class_proxytexture.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the ProxyTexture.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_ProxyTexture:
  6. ProxyTexture
  7. ============
  8. **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-------------------------------+-----------------------------------------------+---------------------------+
  12. | :ref:`Texture<class_Texture>` | :ref:`base<class_ProxyTexture_property_base>` | |
  13. +-------------------------------+-----------------------------------------------+---------------------------+
  14. | :ref:`int<class_int>` | flags | ``0`` *(parent override)* |
  15. +-------------------------------+-----------------------------------------------+---------------------------+
  16. Property Descriptions
  17. ---------------------
  18. .. _class_ProxyTexture_property_base:
  19. - :ref:`Texture<class_Texture>` **base**
  20. +----------+-----------------+
  21. | *Setter* | set_base(value) |
  22. +----------+-----------------+
  23. | *Getter* | get_base() |
  24. +----------+-----------------+
  25. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  26. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  27. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`