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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Polygon2D:
- Polygon2D
- =========
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A 2D polygon.
- Description
- -----------
- A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
- **Note:** By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` and :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>`.
- Properties
- ----------
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
- +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
- Methods
- -------
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_Polygon2D_property_antialiased:
- - :ref:`bool<class_bool>` **antialiased**
- +-----------+------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------+
- | *Setter* | set_antialiased(value) |
- +-----------+------------------------+
- | *Getter* | get_antialiased() |
- +-----------+------------------------+
- If ``true``, attempts to perform antialiasing for polygon edges by drawing a thin OpenGL smooth line on the edges.
- **Note:** Due to how it works, built-in antialiasing will not look correct for translucent polygons and may not work on certain platforms. As a workaround, install the `Antialiased Line2D <https://github.com/godot-extended-libraries/godot-antialiased-line2d>`__ add-on then create an AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
- ----
- .. _class_Polygon2D_property_bones:
- - :ref:`Array<class_Array>` **bones**
- +-----------+----------+
- | *Default* | ``[ ]`` |
- +-----------+----------+
- ----
- .. _class_Polygon2D_property_color:
- - :ref:`Color<class_Color>` **color**
- +-----------+-------------------------+
- | *Default* | ``Color( 1, 1, 1, 1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_color(value) |
- +-----------+-------------------------+
- | *Getter* | get_color() |
- +-----------+-------------------------+
- The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
- ----
- .. _class_Polygon2D_property_internal_vertex_count:
- - :ref:`int<class_int>` **internal_vertex_count**
- +-----------+----------------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------------+
- | *Setter* | set_internal_vertex_count(value) |
- +-----------+----------------------------------+
- | *Getter* | get_internal_vertex_count() |
- +-----------+----------------------------------+
- ----
- .. _class_Polygon2D_property_invert_border:
- - :ref:`float<class_float>` **invert_border**
- +-----------+--------------------------+
- | *Default* | ``100.0`` |
- +-----------+--------------------------+
- | *Setter* | set_invert_border(value) |
- +-----------+--------------------------+
- | *Getter* | get_invert_border() |
- +-----------+--------------------------+
- Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
- ----
- .. _class_Polygon2D_property_invert_enable:
- - :ref:`bool<class_bool>` **invert_enable**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_invert(value) |
- +-----------+-------------------+
- | *Getter* | get_invert() |
- +-----------+-------------------+
- If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
- ----
- .. _class_Polygon2D_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_offset(value) |
- +-----------+---------------------+
- | *Getter* | get_offset() |
- +-----------+---------------------+
- The offset applied to each vertex.
- ----
- .. _class_Polygon2D_property_polygon:
- - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
- +-----------+--------------------------+
- | *Default* | ``PoolVector2Array( )`` |
- +-----------+--------------------------+
- | *Setter* | set_polygon(value) |
- +-----------+--------------------------+
- | *Getter* | get_polygon() |
- +-----------+--------------------------+
- The polygon's list of vertices. The final point will be connected to the first.
- **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
- ----
- .. _class_Polygon2D_property_polygons:
- - :ref:`Array<class_Array>` **polygons**
- +-----------+---------------------+
- | *Default* | ``[ ]`` |
- +-----------+---------------------+
- | *Setter* | set_polygons(value) |
- +-----------+---------------------+
- | *Getter* | get_polygons() |
- +-----------+---------------------+
- ----
- .. _class_Polygon2D_property_skeleton:
- - :ref:`NodePath<class_NodePath>` **skeleton**
- +-----------+---------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+---------------------+
- | *Setter* | set_skeleton(value) |
- +-----------+---------------------+
- | *Getter* | get_skeleton() |
- +-----------+---------------------+
- ----
- .. _class_Polygon2D_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- The polygon's fill texture. Use ``uv`` to set texture coordinates.
- ----
- .. _class_Polygon2D_property_texture_offset:
- - :ref:`Vector2<class_Vector2>` **texture_offset**
- +-----------+---------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------------+
- | *Setter* | set_texture_offset(value) |
- +-----------+---------------------------+
- | *Getter* | get_texture_offset() |
- +-----------+---------------------------+
- Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
- ----
- .. _class_Polygon2D_property_texture_rotation:
- - :ref:`float<class_float>` **texture_rotation**
- +----------+-----------------------------+
- | *Setter* | set_texture_rotation(value) |
- +----------+-----------------------------+
- | *Getter* | get_texture_rotation() |
- +----------+-----------------------------+
- The texture's rotation in radians.
- ----
- .. _class_Polygon2D_property_texture_rotation_degrees:
- - :ref:`float<class_float>` **texture_rotation_degrees**
- +-----------+-------------------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------------------+
- | *Setter* | set_texture_rotation_degrees(value) |
- +-----------+-------------------------------------+
- | *Getter* | get_texture_rotation_degrees() |
- +-----------+-------------------------------------+
- The texture's rotation in degrees.
- ----
- .. _class_Polygon2D_property_texture_scale:
- - :ref:`Vector2<class_Vector2>` **texture_scale**
- +-----------+--------------------------+
- | *Default* | ``Vector2( 1, 1 )`` |
- +-----------+--------------------------+
- | *Setter* | set_texture_scale(value) |
- +-----------+--------------------------+
- | *Getter* | get_texture_scale() |
- +-----------+--------------------------+
- Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
- ----
- .. _class_Polygon2D_property_uv:
- - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
- +-----------+--------------------------+
- | *Default* | ``PoolVector2Array( )`` |
- +-----------+--------------------------+
- | *Setter* | set_uv(value) |
- +-----------+--------------------------+
- | *Getter* | get_uv() |
- +-----------+--------------------------+
- Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
- ----
- .. _class_Polygon2D_property_vertex_colors:
- - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
- +-----------+--------------------------+
- | *Default* | ``PoolColorArray( )`` |
- +-----------+--------------------------+
- | *Setter* | set_vertex_colors(value) |
- +-----------+--------------------------+
- | *Getter* | get_vertex_colors() |
- +-----------+--------------------------+
- Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
- Method Descriptions
- -------------------
- .. _class_Polygon2D_method_add_bone:
- - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
- Adds a bone with the specified ``path`` and ``weights``.
- ----
- .. _class_Polygon2D_method_clear_bones:
- - void **clear_bones** **(** **)**
- Removes all bones from this ``Polygon2D``.
- ----
- .. _class_Polygon2D_method_erase_bone:
- - void **erase_bone** **(** :ref:`int<class_int>` index **)**
- Removes the specified bone from this ``Polygon2D``.
- ----
- .. _class_Polygon2D_method_get_bone_count:
- - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
- Returns the number of bones in this ``Polygon2D``.
- ----
- .. _class_Polygon2D_method_get_bone_path:
- - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
- Returns the path to the node associated with the specified bone.
- ----
- .. _class_Polygon2D_method_get_bone_weights:
- - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
- Returns the height values of the specified bone.
- ----
- .. _class_Polygon2D_method_set_bone_path:
- - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
- Sets the path to the node associated with the specified bone.
- ----
- .. _class_Polygon2D_method_set_bone_weights:
- - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
- Sets the weight values for the specified bone.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|