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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PlaneShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PlaneShape:
- PlaneShape
- ==========
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Infinite plane shape for 3D collisions.
- Description
- -----------
- An infinite plane shape for 3D collisions. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the ``PlaneShape`` is used in a :ref:`PhysicsBody<class_PhysicsBody>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
- Properties
- ----------
- +---------------------------+-----------------------------------------------+-------------------------+
- | :ref:`Plane<class_Plane>` | :ref:`plane<class_PlaneShape_property_plane>` | ``Plane( 0, 1, 0, 0 )`` |
- +---------------------------+-----------------------------------------------+-------------------------+
- Property Descriptions
- ---------------------
- .. _class_PlaneShape_property_plane:
- - :ref:`Plane<class_Plane>` **plane**
- +-----------+-------------------------+
- | *Default* | ``Plane( 0, 1, 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_plane(value) |
- +-----------+-------------------------+
- | *Getter* | get_plane() |
- +-----------+-------------------------+
- The :ref:`Plane<class_Plane>` used by the ``PlaneShape`` for collision.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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