class_occludershape.rst 1.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the OccluderShape.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_OccluderShape:
  6. OccluderShape
  7. =============
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`OccluderShapeSphere<class_OccluderShapeSphere>`
  10. Base class for shapes used for occlusion culling by the :ref:`Occluder<class_Occluder>` node.
  11. Description
  12. -----------
  13. :ref:`Occluder<class_Occluder>`\ s can use any primitive shape derived from ``OccluderShape``.
  14. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  15. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  16. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`