class_packedscene.rst 7.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PackedScene:
  6. PackedScene
  7. ===========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`PackedSceneGLTF<class_PackedSceneGLTF>`
  10. An abstraction of a serialized scene.
  11. Description
  12. -----------
  13. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  14. Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`).
  15. **Note:** The node doesn't need to own itself.
  16. **Example of loading a saved scene:**
  17. ::
  18. # Use `load()` instead of `preload()` if the path isn't known at compile-time.
  19. var scene = preload("res://scene.tscn").instance()
  20. # Add the node as a child of the node the script is attached to.
  21. add_child(scene)
  22. **Example of saving a node with different owners:** The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
  23. ::
  24. # Create the objects.
  25. var node = Node2D.new()
  26. var rigid = RigidBody2D.new()
  27. var collision = CollisionShape2D.new()
  28. # Create the object hierarchy.
  29. rigid.add_child(collision)
  30. node.add_child(rigid)
  31. # Change owner of `rigid`, but not of `collision`.
  32. rigid.owner = node
  33. var scene = PackedScene.new()
  34. # Only `node` and `rigid` are now packed.
  35. var result = scene.pack(node)
  36. if result == OK:
  37. var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
  38. if error != OK:
  39. push_error("An error occurred while saving the scene to disk.")
  40. Tutorials
  41. ---------
  42. - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
  43. Properties
  44. ----------
  45. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
  47. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. Methods
  49. -------
  50. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** |const| |
  52. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
  54. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const| |
  56. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
  58. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  59. Enumerations
  60. ------------
  61. .. _enum_PackedScene_GenEditState:
  62. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  63. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  64. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  65. enum **GenEditState**:
  66. - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
  67. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene.
  68. **Note:** Only available in editor builds.
  69. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
  70. **Note:** Only available in editor builds.
  71. Property Descriptions
  72. ---------------------
  73. .. _class_PackedScene_property__bundled:
  74. - :ref:`Dictionary<class_Dictionary>` **_bundled**
  75. +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | *Default* | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
  77. +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. A dictionary representation of the scene contents.
  79. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  80. Method Descriptions
  81. -------------------
  82. .. _class_PackedScene_method_can_instance:
  83. - :ref:`bool<class_bool>` **can_instance** **(** **)** |const|
  84. Returns ``true`` if the scene file has nodes.
  85. ----
  86. .. _class_PackedScene_method_get_state:
  87. - :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
  88. Returns the ``SceneState`` representing the scene file contents.
  89. ----
  90. .. _class_PackedScene_method_instance:
  91. - :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const|
  92. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED<class_Node_constant_NOTIFICATION_INSTANCED>` notification on the root node.
  93. ----
  94. .. _class_PackedScene_method_pack:
  95. - :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
  96. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
  97. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  98. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  99. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`