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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the OpenSimplexNoise.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_OpenSimplexNoise:
- OpenSimplexNoise
- ================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Noise generator based on Open Simplex.
- Description
- -----------
- This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
- ::
- var noise = OpenSimplexNoise.new()
-
- # Configure
- noise.seed = randi()
- noise.octaves = 4
- noise.period = 20.0
- noise.persistence = 0.8
-
- # Sample
- print("Values:")
- print(noise.get_noise_2d(1.0, 1.0))
- print(noise.get_noise_3d(0.5, 3.0, 15.0))
- print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
- Properties
- ----------
- +---------------------------+-----------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`lacunarity<class_OpenSimplexNoise_property_lacunarity>` | ``2.0`` |
- +---------------------------+-----------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`octaves<class_OpenSimplexNoise_property_octaves>` | ``3`` |
- +---------------------------+-----------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`period<class_OpenSimplexNoise_property_period>` | ``64.0`` |
- +---------------------------+-----------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`persistence<class_OpenSimplexNoise_property_persistence>` | ``0.5`` |
- +---------------------------+-----------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`seed<class_OpenSimplexNoise_property_seed>` | ``0`` |
- +---------------------------+-----------------------------------------------------------------+----------+
- Methods
- -------
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`get_image<class_OpenSimplexNoise_method_get_image>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`Vector2<class_Vector2>` noise_offset=Vector2( 0, 0 ) **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_1d<class_OpenSimplexNoise_method_get_noise_1d>` **(** :ref:`float<class_float>` x **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_2d<class_OpenSimplexNoise_method_get_noise_2d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_2dv<class_OpenSimplexNoise_method_get_noise_2dv>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_3d<class_OpenSimplexNoise_method_get_noise_3d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_3dv<class_OpenSimplexNoise_method_get_noise_3dv>` **(** :ref:`Vector3<class_Vector3>` pos **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_noise_4d<class_OpenSimplexNoise_method_get_noise_4d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`get_seamless_image<class_OpenSimplexNoise_method_get_seamless_image>` **(** :ref:`int<class_int>` size **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_OpenSimplexNoise_property_lacunarity:
- - :ref:`float<class_float>` **lacunarity**
- +-----------+-----------------------+
- | *Default* | ``2.0`` |
- +-----------+-----------------------+
- | *Setter* | set_lacunarity(value) |
- +-----------+-----------------------+
- | *Getter* | get_lacunarity() |
- +-----------+-----------------------+
- Difference in period between :ref:`octaves<class_OpenSimplexNoise_property_octaves>`.
- ----
- .. _class_OpenSimplexNoise_property_octaves:
- - :ref:`int<class_int>` **octaves**
- +-----------+--------------------+
- | *Default* | ``3`` |
- +-----------+--------------------+
- | *Setter* | set_octaves(value) |
- +-----------+--------------------+
- | *Getter* | get_octaves() |
- +-----------+--------------------+
- Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.
- **Note:** The maximum allowed value is 9.
- ----
- .. _class_OpenSimplexNoise_property_period:
- - :ref:`float<class_float>` **period**
- +-----------+-------------------+
- | *Default* | ``64.0`` |
- +-----------+-------------------+
- | *Setter* | set_period(value) |
- +-----------+-------------------+
- | *Getter* | get_period() |
- +-----------+-------------------+
- Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
- ----
- .. _class_OpenSimplexNoise_property_persistence:
- - :ref:`float<class_float>` **persistence**
- +-----------+------------------------+
- | *Default* | ``0.5`` |
- +-----------+------------------------+
- | *Setter* | set_persistence(value) |
- +-----------+------------------------+
- | *Getter* | get_persistence() |
- +-----------+------------------------+
- Contribution factor of the different octaves. A ``persistence`` value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
- ----
- .. _class_OpenSimplexNoise_property_seed:
- - :ref:`int<class_int>` **seed**
- +-----------+-----------------+
- | *Default* | ``0`` |
- +-----------+-----------------+
- | *Setter* | set_seed(value) |
- +-----------+-----------------+
- | *Getter* | get_seed() |
- +-----------+-----------------+
- Seed used to generate random values, different seeds will generate different noise maps.
- Method Descriptions
- -------------------
- .. _class_OpenSimplexNoise_method_get_image:
- - :ref:`Image<class_Image>` **get_image** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`Vector2<class_Vector2>` noise_offset=Vector2( 0, 0 ) **)** |const|
- Generate a noise image in :ref:`Image.FORMAT_L8<class_Image_constant_FORMAT_L8>` format with the requested ``width`` and ``height``, based on the current noise parameters. If ``noise_offset`` is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_1d:
- - :ref:`float<class_float>` **get_noise_1d** **(** :ref:`float<class_float>` x **)** |const|
- Returns the 1D noise value ``[-1,1]`` at the given x-coordinate.
- **Note:** This method actually returns the 2D noise value ``[-1,1]`` with fixed y-coordinate value 0.0.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_2d:
- - :ref:`float<class_float>` **get_noise_2d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |const|
- Returns the 2D noise value ``[-1,1]`` at the given position.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_2dv:
- - :ref:`float<class_float>` **get_noise_2dv** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
- Returns the 2D noise value ``[-1,1]`` at the given position.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_3d:
- - :ref:`float<class_float>` **get_noise_3d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |const|
- Returns the 3D noise value ``[-1,1]`` at the given position.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_3dv:
- - :ref:`float<class_float>` **get_noise_3dv** **(** :ref:`Vector3<class_Vector3>` pos **)** |const|
- Returns the 3D noise value ``[-1,1]`` at the given position.
- ----
- .. _class_OpenSimplexNoise_method_get_noise_4d:
- - :ref:`float<class_float>` **get_noise_4d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |const|
- Returns the 4D noise value ``[-1,1]`` at the given position.
- ----
- .. _class_OpenSimplexNoise_method_get_seamless_image:
- - :ref:`Image<class_Image>` **get_seamless_image** **(** :ref:`int<class_int>` size **)** |const|
- Generate a tileable noise image in :ref:`Image.FORMAT_L8<class_Image_constant_FORMAT_L8>` format, based on the current noise parameters. Generated seamless images are always square (``size`` × ``size``).
- **Note:** Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|