class_physics2ddirectbodystate.rst 23 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Physics2DDirectBodyState.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Physics2DDirectBodyState:
  6. Physics2DDirectBodyState
  7. ========================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. Direct access object to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`.
  10. Description
  11. -----------
  12. Provides direct access to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_method__integrate_forces>`.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/physics/physics_introduction`
  16. - :doc:`../tutorials/physics/ray-casting`
  17. Properties
  18. ----------
  19. +---------------------------------------+---------------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`angular_velocity<class_Physics2DDirectBodyState_property_angular_velocity>` |
  21. +---------------------------------------+---------------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_Physics2DDirectBodyState_property_inverse_inertia>` |
  23. +---------------------------------------+---------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`inverse_mass<class_Physics2DDirectBodyState_property_inverse_mass>` |
  25. +---------------------------------------+---------------------------------------------------------------------------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_Physics2DDirectBodyState_property_linear_velocity>` |
  27. +---------------------------------------+---------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`sleeping<class_Physics2DDirectBodyState_property_sleeping>` |
  29. +---------------------------------------+---------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`step<class_Physics2DDirectBodyState_property_step>` |
  31. +---------------------------------------+---------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_Physics2DDirectBodyState_property_total_angular_damp>` |
  33. +---------------------------------------+---------------------------------------------------------------------------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_Physics2DDirectBodyState_property_total_gravity>` |
  35. +---------------------------------------+---------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_Physics2DDirectBodyState_property_total_linear_damp>` |
  37. +---------------------------------------+---------------------------------------------------------------------------------------+
  38. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Physics2DDirectBodyState_property_transform>` |
  39. +---------------------------------------+---------------------------------------------------------------------------------------+
  40. Methods
  41. -------
  42. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`add_central_force<class_Physics2DDirectBodyState_method_add_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  44. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`add_force<class_Physics2DDirectBodyState_method_add_force>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)** |
  46. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`add_torque<class_Physics2DDirectBodyState_method_add_torque>` **(** :ref:`float<class_float>` torque **)** |
  48. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`apply_central_impulse<class_Physics2DDirectBodyState_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  50. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`apply_impulse<class_Physics2DDirectBodyState_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)** |
  52. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`apply_torque_impulse<class_Physics2DDirectBodyState_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  54. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_Physics2DDirectBodyState_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  56. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_Physics2DDirectBodyState_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  58. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_Physics2DDirectBodyState_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  60. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_Physics2DDirectBodyState_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  62. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_Physics2DDirectBodyState_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  64. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Variant<class_Variant>` | :ref:`get_contact_collider_shape_metadata<class_Physics2DDirectBodyState_method_get_contact_collider_shape_metadata>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  66. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_Physics2DDirectBodyState_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  68. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_contact_count<class_Physics2DDirectBodyState_method_get_contact_count>` **(** **)** |const| |
  70. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_Physics2DDirectBodyState_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  72. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_Physics2DDirectBodyState_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  74. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_Physics2DDirectBodyState_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  76. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`get_space_state<class_Physics2DDirectBodyState_method_get_space_state>` **(** **)** |
  78. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_Physics2DDirectBodyState_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  80. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`integrate_forces<class_Physics2DDirectBodyState_method_integrate_forces>` **(** **)** |
  82. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. Property Descriptions
  84. ---------------------
  85. .. _class_Physics2DDirectBodyState_property_angular_velocity:
  86. - :ref:`float<class_float>` **angular_velocity**
  87. +----------+-----------------------------+
  88. | *Setter* | set_angular_velocity(value) |
  89. +----------+-----------------------------+
  90. | *Getter* | get_angular_velocity() |
  91. +----------+-----------------------------+
  92. The body's rotational velocity in *radians* per second.
  93. ----
  94. .. _class_Physics2DDirectBodyState_property_inverse_inertia:
  95. - :ref:`float<class_float>` **inverse_inertia**
  96. +----------+-----------------------+
  97. | *Getter* | get_inverse_inertia() |
  98. +----------+-----------------------+
  99. The inverse of the inertia of the body.
  100. ----
  101. .. _class_Physics2DDirectBodyState_property_inverse_mass:
  102. - :ref:`float<class_float>` **inverse_mass**
  103. +----------+--------------------+
  104. | *Getter* | get_inverse_mass() |
  105. +----------+--------------------+
  106. The inverse of the mass of the body.
  107. ----
  108. .. _class_Physics2DDirectBodyState_property_linear_velocity:
  109. - :ref:`Vector2<class_Vector2>` **linear_velocity**
  110. +----------+----------------------------+
  111. | *Setter* | set_linear_velocity(value) |
  112. +----------+----------------------------+
  113. | *Getter* | get_linear_velocity() |
  114. +----------+----------------------------+
  115. The body's linear velocity in pixels per second.
  116. ----
  117. .. _class_Physics2DDirectBodyState_property_sleeping:
  118. - :ref:`bool<class_bool>` **sleeping**
  119. +----------+------------------------+
  120. | *Setter* | set_sleep_state(value) |
  121. +----------+------------------------+
  122. | *Getter* | is_sleeping() |
  123. +----------+------------------------+
  124. If ``true``, this body is currently sleeping (not active).
  125. ----
  126. .. _class_Physics2DDirectBodyState_property_step:
  127. - :ref:`float<class_float>` **step**
  128. +----------+------------+
  129. | *Getter* | get_step() |
  130. +----------+------------+
  131. The timestep (delta) used for the simulation.
  132. ----
  133. .. _class_Physics2DDirectBodyState_property_total_angular_damp:
  134. - :ref:`float<class_float>` **total_angular_damp**
  135. +----------+--------------------------+
  136. | *Getter* | get_total_angular_damp() |
  137. +----------+--------------------------+
  138. The rate at which the body stops rotating, if there are not any other forces moving it.
  139. ----
  140. .. _class_Physics2DDirectBodyState_property_total_gravity:
  141. - :ref:`Vector2<class_Vector2>` **total_gravity**
  142. +----------+---------------------+
  143. | *Getter* | get_total_gravity() |
  144. +----------+---------------------+
  145. The total gravity vector being currently applied to this body.
  146. ----
  147. .. _class_Physics2DDirectBodyState_property_total_linear_damp:
  148. - :ref:`float<class_float>` **total_linear_damp**
  149. +----------+-------------------------+
  150. | *Getter* | get_total_linear_damp() |
  151. +----------+-------------------------+
  152. The rate at which the body stops moving, if there are not any other forces moving it.
  153. ----
  154. .. _class_Physics2DDirectBodyState_property_transform:
  155. - :ref:`Transform2D<class_Transform2D>` **transform**
  156. +----------+----------------------+
  157. | *Setter* | set_transform(value) |
  158. +----------+----------------------+
  159. | *Getter* | get_transform() |
  160. +----------+----------------------+
  161. The body's transformation matrix.
  162. Method Descriptions
  163. -------------------
  164. .. _class_Physics2DDirectBodyState_method_add_central_force:
  165. - void **add_central_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  166. Adds a constant directional force without affecting rotation.
  167. ----
  168. .. _class_Physics2DDirectBodyState_method_add_force:
  169. - void **add_force** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)**
  170. Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
  171. ----
  172. .. _class_Physics2DDirectBodyState_method_add_torque:
  173. - void **add_torque** **(** :ref:`float<class_float>` torque **)**
  174. Adds a constant rotational force.
  175. ----
  176. .. _class_Physics2DDirectBodyState_method_apply_central_impulse:
  177. - void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  178. Applies a directional impulse without affecting rotation.
  179. ----
  180. .. _class_Physics2DDirectBodyState_method_apply_impulse:
  181. - void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)**
  182. Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
  183. ----
  184. .. _class_Physics2DDirectBodyState_method_apply_torque_impulse:
  185. - void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  186. Applies a rotational impulse to the body.
  187. ----
  188. .. _class_Physics2DDirectBodyState_method_get_contact_collider:
  189. - :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  190. Returns the collider's :ref:`RID<class_RID>`.
  191. ----
  192. .. _class_Physics2DDirectBodyState_method_get_contact_collider_id:
  193. - :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  194. Returns the collider's object id.
  195. ----
  196. .. _class_Physics2DDirectBodyState_method_get_contact_collider_object:
  197. - :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  198. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  199. ----
  200. .. _class_Physics2DDirectBodyState_method_get_contact_collider_position:
  201. - :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  202. Returns the contact position in the collider.
  203. ----
  204. .. _class_Physics2DDirectBodyState_method_get_contact_collider_shape:
  205. - :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  206. Returns the collider's shape index.
  207. ----
  208. .. _class_Physics2DDirectBodyState_method_get_contact_collider_shape_metadata:
  209. - :ref:`Variant<class_Variant>` **get_contact_collider_shape_metadata** **(** :ref:`int<class_int>` contact_idx **)** |const|
  210. Returns the collided shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  211. ----
  212. .. _class_Physics2DDirectBodyState_method_get_contact_collider_velocity_at_position:
  213. - :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  214. Returns the linear velocity vector at the collider's contact point.
  215. ----
  216. .. _class_Physics2DDirectBodyState_method_get_contact_count:
  217. - :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  218. Returns the number of contacts this body has with other bodies.
  219. **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
  220. ----
  221. .. _class_Physics2DDirectBodyState_method_get_contact_local_normal:
  222. - :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  223. Returns the local normal at the contact point.
  224. ----
  225. .. _class_Physics2DDirectBodyState_method_get_contact_local_position:
  226. - :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  227. Returns the local position of the contact point.
  228. ----
  229. .. _class_Physics2DDirectBodyState_method_get_contact_local_shape:
  230. - :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  231. Returns the local shape index of the collision.
  232. ----
  233. .. _class_Physics2DDirectBodyState_method_get_space_state:
  234. - :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **get_space_state** **(** **)**
  235. Returns the current state of the space, useful for queries.
  236. ----
  237. .. _class_Physics2DDirectBodyState_method_get_velocity_at_local_position:
  238. - :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  239. Returns the body's velocity at the given relative position, including both translation and rotation.
  240. ----
  241. .. _class_Physics2DDirectBodyState_method_integrate_forces:
  242. - void **integrate_forces** **(** **)**
  243. Calls the built-in force integration code.
  244. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  245. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  246. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`