayCast_method_remove_exception>` **(** :ref:`Object<class_Object>` node **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_exception_rid<class_RayCast_method_remove_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_mask_bit<class_RayCast_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_RayCast_property_cast_to:
- - :ref:`Vector3<class_Vector3>` **cast_to**
- +-----------+-------------------------+
- | *Default* | ``Vector3( 0, -1, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_cast_to(value) |
- +-----------+-------------------------+
- | *Getter* | get_cast_to() |
- +-----------+-------------------------+
- The ray's destination point, relative to the RayCast's ``position``.
- ----
- .. _class_RayCast_property_collide_with_areas:
- - :ref:`bool<class_bool>` **collide_with_areas**
- +-----------+---------------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------------+
- | *Setter* | set_collide_with_areas(value) |
- +-----------+---------------------------------+
- | *Getter* | is_collide_with_areas_enabled() |
- +-----------+---------------------------------+
- If ``true``, collision with :ref:`Area<class_Area>`\ s will be reported.
- ----
- .. _class_RayCast_property_collide_with_bodies:
- - :ref:`bool<class_bool>` **collide_with_bodies**
- +-----------+----------------------------------+
- | *Default* | ``true`` |
- +-----------+----------------------------------+
- | *Setter* | set_collide_with_bodies(value) |
- +-----------+----------------------------------+
- | *Getter* | is_collide_with_bodies_enabled() |
- +-----------+----------------------------------+
- If ``true``, collision with :ref:`PhysicsBody<class_PhysicsBody>`\ s will be reported.
- ----
- .. _class_RayCast_property_collision_mask:
- - :ref:`int<class_int>` **collision_mask**
- +-----------+---------------------------+
- | *Default* | ``1`` |
- +-----------+---------------------------+
- | *Setter* | set_collision_mask(value) |
- +-----------+---------------------------+
- | *Getter* | get_collision_mask() |
- +-----------+---------------------------+
- The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- ----
- .. _class_RayCast_property_debug_shape_custom_color:
- - :ref:`Color<class_Color>` **debug_shape_custom_color**
- +-----------+-------------------------------------+
- | *Default* | ``Color( 0, 0, 0, 1 )`` |
- +-----------+-------------------------------------+
- | *Setter* | set_debug_shape_custom_color(value) |
- +-----------+-------------------------------------+
- | *Getter* | get_debug_shape_custom_color() |
- +-----------+-------------------------------------+
- The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the ``RayCast`` is colliding with something.
- If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
- ----
- .. _class_RayCast_property_debug_shape_thickness:
- - :ref:`int<class_int>` **debug_shape_thickness**
- +-----------+----------------------------------+
- | *Default* | ``2`` |
- +-----------+----------------------------------+
- | *Setter* | set_debug_shape_thickness(value) |
- +-----------+----------------------------------+
- | *Getter* | get_debug_shape_thickness() |
- +-----------+----------------------------------+
- If set to ``1``, a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the ``RayCast``. Requires **Visible Collision Shapes** to be enabled in the **Debug** menu for the debug shape to be visible at run-time.
- ----
- .. _class_RayCast_property_enabled:
- - :ref:`bool<class_bool>` **enabled**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_enabled(value) |
- +-----------+--------------------+
- | *Getter* | is_enabled() |
- +-----------+--------------------+
- If ``true``, collisions will be reported.
- ----
- .. _class_RayCast_property_exclude_parent:
- - :ref:`bool<class_bool>` **exclude_parent**
- +-----------+--------------------------------+
- | *Default* | ``true`` |
- +-----------+--------------------------------+
- | *Setter* | set_exclude_parent_body(value) |
- +-----------+--------------------------------+
- | *Getter* | get_exclude_parent_body() |
- +-----------+--------------------------------+
- If ``true``, collisions will be ignored for this RayCast's immediate parent.
- Method Descriptions
- -------------------
- .. _class_RayCast_method_add_exception:
- - void **add_exception** **(** :ref:`Object<class_Object>` node **)**
- Adds a collision exception so the ray does not report collisions with the specified node.
- ----
- .. _class_RayCast_method_add_exception_rid:
- - void **add_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
- Adds a collision exception so the ray does not report collisions with the specified :ref:`RID<class_RID>`.
- ----
- .. _class_RayCast_method_clear_exceptions:
- - void **clear_exceptions** **(** **)**
- Removes all collision exceptions for this ray.
- ----
- .. _class_RayCast_method_force_raycast_update:
- - void **force_raycast_update** **(** **)**
- Updates the collision information for the ray.
- Use this method to update the collision information immediately instead of waiting for the next ``_physics_process`` call, for example if the ray or its parent has changed state.
- **Note:** ``enabled`` is not required for this to work.
- ----
- .. _class_RayCast_method_get_collider:
- - :ref:`Object<class_Object>` **get_collider** **(** **)** |const|
- Returns the first object that the ray intersects, or ``null`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast_method_is_colliding>` returns ``false``).
- ----
- .. _class_RayCast_method_get_collider_shape:
- - :ref:`int<class_int>` **get_collider_shape** **(** **)** |const|
- Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast_method_is_colliding>` returns ``false``).
- ----
- .. _class_RayCast_method_get_collision_mask_bit:
- - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
- Returns ``true`` if the bit index passed is turned on.
- **Note:** Bit indices range from 0-19.
- ----
- .. _class_RayCast_method_get_collision_normal:
- - :ref:`Vector3<class_Vector3>` **get_collision_normal** **(** **)** |const|
- Returns the normal of the intersecting object's shape at the collision point.
- ----
- .. _class_RayCast_method_get_collision_point:
- - :ref:`Vector3<class_Vector3>` **get_collision_point** **(** **)** |const|
- Returns the collision point at which the ray intersects the closest object.
- **Note:** This point is in the **global** coordinate system.
- ----
- .. _class_RayCast_method_is_colliding:
- - :ref:`bool<class_bool>` **is_colliding** **(** **)** |const|
- Returns whether any object is intersecting with the ray's vector (considering the vector length).
- ----
- .. _class_RayCast_method_remove_exception:
- - void **remove_exception** **(** :ref:`Object<class_Object>` node **)**
- Removes a collision exception so the ray does report collisions with the specified node.
- ----
- .. _class_RayCast_method_remove_exception_rid:
- - void **remove_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
- Removes a collision exception so the ray does report collisions with the specified :ref:`RID<class_RID>`.
- ----
- .. _class_RayCast_method_set_collision_mask_bit:
- - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- Sets the bit index passed to the ``value`` passed.
- **Note:** Bit indexes range from 0-19.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|