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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PackedScene:
- PackedScene
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`PackedSceneGLTF<class_PackedSceneGLTF>`
- An abstraction of a serialized scene.
- Description
- -----------
- A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`).
- **Note:** The node doesn't need to own itself.
- **Example of loading a saved scene:**
- ::
- # Use `load()` instead of `preload()` if the path isn't known at compile-time.
- var scene = preload("res://scene.tscn").instance()
- # Add the node as a child of the node the script is attached to.
- add_child(scene)
- **Example of saving a node with different owners:** The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
- ::
- # Create the objects.
- var node = Node2D.new()
- var rigid = RigidBody2D.new()
- var collision = CollisionShape2D.new()
-
- # Create the object hierarchy.
- rigid.add_child(collision)
- node.add_child(rigid)
-
- # Change owner of `rigid`, but not of `collision`.
- rigid.owner = node
-
- var scene = PackedScene.new()
- # Only `node` and `rigid` are now packed.
- var result = scene.pack(node)
- if result == OK:
- var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
- if error != OK:
- push_error("An error occurred while saving the scene to disk.")
- Tutorials
- ---------
- - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
- Properties
- ----------
- +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
- +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Methods
- -------
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_PackedScene_GenEditState:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
- enum **GenEditState**:
- - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
- - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene.
- **Note:** Only available in editor builds.
- - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
- **Note:** Only available in editor builds.
- Property Descriptions
- ---------------------
- .. _class_PackedScene_property__bundled:
- - :ref:`Dictionary<class_Dictionary>` **_bundled**
- +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | *Default* | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
- +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- A dictionary representation of the scene contents.
- Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
- Method Descriptions
- -------------------
- .. _class_PackedScene_method_can_instance:
- - :ref:`bool<class_bool>` **can_instance** **(** **)** |const|
- Returns ``true`` if the scene file has nodes.
- ----
- .. _class_PackedScene_method_get_state:
- - :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
- Returns the ``SceneState`` representing the scene file contents.
- ----
- .. _class_PackedScene_method_instance:
- - :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const|
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED<class_Node_constant_NOTIFICATION_INSTANCED>` notification on the root node.
- ----
- .. _class_PackedScene_method_pack:
- - :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
- Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|