class_polygon2d.rst 20 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A 2D polygon.
  10. Description
  11. -----------
  12. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  13. **Note:** By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` and :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>`.
  14. Properties
  15. ----------
  16. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  18. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  19. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
  20. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  21. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  22. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  23. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  24. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  25. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  26. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  28. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
  30. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  31. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
  32. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  33. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
  34. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  35. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  36. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  37. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  38. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
  40. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  41. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
  42. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  43. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
  44. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
  46. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  47. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
  48. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  49. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
  50. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  51. Methods
  52. -------
  53. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  55. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  57. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  59. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
  61. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
  63. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
  65. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  67. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  69. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. Property Descriptions
  71. ---------------------
  72. .. _class_Polygon2D_property_antialiased:
  73. - :ref:`bool<class_bool>` **antialiased**
  74. +-----------+------------------------+
  75. | *Default* | ``false`` |
  76. +-----------+------------------------+
  77. | *Setter* | set_antialiased(value) |
  78. +-----------+------------------------+
  79. | *Getter* | get_antialiased() |
  80. +-----------+------------------------+
  81. If ``true``, attempts to perform antialiasing for polygon edges by drawing a thin OpenGL smooth line on the edges.
  82. **Note:** Due to how it works, built-in antialiasing will not look correct for translucent polygons and may not work on certain platforms. As a workaround, install the `Antialiased Line2D <https://github.com/godot-extended-libraries/godot-antialiased-line2d>`__ add-on then create an AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
  83. ----
  84. .. _class_Polygon2D_property_bones:
  85. - :ref:`Array<class_Array>` **bones**
  86. +-----------+----------+
  87. | *Default* | ``[ ]`` |
  88. +-----------+----------+
  89. ----
  90. .. _class_Polygon2D_property_color:
  91. - :ref:`Color<class_Color>` **color**
  92. +-----------+-------------------------+
  93. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  94. +-----------+-------------------------+
  95. | *Setter* | set_color(value) |
  96. +-----------+-------------------------+
  97. | *Getter* | get_color() |
  98. +-----------+-------------------------+
  99. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  100. ----
  101. .. _class_Polygon2D_property_internal_vertex_count:
  102. - :ref:`int<class_int>` **internal_vertex_count**
  103. +-----------+----------------------------------+
  104. | *Default* | ``0`` |
  105. +-----------+----------------------------------+
  106. | *Setter* | set_internal_vertex_count(value) |
  107. +-----------+----------------------------------+
  108. | *Getter* | get_internal_vertex_count() |
  109. +-----------+----------------------------------+
  110. ----
  111. .. _class_Polygon2D_property_invert_border:
  112. - :ref:`float<class_float>` **invert_border**
  113. +-----------+--------------------------+
  114. | *Default* | ``100.0`` |
  115. +-----------+--------------------------+
  116. | *Setter* | set_invert_border(value) |
  117. +-----------+--------------------------+
  118. | *Getter* | get_invert_border() |
  119. +-----------+--------------------------+
  120. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  121. ----
  122. .. _class_Polygon2D_property_invert_enable:
  123. - :ref:`bool<class_bool>` **invert_enable**
  124. +-----------+-------------------+
  125. | *Default* | ``false`` |
  126. +-----------+-------------------+
  127. | *Setter* | set_invert(value) |
  128. +-----------+-------------------+
  129. | *Getter* | get_invert() |
  130. +-----------+-------------------+
  131. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  132. ----
  133. .. _class_Polygon2D_property_offset:
  134. - :ref:`Vector2<class_Vector2>` **offset**
  135. +-----------+---------------------+
  136. | *Default* | ``Vector2( 0, 0 )`` |
  137. +-----------+---------------------+
  138. | *Setter* | set_offset(value) |
  139. +-----------+---------------------+
  140. | *Getter* | get_offset() |
  141. +-----------+---------------------+
  142. The offset applied to each vertex.
  143. ----
  144. .. _class_Polygon2D_property_polygon:
  145. - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
  146. +-----------+--------------------------+
  147. | *Default* | ``PoolVector2Array( )`` |
  148. +-----------+--------------------------+
  149. | *Setter* | set_polygon(value) |
  150. +-----------+--------------------------+
  151. | *Getter* | get_polygon() |
  152. +-----------+--------------------------+
  153. The polygon's list of vertices. The final point will be connected to the first.
  154. **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  155. ----
  156. .. _class_Polygon2D_property_polygons:
  157. - :ref:`Array<class_Array>` **polygons**
  158. +-----------+---------------------+
  159. | *Default* | ``[ ]`` |
  160. +-----------+---------------------+
  161. | *Setter* | set_polygons(value) |
  162. +-----------+---------------------+
  163. | *Getter* | get_polygons() |
  164. +-----------+---------------------+
  165. ----
  166. .. _class_Polygon2D_property_skeleton:
  167. - :ref:`NodePath<class_NodePath>` **skeleton**
  168. +-----------+---------------------+
  169. | *Default* | ``NodePath("")`` |
  170. +-----------+---------------------+
  171. | *Setter* | set_skeleton(value) |
  172. +-----------+---------------------+
  173. | *Getter* | get_skeleton() |
  174. +-----------+---------------------+
  175. ----
  176. .. _class_Polygon2D_property_texture:
  177. - :ref:`Texture<class_Texture>` **texture**
  178. +----------+--------------------+
  179. | *Setter* | set_texture(value) |
  180. +----------+--------------------+
  181. | *Getter* | get_texture() |
  182. +----------+--------------------+
  183. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  184. ----
  185. .. _class_Polygon2D_property_texture_offset:
  186. - :ref:`Vector2<class_Vector2>` **texture_offset**
  187. +-----------+---------------------------+
  188. | *Default* | ``Vector2( 0, 0 )`` |
  189. +-----------+---------------------------+
  190. | *Setter* | set_texture_offset(value) |
  191. +-----------+---------------------------+
  192. | *Getter* | get_texture_offset() |
  193. +-----------+---------------------------+
  194. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  195. ----
  196. .. _class_Polygon2D_property_texture_rotation:
  197. - :ref:`float<class_float>` **texture_rotation**
  198. +----------+-----------------------------+
  199. | *Setter* | set_texture_rotation(value) |
  200. +----------+-----------------------------+
  201. | *Getter* | get_texture_rotation() |
  202. +----------+-----------------------------+
  203. The texture's rotation in radians.
  204. ----
  205. .. _class_Polygon2D_property_texture_rotation_degrees:
  206. - :ref:`float<class_float>` **texture_rotation_degrees**
  207. +-----------+-------------------------------------+
  208. | *Default* | ``0.0`` |
  209. +-----------+-------------------------------------+
  210. | *Setter* | set_texture_rotation_degrees(value) |
  211. +-----------+-------------------------------------+
  212. | *Getter* | get_texture_rotation_degrees() |
  213. +-----------+-------------------------------------+
  214. The texture's rotation in degrees.
  215. ----
  216. .. _class_Polygon2D_property_texture_scale:
  217. - :ref:`Vector2<class_Vector2>` **texture_scale**
  218. +-----------+--------------------------+
  219. | *Default* | ``Vector2( 1, 1 )`` |
  220. +-----------+--------------------------+
  221. | *Setter* | set_texture_scale(value) |
  222. +-----------+--------------------------+
  223. | *Getter* | get_texture_scale() |
  224. +-----------+--------------------------+
  225. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  226. ----
  227. .. _class_Polygon2D_property_uv:
  228. - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
  229. +-----------+--------------------------+
  230. | *Default* | ``PoolVector2Array( )`` |
  231. +-----------+--------------------------+
  232. | *Setter* | set_uv(value) |
  233. +-----------+--------------------------+
  234. | *Getter* | get_uv() |
  235. +-----------+--------------------------+
  236. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  237. ----
  238. .. _class_Polygon2D_property_vertex_colors:
  239. - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
  240. +-----------+--------------------------+
  241. | *Default* | ``PoolColorArray( )`` |
  242. +-----------+--------------------------+
  243. | *Setter* | set_vertex_colors(value) |
  244. +-----------+--------------------------+
  245. | *Getter* | get_vertex_colors() |
  246. +-----------+--------------------------+
  247. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  248. Method Descriptions
  249. -------------------
  250. .. _class_Polygon2D_method_add_bone:
  251. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  252. Adds a bone with the specified ``path`` and ``weights``.
  253. ----
  254. .. _class_Polygon2D_method_clear_bones:
  255. - void **clear_bones** **(** **)**
  256. Removes all bones from this ``Polygon2D``.
  257. ----
  258. .. _class_Polygon2D_method_erase_bone:
  259. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  260. Removes the specified bone from this ``Polygon2D``.
  261. ----
  262. .. _class_Polygon2D_method_get_bone_count:
  263. - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  264. Returns the number of bones in this ``Polygon2D``.
  265. ----
  266. .. _class_Polygon2D_method_get_bone_path:
  267. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
  268. Returns the path to the node associated with the specified bone.
  269. ----
  270. .. _class_Polygon2D_method_get_bone_weights:
  271. - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
  272. Returns the height values of the specified bone.
  273. ----
  274. .. _class_Polygon2D_method_set_bone_path:
  275. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  276. Sets the path to the node associated with the specified bone.
  277. ----
  278. .. _class_Polygon2D_method_set_bone_weights:
  279. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  280. Sets the weight values for the specified bone.
  281. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  282. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  283. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`