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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PhysicsMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PhysicsMaterial:
- PhysicsMaterial
- ===============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A material for physics properties.
- Description
- -----------
- Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
- Properties
- ----------
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
- +---------------------------+------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_PhysicsMaterial_property_absorbent:
- - :ref:`bool<class_bool>` **absorbent**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_absorbent(value) |
- +-----------+----------------------+
- | *Getter* | is_absorbent() |
- +-----------+----------------------+
- If ``true``, subtracts the bounciness from the colliding object's bounciness instead of adding it.
- ----
- .. _class_PhysicsMaterial_property_bounce:
- - :ref:`float<class_float>` **bounce**
- +-----------+-------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------+
- | *Setter* | set_bounce(value) |
- +-----------+-------------------+
- | *Getter* | get_bounce() |
- +-----------+-------------------+
- The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
- ----
- .. _class_PhysicsMaterial_property_friction:
- - :ref:`float<class_float>` **friction**
- +-----------+---------------------+
- | *Default* | ``1.0`` |
- +-----------+---------------------+
- | *Setter* | set_friction(value) |
- +-----------+---------------------+
- | *Getter* | get_friction() |
- +-----------+---------------------+
- The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction).
- ----
- .. _class_PhysicsMaterial_property_rough:
- - :ref:`bool<class_bool>` **rough**
- +-----------+------------------+
- | *Default* | ``false`` |
- +-----------+------------------+
- | *Setter* | set_rough(value) |
- +-----------+------------------+
- | *Getter* | is_rough() |
- +-----------+------------------+
- If ``true``, the physics engine will use the friction of the object marked as "rough" when two objects collide. If ``false``, the physics engine will use the lowest friction of all colliding objects instead. If ``true`` for both colliding objects, the physics engine will use the highest friction.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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