class_physicsbody2d.rst 3.9 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsBody2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsBody2D:
  6. PhysicsBody2D
  7. =============
  8. **Inherits:** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`KinematicBody2D<class_KinematicBody2D>`, :ref:`RigidBody2D<class_RigidBody2D>`, :ref:`StaticBody2D<class_StaticBody2D>`
  10. Base class for all objects affected by physics in 2D space.
  11. Description
  12. -----------
  13. PhysicsBody2D is an abstract base class for implementing a physics body. All \*Body2D types inherit from it.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/physics/physics_introduction`
  17. Properties
  18. ----------
  19. +-------------------------+----------------------------------------------------+-------------------------------+
  20. | :ref:`bool<class_bool>` | input_pickable | ``false`` *(parent override)* |
  21. +-------------------------+----------------------------------------------------+-------------------------------+
  22. | :ref:`int<class_int>` | :ref:`layers<class_PhysicsBody2D_property_layers>` | |
  23. +-------------------------+----------------------------------------------------+-------------------------------+
  24. Methods
  25. -------
  26. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`add_collision_exception_with<class_PhysicsBody2D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  28. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody2D_method_get_collision_exceptions>` **(** **)** |
  30. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  32. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  33. Property Descriptions
  34. ---------------------
  35. .. _class_PhysicsBody2D_property_layers:
  36. - :ref:`int<class_int>` **layers**
  37. Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
  38. Method Descriptions
  39. -------------------
  40. .. _class_PhysicsBody2D_method_add_collision_exception_with:
  41. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  42. Adds a body to the list of bodies that this body can't collide with.
  43. ----
  44. .. _class_PhysicsBody2D_method_get_collision_exceptions:
  45. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  46. Returns an array of nodes that were added as collision exceptions for this body.
  47. ----
  48. .. _class_PhysicsBody2D_method_remove_collision_exception_with:
  49. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  50. Removes a body from the list of bodies that this body can't collide with.
  51. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  52. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  53. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`