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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PinJoint2D:
- PinJoint2D
- ==========
- **Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Pin Joint for 2D shapes.
- Description
- -----------
- Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
- Properties
- ----------
- +---------------------------+-----------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
- +---------------------------+-----------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_PinJoint2D_property_softness:
- - :ref:`float<class_float>` **softness**
- +-----------+---------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------+
- | *Setter* | set_softness(value) |
- +-----------+---------------------+
- | *Getter* | get_softness() |
- +-----------+---------------------+
- The higher this value, the more the bond to the pinned partner can flex.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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