class_multimeshinstance2d.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the MultiMeshInstance2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_MultiMeshInstance2D:
  6. MultiMeshInstance2D
  7. ===================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Node that instances a :ref:`MultiMesh<class_MultiMesh>` in 2D.
  10. Description
  11. -----------
  12. ``MultiMeshInstance2D`` is a specialized node to instance a :ref:`MultiMesh<class_MultiMesh>` resource in 2D.
  13. Usage is the same as :ref:`MultiMeshInstance<class_MultiMeshInstance>`.
  14. Properties
  15. ----------
  16. +-----------------------------------+------------------------------------------------------------------+
  17. | :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance2D_property_multimesh>` |
  18. +-----------------------------------+------------------------------------------------------------------+
  19. | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_MultiMeshInstance2D_property_normal_map>` |
  20. +-----------------------------------+------------------------------------------------------------------+
  21. | :ref:`Texture<class_Texture>` | :ref:`texture<class_MultiMeshInstance2D_property_texture>` |
  22. +-----------------------------------+------------------------------------------------------------------+
  23. Signals
  24. -------
  25. .. _class_MultiMeshInstance2D_signal_texture_changed:
  26. - **texture_changed** **(** **)**
  27. Emitted when the :ref:`texture<class_MultiMeshInstance2D_property_texture>` is changed.
  28. Property Descriptions
  29. ---------------------
  30. .. _class_MultiMeshInstance2D_property_multimesh:
  31. - :ref:`MultiMesh<class_MultiMesh>` **multimesh**
  32. +----------+----------------------+
  33. | *Setter* | set_multimesh(value) |
  34. +----------+----------------------+
  35. | *Getter* | get_multimesh() |
  36. +----------+----------------------+
  37. The :ref:`MultiMesh<class_MultiMesh>` that will be drawn by the ``MultiMeshInstance2D``.
  38. ----
  39. .. _class_MultiMeshInstance2D_property_normal_map:
  40. - :ref:`Texture<class_Texture>` **normal_map**
  41. +----------+-----------------------+
  42. | *Setter* | set_normal_map(value) |
  43. +----------+-----------------------+
  44. | *Getter* | get_normal_map() |
  45. +----------+-----------------------+
  46. The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
  47. **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
  48. ----
  49. .. _class_MultiMeshInstance2D_property_texture:
  50. - :ref:`Texture<class_Texture>` **texture**
  51. +----------+--------------------+
  52. | *Setter* | set_texture(value) |
  53. +----------+--------------------+
  54. | *Getter* | get_texture() |
  55. +----------+--------------------+
  56. The :ref:`Texture<class_Texture>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.
  57. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  58. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  59. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`