123456789101112131415161718192021222324 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Position2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Position2D:
- Position2D
- ==========
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Generic 2D position hint for editing.
- Description
- -----------
- Generic 2D position hint for editing. It's just like a plain :ref:`Node2D<class_Node2D>`, but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|