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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ParallaxLayer:
- ParallaxLayer
- =============
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.
- Description
- -----------
- A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.
- This node's children will be affected by its scroll offset.
- **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored.
- Properties
- ----------
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>` | ``Vector2( 1, 1 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- Property Descriptions
- ---------------------
- .. _class_ParallaxLayer_property_motion_mirroring:
- - :ref:`Vector2<class_Vector2>` **motion_mirroring**
- +-----------+----------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+----------------------+
- | *Setter* | set_mirroring(value) |
- +-----------+----------------------+
- | *Getter* | get_mirroring() |
- +-----------+----------------------+
- The ParallaxLayer's :ref:`Texture<class_Texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0``, the :ref:`Texture<class_Texture>` will not be mirrored.
- ----
- .. _class_ParallaxLayer_property_motion_offset:
- - :ref:`Vector2<class_Vector2>` **motion_offset**
- +-----------+--------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+--------------------------+
- | *Setter* | set_motion_offset(value) |
- +-----------+--------------------------+
- | *Getter* | get_motion_offset() |
- +-----------+--------------------------+
- The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
- ----
- .. _class_ParallaxLayer_property_motion_scale:
- - :ref:`Vector2<class_Vector2>` **motion_scale**
- +-----------+-------------------------+
- | *Default* | ``Vector2( 1, 1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_motion_scale(value) |
- +-----------+-------------------------+
- | *Getter* | get_motion_scale() |
- +-----------+-------------------------+
- Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|