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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PrismMesh:
- PrismMesh
- =========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Class representing a prism-shaped :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- Description
- -----------
- Class representing a prism-shaped :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- Properties
- ----------
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`left_to_right<class_PrismMesh_property_left_to_right>` | ``0.5`` |
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_PrismMesh_property_size>` | ``Vector3( 2, 2, 2 )`` |
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_depth<class_PrismMesh_property_subdivide_depth>` | ``0`` |
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_height<class_PrismMesh_property_subdivide_height>` | ``0`` |
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_width<class_PrismMesh_property_subdivide_width>` | ``0`` |
- +-------------------------------+--------------------------------------------------------------------+------------------------+
- Property Descriptions
- ---------------------
- .. _class_PrismMesh_property_left_to_right:
- - :ref:`float<class_float>` **left_to_right**
- +-----------+--------------------------+
- | *Default* | ``0.5`` |
- +-----------+--------------------------+
- | *Setter* | set_left_to_right(value) |
- +-----------+--------------------------+
- | *Getter* | get_left_to_right() |
- +-----------+--------------------------+
- Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
- ----
- .. _class_PrismMesh_property_size:
- - :ref:`Vector3<class_Vector3>` **size**
- +-----------+------------------------+
- | *Default* | ``Vector3( 2, 2, 2 )`` |
- +-----------+------------------------+
- | *Setter* | set_size(value) |
- +-----------+------------------------+
- | *Getter* | get_size() |
- +-----------+------------------------+
- Size of the prism.
- ----
- .. _class_PrismMesh_property_subdivide_depth:
- - :ref:`int<class_int>` **subdivide_depth**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_subdivide_depth(value) |
- +-----------+----------------------------+
- | *Getter* | get_subdivide_depth() |
- +-----------+----------------------------+
- Number of added edge loops along the Z axis.
- ----
- .. _class_PrismMesh_property_subdivide_height:
- - :ref:`int<class_int>` **subdivide_height**
- +-----------+-----------------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------------+
- | *Setter* | set_subdivide_height(value) |
- +-----------+-----------------------------+
- | *Getter* | get_subdivide_height() |
- +-----------+-----------------------------+
- Number of added edge loops along the Y axis.
- ----
- .. _class_PrismMesh_property_subdivide_width:
- - :ref:`int<class_int>` **subdivide_width**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_subdivide_width(value) |
- +-----------+----------------------------+
- | *Getter* | get_subdivide_width() |
- +-----------+----------------------------+
- Number of added edge loops along the X axis.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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