class_particlesmaterial.rst 64 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the ParticlesMaterial.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_ParticlesMaterial:
  6. ParticlesMaterial
  7. =================
  8. **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Particle properties for :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` nodes.
  10. Description
  11. -----------
  12. ParticlesMaterial defines particle properties and behavior. It is used in the ``process_material`` of :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` emitter nodes.
  13. Some of this material's properties are applied to each particle when emitted, while others can have a :ref:`CurveTexture<class_CurveTexture>` applied to vary values over the lifetime of the particle.
  14. When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between ``1.0`` and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of ``0.4`` would scale the original property between ``0.4-1.0`` of its original value.
  15. Properties
  16. ----------
  17. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  18. | :ref:`float<class_float>` | :ref:`angle<class_ParticlesMaterial_property_angle>` | ``0.0`` |
  19. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  20. | :ref:`Texture<class_Texture>` | :ref:`angle_curve<class_ParticlesMaterial_property_angle_curve>` | |
  21. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  22. | :ref:`float<class_float>` | :ref:`angle_random<class_ParticlesMaterial_property_angle_random>` | ``0.0`` |
  23. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  24. | :ref:`float<class_float>` | :ref:`angular_velocity<class_ParticlesMaterial_property_angular_velocity>` | ``0.0`` |
  25. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  26. | :ref:`Texture<class_Texture>` | :ref:`angular_velocity_curve<class_ParticlesMaterial_property_angular_velocity_curve>` | |
  27. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  28. | :ref:`float<class_float>` | :ref:`angular_velocity_random<class_ParticlesMaterial_property_angular_velocity_random>` | ``0.0`` |
  29. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  30. | :ref:`float<class_float>` | :ref:`anim_offset<class_ParticlesMaterial_property_anim_offset>` | ``0.0`` |
  31. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  32. | :ref:`Texture<class_Texture>` | :ref:`anim_offset_curve<class_ParticlesMaterial_property_anim_offset_curve>` | |
  33. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  34. | :ref:`float<class_float>` | :ref:`anim_offset_random<class_ParticlesMaterial_property_anim_offset_random>` | ``0.0`` |
  35. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  36. | :ref:`float<class_float>` | :ref:`anim_speed<class_ParticlesMaterial_property_anim_speed>` | ``0.0`` |
  37. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  38. | :ref:`Texture<class_Texture>` | :ref:`anim_speed_curve<class_ParticlesMaterial_property_anim_speed_curve>` | |
  39. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  40. | :ref:`float<class_float>` | :ref:`anim_speed_random<class_ParticlesMaterial_property_anim_speed_random>` | ``0.0`` |
  41. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  42. | :ref:`Color<class_Color>` | :ref:`color<class_ParticlesMaterial_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  43. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  44. | :ref:`Texture<class_Texture>` | :ref:`color_ramp<class_ParticlesMaterial_property_color_ramp>` | |
  45. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  46. | :ref:`float<class_float>` | :ref:`damping<class_ParticlesMaterial_property_damping>` | ``0.0`` |
  47. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  48. | :ref:`Texture<class_Texture>` | :ref:`damping_curve<class_ParticlesMaterial_property_damping_curve>` | |
  49. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  50. | :ref:`float<class_float>` | :ref:`damping_random<class_ParticlesMaterial_property_damping_random>` | ``0.0`` |
  51. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  52. | :ref:`Vector3<class_Vector3>` | :ref:`direction<class_ParticlesMaterial_property_direction>` | ``Vector3( 1, 0, 0 )`` |
  53. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  54. | :ref:`Vector3<class_Vector3>` | :ref:`emission_box_extents<class_ParticlesMaterial_property_emission_box_extents>` | |
  55. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  56. | :ref:`Texture<class_Texture>` | :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>` | |
  57. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  58. | :ref:`Texture<class_Texture>` | :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>` | |
  59. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  60. | :ref:`int<class_int>` | :ref:`emission_point_count<class_ParticlesMaterial_property_emission_point_count>` | |
  61. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  62. | :ref:`Texture<class_Texture>` | :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>` | |
  63. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  64. | :ref:`Vector3<class_Vector3>` | :ref:`emission_ring_axis<class_ParticlesMaterial_property_emission_ring_axis>` | |
  65. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  66. | :ref:`float<class_float>` | :ref:`emission_ring_height<class_ParticlesMaterial_property_emission_ring_height>` | |
  67. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  68. | :ref:`float<class_float>` | :ref:`emission_ring_inner_radius<class_ParticlesMaterial_property_emission_ring_inner_radius>` | |
  69. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  70. | :ref:`float<class_float>` | :ref:`emission_ring_radius<class_ParticlesMaterial_property_emission_ring_radius>` | |
  71. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  72. | :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` | :ref:`emission_shape<class_ParticlesMaterial_property_emission_shape>` | ``0`` |
  73. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  74. | :ref:`float<class_float>` | :ref:`emission_sphere_radius<class_ParticlesMaterial_property_emission_sphere_radius>` | |
  75. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>` | ``false`` |
  77. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` | ``false`` |
  79. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` | ``false`` |
  81. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  82. | :ref:`float<class_float>` | :ref:`flatness<class_ParticlesMaterial_property_flatness>` | ``0.0`` |
  83. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  84. | :ref:`Vector3<class_Vector3>` | :ref:`gravity<class_ParticlesMaterial_property_gravity>` | ``Vector3( 0, -9.8, 0 )`` |
  85. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  86. | :ref:`float<class_float>` | :ref:`hue_variation<class_ParticlesMaterial_property_hue_variation>` | ``0.0`` |
  87. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  88. | :ref:`Texture<class_Texture>` | :ref:`hue_variation_curve<class_ParticlesMaterial_property_hue_variation_curve>` | |
  89. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  90. | :ref:`float<class_float>` | :ref:`hue_variation_random<class_ParticlesMaterial_property_hue_variation_random>` | ``0.0`` |
  91. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  92. | :ref:`float<class_float>` | :ref:`initial_velocity<class_ParticlesMaterial_property_initial_velocity>` | ``0.0`` |
  93. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  94. | :ref:`float<class_float>` | :ref:`initial_velocity_random<class_ParticlesMaterial_property_initial_velocity_random>` | ``0.0`` |
  95. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  96. | :ref:`float<class_float>` | :ref:`lifetime_randomness<class_ParticlesMaterial_property_lifetime_randomness>` | ``0.0`` |
  97. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  98. | :ref:`float<class_float>` | :ref:`linear_accel<class_ParticlesMaterial_property_linear_accel>` | ``0.0`` |
  99. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  100. | :ref:`Texture<class_Texture>` | :ref:`linear_accel_curve<class_ParticlesMaterial_property_linear_accel_curve>` | |
  101. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  102. | :ref:`float<class_float>` | :ref:`linear_accel_random<class_ParticlesMaterial_property_linear_accel_random>` | ``0.0`` |
  103. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  104. | :ref:`float<class_float>` | :ref:`orbit_velocity<class_ParticlesMaterial_property_orbit_velocity>` | |
  105. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  106. | :ref:`Texture<class_Texture>` | :ref:`orbit_velocity_curve<class_ParticlesMaterial_property_orbit_velocity_curve>` | |
  107. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  108. | :ref:`float<class_float>` | :ref:`orbit_velocity_random<class_ParticlesMaterial_property_orbit_velocity_random>` | |
  109. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  110. | :ref:`float<class_float>` | :ref:`radial_accel<class_ParticlesMaterial_property_radial_accel>` | ``0.0`` |
  111. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  112. | :ref:`Texture<class_Texture>` | :ref:`radial_accel_curve<class_ParticlesMaterial_property_radial_accel_curve>` | |
  113. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  114. | :ref:`float<class_float>` | :ref:`radial_accel_random<class_ParticlesMaterial_property_radial_accel_random>` | ``0.0`` |
  115. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  116. | :ref:`float<class_float>` | :ref:`scale<class_ParticlesMaterial_property_scale>` | ``1.0`` |
  117. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  118. | :ref:`Texture<class_Texture>` | :ref:`scale_curve<class_ParticlesMaterial_property_scale_curve>` | |
  119. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  120. | :ref:`float<class_float>` | :ref:`scale_random<class_ParticlesMaterial_property_scale_random>` | ``0.0`` |
  121. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  122. | :ref:`float<class_float>` | :ref:`spread<class_ParticlesMaterial_property_spread>` | ``45.0`` |
  123. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  124. | :ref:`float<class_float>` | :ref:`tangential_accel<class_ParticlesMaterial_property_tangential_accel>` | ``0.0`` |
  125. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  126. | :ref:`Texture<class_Texture>` | :ref:`tangential_accel_curve<class_ParticlesMaterial_property_tangential_accel_curve>` | |
  127. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  128. | :ref:`float<class_float>` | :ref:`tangential_accel_random<class_ParticlesMaterial_property_tangential_accel_random>` | ``0.0`` |
  129. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  130. | :ref:`GradientTexture<class_GradientTexture>` | :ref:`trail_color_modifier<class_ParticlesMaterial_property_trail_color_modifier>` | |
  131. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  132. | :ref:`int<class_int>` | :ref:`trail_divisor<class_ParticlesMaterial_property_trail_divisor>` | ``1`` |
  133. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  134. | :ref:`CurveTexture<class_CurveTexture>` | :ref:`trail_size_modifier<class_ParticlesMaterial_property_trail_size_modifier>` | |
  135. +------------------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+
  136. Methods
  137. -------
  138. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`bool<class_bool>` | :ref:`get_flag<class_ParticlesMaterial_method_get_flag>` **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const| |
  140. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`float<class_float>` | :ref:`get_param<class_ParticlesMaterial_method_get_param>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
  142. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`float<class_float>` | :ref:`get_param_randomness<class_ParticlesMaterial_method_get_param_randomness>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
  144. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`Texture<class_Texture>` | :ref:`get_param_texture<class_ParticlesMaterial_method_get_param_texture>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const| |
  146. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | void | :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)** |
  148. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | void | :ref:`set_param<class_ParticlesMaterial_method_set_param>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)** |
  150. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | void | :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)** |
  152. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | void | :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)** |
  154. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. Enumerations
  156. ------------
  157. .. _enum_ParticlesMaterial_Parameter:
  158. .. _class_ParticlesMaterial_constant_PARAM_INITIAL_LINEAR_VELOCITY:
  159. .. _class_ParticlesMaterial_constant_PARAM_ANGULAR_VELOCITY:
  160. .. _class_ParticlesMaterial_constant_PARAM_ORBIT_VELOCITY:
  161. .. _class_ParticlesMaterial_constant_PARAM_LINEAR_ACCEL:
  162. .. _class_ParticlesMaterial_constant_PARAM_RADIAL_ACCEL:
  163. .. _class_ParticlesMaterial_constant_PARAM_TANGENTIAL_ACCEL:
  164. .. _class_ParticlesMaterial_constant_PARAM_DAMPING:
  165. .. _class_ParticlesMaterial_constant_PARAM_ANGLE:
  166. .. _class_ParticlesMaterial_constant_PARAM_SCALE:
  167. .. _class_ParticlesMaterial_constant_PARAM_HUE_VARIATION:
  168. .. _class_ParticlesMaterial_constant_PARAM_ANIM_SPEED:
  169. .. _class_ParticlesMaterial_constant_PARAM_ANIM_OFFSET:
  170. .. _class_ParticlesMaterial_constant_PARAM_MAX:
  171. enum **Parameter**:
  172. - **PARAM_INITIAL_LINEAR_VELOCITY** = **0** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set initial velocity properties.
  173. - **PARAM_ANGULAR_VELOCITY** = **1** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angular velocity properties.
  174. - **PARAM_ORBIT_VELOCITY** = **2** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set orbital velocity properties.
  175. - **PARAM_LINEAR_ACCEL** = **3** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set linear acceleration properties.
  176. - **PARAM_RADIAL_ACCEL** = **4** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set radial acceleration properties.
  177. - **PARAM_TANGENTIAL_ACCEL** = **5** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set tangential acceleration properties.
  178. - **PARAM_DAMPING** = **6** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set damping properties.
  179. - **PARAM_ANGLE** = **7** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angle properties.
  180. - **PARAM_SCALE** = **8** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set scale properties.
  181. - **PARAM_HUE_VARIATION** = **9** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set hue variation properties.
  182. - **PARAM_ANIM_SPEED** = **10** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation speed properties.
  183. - **PARAM_ANIM_OFFSET** = **11** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation offset properties.
  184. - **PARAM_MAX** = **12** --- Represents the size of the :ref:`Parameter<enum_ParticlesMaterial_Parameter>` enum.
  185. ----
  186. .. _enum_ParticlesMaterial_Flags:
  187. .. _class_ParticlesMaterial_constant_FLAG_ALIGN_Y_TO_VELOCITY:
  188. .. _class_ParticlesMaterial_constant_FLAG_ROTATE_Y:
  189. .. _class_ParticlesMaterial_constant_FLAG_DISABLE_Z:
  190. .. _class_ParticlesMaterial_constant_FLAG_MAX:
  191. enum **Flags**:
  192. - **FLAG_ALIGN_Y_TO_VELOCITY** = **0** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>`.
  193. - **FLAG_ROTATE_Y** = **1** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>`.
  194. - **FLAG_DISABLE_Z** = **2** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>`.
  195. - **FLAG_MAX** = **3** --- Represents the size of the :ref:`Flags<enum_ParticlesMaterial_Flags>` enum.
  196. ----
  197. .. _enum_ParticlesMaterial_EmissionShape:
  198. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINT:
  199. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE:
  200. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX:
  201. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS:
  202. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS:
  203. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_RING:
  204. .. _class_ParticlesMaterial_constant_EMISSION_SHAPE_MAX:
  205. enum **EmissionShape**:
  206. - **EMISSION_SHAPE_POINT** = **0** --- All particles will be emitted from a single point.
  207. - **EMISSION_SHAPE_SPHERE** = **1** --- Particles will be emitted in the volume of a sphere.
  208. - **EMISSION_SHAPE_BOX** = **2** --- Particles will be emitted in the volume of a box.
  209. - **EMISSION_SHAPE_POINTS** = **3** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
  210. - **EMISSION_SHAPE_DIRECTED_POINTS** = **4** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle velocity and rotation will be set based on :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
  211. - **EMISSION_SHAPE_RING** = **5** --- Particles will be emitted in a ring or cylinder.
  212. - **EMISSION_SHAPE_MAX** = **6** --- Represents the size of the :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` enum.
  213. Property Descriptions
  214. ---------------------
  215. .. _class_ParticlesMaterial_property_angle:
  216. - :ref:`float<class_float>` **angle**
  217. +-----------+------------------+
  218. | *Default* | ``0.0`` |
  219. +-----------+------------------+
  220. | *Setter* | set_param(value) |
  221. +-----------+------------------+
  222. | *Getter* | get_param() |
  223. +-----------+------------------+
  224. Initial rotation applied to each particle, in degrees.
  225. **Note:** Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`SpatialMaterial<class_SpatialMaterial>` being used to draw the particle is using :ref:`SpatialMaterial.BILLBOARD_PARTICLES<class_SpatialMaterial_constant_BILLBOARD_PARTICLES>`.
  226. ----
  227. .. _class_ParticlesMaterial_property_angle_curve:
  228. - :ref:`Texture<class_Texture>` **angle_curve**
  229. +----------+--------------------------+
  230. | *Setter* | set_param_texture(value) |
  231. +----------+--------------------------+
  232. | *Getter* | get_param_texture() |
  233. +----------+--------------------------+
  234. Each particle's rotation will be animated along this :ref:`CurveTexture<class_CurveTexture>`.
  235. ----
  236. .. _class_ParticlesMaterial_property_angle_random:
  237. - :ref:`float<class_float>` **angle_random**
  238. +-----------+-----------------------------+
  239. | *Default* | ``0.0`` |
  240. +-----------+-----------------------------+
  241. | *Setter* | set_param_randomness(value) |
  242. +-----------+-----------------------------+
  243. | *Getter* | get_param_randomness() |
  244. +-----------+-----------------------------+
  245. Rotation randomness ratio.
  246. ----
  247. .. _class_ParticlesMaterial_property_angular_velocity:
  248. - :ref:`float<class_float>` **angular_velocity**
  249. +-----------+------------------+
  250. | *Default* | ``0.0`` |
  251. +-----------+------------------+
  252. | *Setter* | set_param(value) |
  253. +-----------+------------------+
  254. | *Getter* | get_param() |
  255. +-----------+------------------+
  256. Initial angular velocity applied to each particle in *degrees* per second. Sets the speed of rotation of the particle.
  257. **Note:** Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`SpatialMaterial<class_SpatialMaterial>` being used to draw the particle is using :ref:`SpatialMaterial.BILLBOARD_PARTICLES<class_SpatialMaterial_constant_BILLBOARD_PARTICLES>`.
  258. ----
  259. .. _class_ParticlesMaterial_property_angular_velocity_curve:
  260. - :ref:`Texture<class_Texture>` **angular_velocity_curve**
  261. +----------+--------------------------+
  262. | *Setter* | set_param_texture(value) |
  263. +----------+--------------------------+
  264. | *Getter* | get_param_texture() |
  265. +----------+--------------------------+
  266. Each particle's angular velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  267. ----
  268. .. _class_ParticlesMaterial_property_angular_velocity_random:
  269. - :ref:`float<class_float>` **angular_velocity_random**
  270. +-----------+-----------------------------+
  271. | *Default* | ``0.0`` |
  272. +-----------+-----------------------------+
  273. | *Setter* | set_param_randomness(value) |
  274. +-----------+-----------------------------+
  275. | *Getter* | get_param_randomness() |
  276. +-----------+-----------------------------+
  277. Angular velocity randomness ratio.
  278. ----
  279. .. _class_ParticlesMaterial_property_anim_offset:
  280. - :ref:`float<class_float>` **anim_offset**
  281. +-----------+------------------+
  282. | *Default* | ``0.0`` |
  283. +-----------+------------------+
  284. | *Setter* | set_param(value) |
  285. +-----------+------------------+
  286. | *Getter* | get_param() |
  287. +-----------+------------------+
  288. Particle animation offset.
  289. ----
  290. .. _class_ParticlesMaterial_property_anim_offset_curve:
  291. - :ref:`Texture<class_Texture>` **anim_offset_curve**
  292. +----------+--------------------------+
  293. | *Setter* | set_param_texture(value) |
  294. +----------+--------------------------+
  295. | *Getter* | get_param_texture() |
  296. +----------+--------------------------+
  297. Each particle's animation offset will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  298. ----
  299. .. _class_ParticlesMaterial_property_anim_offset_random:
  300. - :ref:`float<class_float>` **anim_offset_random**
  301. +-----------+-----------------------------+
  302. | *Default* | ``0.0`` |
  303. +-----------+-----------------------------+
  304. | *Setter* | set_param_randomness(value) |
  305. +-----------+-----------------------------+
  306. | *Getter* | get_param_randomness() |
  307. +-----------+-----------------------------+
  308. Animation offset randomness ratio.
  309. ----
  310. .. _class_ParticlesMaterial_property_anim_speed:
  311. - :ref:`float<class_float>` **anim_speed**
  312. +-----------+------------------+
  313. | *Default* | ``0.0`` |
  314. +-----------+------------------+
  315. | *Setter* | set_param(value) |
  316. +-----------+------------------+
  317. | *Getter* | get_param() |
  318. +-----------+------------------+
  319. Particle animation speed.
  320. ----
  321. .. _class_ParticlesMaterial_property_anim_speed_curve:
  322. - :ref:`Texture<class_Texture>` **anim_speed_curve**
  323. +----------+--------------------------+
  324. | *Setter* | set_param_texture(value) |
  325. +----------+--------------------------+
  326. | *Getter* | get_param_texture() |
  327. +----------+--------------------------+
  328. Each particle's animation speed will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  329. ----
  330. .. _class_ParticlesMaterial_property_anim_speed_random:
  331. - :ref:`float<class_float>` **anim_speed_random**
  332. +-----------+-----------------------------+
  333. | *Default* | ``0.0`` |
  334. +-----------+-----------------------------+
  335. | *Setter* | set_param_randomness(value) |
  336. +-----------+-----------------------------+
  337. | *Getter* | get_param_randomness() |
  338. +-----------+-----------------------------+
  339. Animation speed randomness ratio.
  340. ----
  341. .. _class_ParticlesMaterial_property_color:
  342. - :ref:`Color<class_Color>` **color**
  343. +-----------+-------------------------+
  344. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  345. +-----------+-------------------------+
  346. | *Setter* | set_color(value) |
  347. +-----------+-------------------------+
  348. | *Getter* | get_color() |
  349. +-----------+-------------------------+
  350. Each particle's initial color. If the :ref:`Particles2D<class_Particles2D>`'s ``texture`` is defined, it will be multiplied by this color. To have particle display color in a :ref:`SpatialMaterial<class_SpatialMaterial>` make sure to set :ref:`SpatialMaterial.vertex_color_use_as_albedo<class_SpatialMaterial_property_vertex_color_use_as_albedo>` to ``true``.
  351. ----
  352. .. _class_ParticlesMaterial_property_color_ramp:
  353. - :ref:`Texture<class_Texture>` **color_ramp**
  354. +----------+-----------------------+
  355. | *Setter* | set_color_ramp(value) |
  356. +----------+-----------------------+
  357. | *Getter* | get_color_ramp() |
  358. +----------+-----------------------+
  359. Each particle's color will vary along this :ref:`GradientTexture<class_GradientTexture>` over its lifetime (multiplied with :ref:`color<class_ParticlesMaterial_property_color>`).
  360. ----
  361. .. _class_ParticlesMaterial_property_damping:
  362. - :ref:`float<class_float>` **damping**
  363. +-----------+------------------+
  364. | *Default* | ``0.0`` |
  365. +-----------+------------------+
  366. | *Setter* | set_param(value) |
  367. +-----------+------------------+
  368. | *Getter* | get_param() |
  369. +-----------+------------------+
  370. The rate at which particles lose velocity.
  371. ----
  372. .. _class_ParticlesMaterial_property_damping_curve:
  373. - :ref:`Texture<class_Texture>` **damping_curve**
  374. +----------+--------------------------+
  375. | *Setter* | set_param_texture(value) |
  376. +----------+--------------------------+
  377. | *Getter* | get_param_texture() |
  378. +----------+--------------------------+
  379. Damping will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  380. ----
  381. .. _class_ParticlesMaterial_property_damping_random:
  382. - :ref:`float<class_float>` **damping_random**
  383. +-----------+-----------------------------+
  384. | *Default* | ``0.0`` |
  385. +-----------+-----------------------------+
  386. | *Setter* | set_param_randomness(value) |
  387. +-----------+-----------------------------+
  388. | *Getter* | get_param_randomness() |
  389. +-----------+-----------------------------+
  390. Damping randomness ratio.
  391. ----
  392. .. _class_ParticlesMaterial_property_direction:
  393. - :ref:`Vector3<class_Vector3>` **direction**
  394. +-----------+------------------------+
  395. | *Default* | ``Vector3( 1, 0, 0 )`` |
  396. +-----------+------------------------+
  397. | *Setter* | set_direction(value) |
  398. +-----------+------------------------+
  399. | *Getter* | get_direction() |
  400. +-----------+------------------------+
  401. Unit vector specifying the particles' emission direction.
  402. ----
  403. .. _class_ParticlesMaterial_property_emission_box_extents:
  404. - :ref:`Vector3<class_Vector3>` **emission_box_extents**
  405. +----------+---------------------------------+
  406. | *Setter* | set_emission_box_extents(value) |
  407. +----------+---------------------------------+
  408. | *Getter* | get_emission_box_extents() |
  409. +----------+---------------------------------+
  410. The box's extents if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_BOX<class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX>`.
  411. ----
  412. .. _class_ParticlesMaterial_property_emission_color_texture:
  413. - :ref:`Texture<class_Texture>` **emission_color_texture**
  414. +----------+-----------------------------------+
  415. | *Setter* | set_emission_color_texture(value) |
  416. +----------+-----------------------------------+
  417. | *Getter* | get_emission_color_texture() |
  418. +----------+-----------------------------------+
  419. Particle color will be modulated by color determined by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`.
  420. ----
  421. .. _class_ParticlesMaterial_property_emission_normal_texture:
  422. - :ref:`Texture<class_Texture>` **emission_normal_texture**
  423. +----------+------------------------------------+
  424. | *Setter* | set_emission_normal_texture(value) |
  425. +----------+------------------------------------+
  426. | *Getter* | get_emission_normal_texture() |
  427. +----------+------------------------------------+
  428. Particle velocity and rotation will be set by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Used only in :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
  429. ----
  430. .. _class_ParticlesMaterial_property_emission_point_count:
  431. - :ref:`int<class_int>` **emission_point_count**
  432. +----------+---------------------------------+
  433. | *Setter* | set_emission_point_count(value) |
  434. +----------+---------------------------------+
  435. | *Getter* | get_emission_point_count() |
  436. +----------+---------------------------------+
  437. The number of emission points if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` or :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`.
  438. ----
  439. .. _class_ParticlesMaterial_property_emission_point_texture:
  440. - :ref:`Texture<class_Texture>` **emission_point_texture**
  441. +----------+-----------------------------------+
  442. | *Setter* | set_emission_point_texture(value) |
  443. +----------+-----------------------------------+
  444. | *Getter* | get_emission_point_texture() |
  445. +----------+-----------------------------------+
  446. Particles will be emitted at positions determined by sampling this texture at a random position. Used with :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` and :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
  447. ----
  448. .. _class_ParticlesMaterial_property_emission_ring_axis:
  449. - :ref:`Vector3<class_Vector3>` **emission_ring_axis**
  450. +----------+-------------------------------+
  451. | *Setter* | set_emission_ring_axis(value) |
  452. +----------+-------------------------------+
  453. | *Getter* | get_emission_ring_axis() |
  454. +----------+-------------------------------+
  455. The axis of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
  456. ----
  457. .. _class_ParticlesMaterial_property_emission_ring_height:
  458. - :ref:`float<class_float>` **emission_ring_height**
  459. +----------+---------------------------------+
  460. | *Setter* | set_emission_ring_height(value) |
  461. +----------+---------------------------------+
  462. | *Getter* | get_emission_ring_height() |
  463. +----------+---------------------------------+
  464. The height of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
  465. ----
  466. .. _class_ParticlesMaterial_property_emission_ring_inner_radius:
  467. - :ref:`float<class_float>` **emission_ring_inner_radius**
  468. +----------+---------------------------------------+
  469. | *Setter* | set_emission_ring_inner_radius(value) |
  470. +----------+---------------------------------------+
  471. | *Getter* | get_emission_ring_inner_radius() |
  472. +----------+---------------------------------------+
  473. The inner radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
  474. ----
  475. .. _class_ParticlesMaterial_property_emission_ring_radius:
  476. - :ref:`float<class_float>` **emission_ring_radius**
  477. +----------+---------------------------------+
  478. | *Setter* | set_emission_ring_radius(value) |
  479. +----------+---------------------------------+
  480. | *Getter* | get_emission_ring_radius() |
  481. +----------+---------------------------------+
  482. The radius of the ring when using the emitter :ref:`EMISSION_SHAPE_RING<class_ParticlesMaterial_constant_EMISSION_SHAPE_RING>`.
  483. ----
  484. .. _class_ParticlesMaterial_property_emission_shape:
  485. - :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **emission_shape**
  486. +-----------+---------------------------+
  487. | *Default* | ``0`` |
  488. +-----------+---------------------------+
  489. | *Setter* | set_emission_shape(value) |
  490. +-----------+---------------------------+
  491. | *Getter* | get_emission_shape() |
  492. +-----------+---------------------------+
  493. Particles will be emitted inside this region. Use :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` constants for values.
  494. ----
  495. .. _class_ParticlesMaterial_property_emission_sphere_radius:
  496. - :ref:`float<class_float>` **emission_sphere_radius**
  497. +----------+-----------------------------------+
  498. | *Setter* | set_emission_sphere_radius(value) |
  499. +----------+-----------------------------------+
  500. | *Getter* | get_emission_sphere_radius() |
  501. +----------+-----------------------------------+
  502. The sphere's radius if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_SPHERE<class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE>`.
  503. ----
  504. .. _class_ParticlesMaterial_property_flag_align_y:
  505. - :ref:`bool<class_bool>` **flag_align_y**
  506. +-----------+-----------------+
  507. | *Default* | ``false`` |
  508. +-----------+-----------------+
  509. | *Setter* | set_flag(value) |
  510. +-----------+-----------------+
  511. | *Getter* | get_flag() |
  512. +-----------+-----------------+
  513. Align Y axis of particle with the direction of its velocity.
  514. ----
  515. .. _class_ParticlesMaterial_property_flag_disable_z:
  516. - :ref:`bool<class_bool>` **flag_disable_z**
  517. +-----------+-----------------+
  518. | *Default* | ``false`` |
  519. +-----------+-----------------+
  520. | *Setter* | set_flag(value) |
  521. +-----------+-----------------+
  522. | *Getter* | get_flag() |
  523. +-----------+-----------------+
  524. If ``true``, particles will not move on the z axis.
  525. ----
  526. .. _class_ParticlesMaterial_property_flag_rotate_y:
  527. - :ref:`bool<class_bool>` **flag_rotate_y**
  528. +-----------+-----------------+
  529. | *Default* | ``false`` |
  530. +-----------+-----------------+
  531. | *Setter* | set_flag(value) |
  532. +-----------+-----------------+
  533. | *Getter* | get_flag() |
  534. +-----------+-----------------+
  535. If ``true``, particles rotate around Y axis by :ref:`angle<class_ParticlesMaterial_property_angle>`.
  536. ----
  537. .. _class_ParticlesMaterial_property_flatness:
  538. - :ref:`float<class_float>` **flatness**
  539. +-----------+---------------------+
  540. | *Default* | ``0.0`` |
  541. +-----------+---------------------+
  542. | *Setter* | set_flatness(value) |
  543. +-----------+---------------------+
  544. | *Getter* | get_flatness() |
  545. +-----------+---------------------+
  546. Amount of :ref:`spread<class_ParticlesMaterial_property_spread>` along the Y axis.
  547. ----
  548. .. _class_ParticlesMaterial_property_gravity:
  549. - :ref:`Vector3<class_Vector3>` **gravity**
  550. +-----------+---------------------------+
  551. | *Default* | ``Vector3( 0, -9.8, 0 )`` |
  552. +-----------+---------------------------+
  553. | *Setter* | set_gravity(value) |
  554. +-----------+---------------------------+
  555. | *Getter* | get_gravity() |
  556. +-----------+---------------------------+
  557. Gravity applied to every particle.
  558. ----
  559. .. _class_ParticlesMaterial_property_hue_variation:
  560. - :ref:`float<class_float>` **hue_variation**
  561. +-----------+------------------+
  562. | *Default* | ``0.0`` |
  563. +-----------+------------------+
  564. | *Setter* | set_param(value) |
  565. +-----------+------------------+
  566. | *Getter* | get_param() |
  567. +-----------+------------------+
  568. Initial hue variation applied to each particle.
  569. ----
  570. .. _class_ParticlesMaterial_property_hue_variation_curve:
  571. - :ref:`Texture<class_Texture>` **hue_variation_curve**
  572. +----------+--------------------------+
  573. | *Setter* | set_param_texture(value) |
  574. +----------+--------------------------+
  575. | *Getter* | get_param_texture() |
  576. +----------+--------------------------+
  577. Each particle's hue will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  578. ----
  579. .. _class_ParticlesMaterial_property_hue_variation_random:
  580. - :ref:`float<class_float>` **hue_variation_random**
  581. +-----------+-----------------------------+
  582. | *Default* | ``0.0`` |
  583. +-----------+-----------------------------+
  584. | *Setter* | set_param_randomness(value) |
  585. +-----------+-----------------------------+
  586. | *Getter* | get_param_randomness() |
  587. +-----------+-----------------------------+
  588. Hue variation randomness ratio.
  589. ----
  590. .. _class_ParticlesMaterial_property_initial_velocity:
  591. - :ref:`float<class_float>` **initial_velocity**
  592. +-----------+------------------+
  593. | *Default* | ``0.0`` |
  594. +-----------+------------------+
  595. | *Setter* | set_param(value) |
  596. +-----------+------------------+
  597. | *Getter* | get_param() |
  598. +-----------+------------------+
  599. Initial velocity magnitude for each particle. Direction comes from :ref:`spread<class_ParticlesMaterial_property_spread>` and the node's orientation.
  600. ----
  601. .. _class_ParticlesMaterial_property_initial_velocity_random:
  602. - :ref:`float<class_float>` **initial_velocity_random**
  603. +-----------+-----------------------------+
  604. | *Default* | ``0.0`` |
  605. +-----------+-----------------------------+
  606. | *Setter* | set_param_randomness(value) |
  607. +-----------+-----------------------------+
  608. | *Getter* | get_param_randomness() |
  609. +-----------+-----------------------------+
  610. Initial velocity randomness ratio.
  611. ----
  612. .. _class_ParticlesMaterial_property_lifetime_randomness:
  613. - :ref:`float<class_float>` **lifetime_randomness**
  614. +-----------+--------------------------------+
  615. | *Default* | ``0.0`` |
  616. +-----------+--------------------------------+
  617. | *Setter* | set_lifetime_randomness(value) |
  618. +-----------+--------------------------------+
  619. | *Getter* | get_lifetime_randomness() |
  620. +-----------+--------------------------------+
  621. Particle lifetime randomness ratio.
  622. ----
  623. .. _class_ParticlesMaterial_property_linear_accel:
  624. - :ref:`float<class_float>` **linear_accel**
  625. +-----------+------------------+
  626. | *Default* | ``0.0`` |
  627. +-----------+------------------+
  628. | *Setter* | set_param(value) |
  629. +-----------+------------------+
  630. | *Getter* | get_param() |
  631. +-----------+------------------+
  632. Linear acceleration applied to each particle in the direction of motion.
  633. ----
  634. .. _class_ParticlesMaterial_property_linear_accel_curve:
  635. - :ref:`Texture<class_Texture>` **linear_accel_curve**
  636. +----------+--------------------------+
  637. | *Setter* | set_param_texture(value) |
  638. +----------+--------------------------+
  639. | *Getter* | get_param_texture() |
  640. +----------+--------------------------+
  641. Each particle's linear acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  642. ----
  643. .. _class_ParticlesMaterial_property_linear_accel_random:
  644. - :ref:`float<class_float>` **linear_accel_random**
  645. +-----------+-----------------------------+
  646. | *Default* | ``0.0`` |
  647. +-----------+-----------------------------+
  648. | *Setter* | set_param_randomness(value) |
  649. +-----------+-----------------------------+
  650. | *Getter* | get_param_randomness() |
  651. +-----------+-----------------------------+
  652. Linear acceleration randomness ratio.
  653. ----
  654. .. _class_ParticlesMaterial_property_orbit_velocity:
  655. - :ref:`float<class_float>` **orbit_velocity**
  656. +----------+------------------+
  657. | *Setter* | set_param(value) |
  658. +----------+------------------+
  659. | *Getter* | get_param() |
  660. +----------+------------------+
  661. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
  662. **Note:** Only available when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` is ``true``.
  663. ----
  664. .. _class_ParticlesMaterial_property_orbit_velocity_curve:
  665. - :ref:`Texture<class_Texture>` **orbit_velocity_curve**
  666. +----------+--------------------------+
  667. | *Setter* | set_param_texture(value) |
  668. +----------+--------------------------+
  669. | *Getter* | get_param_texture() |
  670. +----------+--------------------------+
  671. Each particle's orbital velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  672. ----
  673. .. _class_ParticlesMaterial_property_orbit_velocity_random:
  674. - :ref:`float<class_float>` **orbit_velocity_random**
  675. +----------+-----------------------------+
  676. | *Setter* | set_param_randomness(value) |
  677. +----------+-----------------------------+
  678. | *Getter* | get_param_randomness() |
  679. +----------+-----------------------------+
  680. Orbital velocity randomness ratio.
  681. ----
  682. .. _class_ParticlesMaterial_property_radial_accel:
  683. - :ref:`float<class_float>` **radial_accel**
  684. +-----------+------------------+
  685. | *Default* | ``0.0`` |
  686. +-----------+------------------+
  687. | *Setter* | set_param(value) |
  688. +-----------+------------------+
  689. | *Getter* | get_param() |
  690. +-----------+------------------+
  691. Radial acceleration applied to each particle. Makes particle accelerate away from origin.
  692. ----
  693. .. _class_ParticlesMaterial_property_radial_accel_curve:
  694. - :ref:`Texture<class_Texture>` **radial_accel_curve**
  695. +----------+--------------------------+
  696. | *Setter* | set_param_texture(value) |
  697. +----------+--------------------------+
  698. | *Getter* | get_param_texture() |
  699. +----------+--------------------------+
  700. Each particle's radial acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  701. ----
  702. .. _class_ParticlesMaterial_property_radial_accel_random:
  703. - :ref:`float<class_float>` **radial_accel_random**
  704. +-----------+-----------------------------+
  705. | *Default* | ``0.0`` |
  706. +-----------+-----------------------------+
  707. | *Setter* | set_param_randomness(value) |
  708. +-----------+-----------------------------+
  709. | *Getter* | get_param_randomness() |
  710. +-----------+-----------------------------+
  711. Radial acceleration randomness ratio.
  712. ----
  713. .. _class_ParticlesMaterial_property_scale:
  714. - :ref:`float<class_float>` **scale**
  715. +-----------+------------------+
  716. | *Default* | ``1.0`` |
  717. +-----------+------------------+
  718. | *Setter* | set_param(value) |
  719. +-----------+------------------+
  720. | *Getter* | get_param() |
  721. +-----------+------------------+
  722. Initial scale applied to each particle.
  723. ----
  724. .. _class_ParticlesMaterial_property_scale_curve:
  725. - :ref:`Texture<class_Texture>` **scale_curve**
  726. +----------+--------------------------+
  727. | *Setter* | set_param_texture(value) |
  728. +----------+--------------------------+
  729. | *Getter* | get_param_texture() |
  730. +----------+--------------------------+
  731. Each particle's scale will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  732. ----
  733. .. _class_ParticlesMaterial_property_scale_random:
  734. - :ref:`float<class_float>` **scale_random**
  735. +-----------+-----------------------------+
  736. | *Default* | ``0.0`` |
  737. +-----------+-----------------------------+
  738. | *Setter* | set_param_randomness(value) |
  739. +-----------+-----------------------------+
  740. | *Getter* | get_param_randomness() |
  741. +-----------+-----------------------------+
  742. Scale randomness ratio.
  743. ----
  744. .. _class_ParticlesMaterial_property_spread:
  745. - :ref:`float<class_float>` **spread**
  746. +-----------+-------------------+
  747. | *Default* | ``45.0`` |
  748. +-----------+-------------------+
  749. | *Setter* | set_spread(value) |
  750. +-----------+-------------------+
  751. | *Getter* | get_spread() |
  752. +-----------+-------------------+
  753. Each particle's initial direction range from ``+spread`` to ``-spread`` degrees.
  754. ----
  755. .. _class_ParticlesMaterial_property_tangential_accel:
  756. - :ref:`float<class_float>` **tangential_accel**
  757. +-----------+------------------+
  758. | *Default* | ``0.0`` |
  759. +-----------+------------------+
  760. | *Setter* | set_param(value) |
  761. +-----------+------------------+
  762. | *Getter* | get_param() |
  763. +-----------+------------------+
  764. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
  765. ----
  766. .. _class_ParticlesMaterial_property_tangential_accel_curve:
  767. - :ref:`Texture<class_Texture>` **tangential_accel_curve**
  768. +----------+--------------------------+
  769. | *Setter* | set_param_texture(value) |
  770. +----------+--------------------------+
  771. | *Getter* | get_param_texture() |
  772. +----------+--------------------------+
  773. Each particle's tangential acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  774. ----
  775. .. _class_ParticlesMaterial_property_tangential_accel_random:
  776. - :ref:`float<class_float>` **tangential_accel_random**
  777. +-----------+-----------------------------+
  778. | *Default* | ``0.0`` |
  779. +-----------+-----------------------------+
  780. | *Setter* | set_param_randomness(value) |
  781. +-----------+-----------------------------+
  782. | *Getter* | get_param_randomness() |
  783. +-----------+-----------------------------+
  784. Tangential acceleration randomness ratio.
  785. ----
  786. .. _class_ParticlesMaterial_property_trail_color_modifier:
  787. - :ref:`GradientTexture<class_GradientTexture>` **trail_color_modifier**
  788. +----------+---------------------------------+
  789. | *Setter* | set_trail_color_modifier(value) |
  790. +----------+---------------------------------+
  791. | *Getter* | get_trail_color_modifier() |
  792. +----------+---------------------------------+
  793. Trail particles' color will vary along this :ref:`GradientTexture<class_GradientTexture>`.
  794. ----
  795. .. _class_ParticlesMaterial_property_trail_divisor:
  796. - :ref:`int<class_int>` **trail_divisor**
  797. +-----------+--------------------------+
  798. | *Default* | ``1`` |
  799. +-----------+--------------------------+
  800. | *Setter* | set_trail_divisor(value) |
  801. +-----------+--------------------------+
  802. | *Getter* | get_trail_divisor() |
  803. +-----------+--------------------------+
  804. Emitter will emit ``amount`` divided by ``trail_divisor`` particles. The remaining particles will be used as trail(s).
  805. ----
  806. .. _class_ParticlesMaterial_property_trail_size_modifier:
  807. - :ref:`CurveTexture<class_CurveTexture>` **trail_size_modifier**
  808. +----------+--------------------------------+
  809. | *Setter* | set_trail_size_modifier(value) |
  810. +----------+--------------------------------+
  811. | *Getter* | get_trail_size_modifier() |
  812. +----------+--------------------------------+
  813. Trail particles' size will vary along this :ref:`CurveTexture<class_CurveTexture>`.
  814. Method Descriptions
  815. -------------------
  816. .. _class_ParticlesMaterial_method_get_flag:
  817. - :ref:`bool<class_bool>` **get_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag **)** |const|
  818. Returns ``true`` if the specified flag is enabled.
  819. ----
  820. .. _class_ParticlesMaterial_method_get_param:
  821. - :ref:`float<class_float>` **get_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
  822. Returns the value of the specified parameter.
  823. ----
  824. .. _class_ParticlesMaterial_method_get_param_randomness:
  825. - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
  826. Returns the randomness ratio associated with the specified parameter.
  827. ----
  828. .. _class_ParticlesMaterial_method_get_param_texture:
  829. - :ref:`Texture<class_Texture>` **get_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param **)** |const|
  830. Returns the :ref:`Texture<class_Texture>` used by the specified parameter.
  831. ----
  832. .. _class_ParticlesMaterial_method_set_flag:
  833. - void **set_flag** **(** :ref:`Flags<enum_ParticlesMaterial_Flags>` flag, :ref:`bool<class_bool>` enable **)**
  834. If ``true``, enables the specified flag. See :ref:`Flags<enum_ParticlesMaterial_Flags>` for options.
  835. ----
  836. .. _class_ParticlesMaterial_method_set_param:
  837. - void **set_param** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` value **)**
  838. Sets the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
  839. ----
  840. .. _class_ParticlesMaterial_method_set_param_randomness:
  841. - void **set_param_randomness** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`float<class_float>` randomness **)**
  842. Sets the randomness ratio for the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
  843. ----
  844. .. _class_ParticlesMaterial_method_set_param_texture:
  845. - void **set_param_texture** **(** :ref:`Parameter<enum_ParticlesMaterial_Parameter>` param, :ref:`Texture<class_Texture>` texture **)**
  846. Sets the :ref:`Texture<class_Texture>` for the specified :ref:`Parameter<enum_ParticlesMaterial_Parameter>`.
  847. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  848. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  849. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`