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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Panel.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Panel:
- Panel
- =====
- **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Provides an opaque background for :ref:`Control<class_Control>` children.
- Description
- -----------
- Panel is a :ref:`Control<class_Control>` that displays an opaque background. It's commonly used as a parent and container for other types of :ref:`Control<class_Control>` nodes.
- Tutorials
- ---------
- - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
- - `2D Finite State Machine Demo <https://godotengine.org/asset-library/asset/516>`__
- - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
- Theme Properties
- ----------------
- +---------------------------------+---------------------------------------------+
- | :ref:`StyleBox<class_StyleBox>` | :ref:`panel<class_Panel_theme_style_panel>` |
- +---------------------------------+---------------------------------------------+
- Theme Property Descriptions
- ---------------------------
- .. _class_Panel_theme_style_panel:
- - :ref:`StyleBox<class_StyleBox>` **panel**
- The style of this ``Panel``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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