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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MultiMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MultiMesh:
- MultiMesh
- =========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Provides high-performance mesh instancing.
- Description
- -----------
- MultiMesh provides low-level mesh instancing. Drawing thousands of :ref:`MeshInstance<class_MeshInstance>` nodes can be slow, since each object is submitted to the GPU then drawn individually.
- MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
- As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
- Since instances may have any behavior, the AABB used for visibility must be provided by the user.
- Tutorials
- ---------
- - :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
- - :doc:`../tutorials/performance/using_multimesh`
- Properties
- ----------
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` | :ref:`color_format<class_MultiMesh_property_color_format>` | ``0`` |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` | :ref:`custom_data_format<class_MultiMesh_property_custom_data_format>` | ``0`` |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`instance_count<class_MultiMesh_property_instance_count>` | ``0`` |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MultiMesh_property_mesh>` | |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` | :ref:`transform_format<class_MultiMesh_property_transform_format>` | ``0`` |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>` | ``-1`` |
- +----------------------------------------------------------+--------------------------------------------------------------------------------+--------+
- Methods
- -------
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`get_aabb<class_MultiMesh_method_get_aabb>` **(** **)** |const| |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`get_instance_color<class_MultiMesh_method_get_instance_color>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`get_instance_custom_data<class_MultiMesh_method_get_instance_custom_data>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_instance_transform<class_MultiMesh_method_get_instance_transform>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`get_instance_transform_2d<class_MultiMesh_method_get_instance_transform_2d>` **(** :ref:`int<class_int>` instance **)** |const| |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_as_bulk_array<class_MultiMesh_method_set_as_bulk_array>` **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_transform<class_MultiMesh_method_set_instance_transform>` **(** :ref:`int<class_int>` instance, :ref:`Transform<class_Transform>` transform **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>` **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_MultiMesh_TransformFormat:
- .. _class_MultiMesh_constant_TRANSFORM_2D:
- .. _class_MultiMesh_constant_TRANSFORM_3D:
- enum **TransformFormat**:
- - **TRANSFORM_2D** = **0** --- Use this when using 2D transforms.
- - **TRANSFORM_3D** = **1** --- Use this when using 3D transforms.
- ----
- .. _enum_MultiMesh_ColorFormat:
- .. _class_MultiMesh_constant_COLOR_NONE:
- .. _class_MultiMesh_constant_COLOR_8BIT:
- .. _class_MultiMesh_constant_COLOR_FLOAT:
- enum **ColorFormat**:
- - **COLOR_NONE** = **0** --- Use when you are not using per-instance :ref:`Color<class_Color>`\ s.
- - **COLOR_8BIT** = **1** --- Compress :ref:`Color<class_Color>` data into 8 bits when passing to shader. This uses less memory and can be faster, but the :ref:`Color<class_Color>` loses precision.
- - **COLOR_FLOAT** = **2** --- The :ref:`Color<class_Color>` passed into :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` will use 4 floats. Use this for highest precision :ref:`Color<class_Color>`.
- ----
- .. _enum_MultiMesh_CustomDataFormat:
- .. _class_MultiMesh_constant_CUSTOM_DATA_NONE:
- .. _class_MultiMesh_constant_CUSTOM_DATA_8BIT:
- .. _class_MultiMesh_constant_CUSTOM_DATA_FLOAT:
- enum **CustomDataFormat**:
- - **CUSTOM_DATA_NONE** = **0** --- Use when you are not using per-instance custom data.
- - **CUSTOM_DATA_8BIT** = **1** --- Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision and range. Floats packed into 8 bits can only represent values between 0 and 1, numbers outside that range will be clamped.
- - **CUSTOM_DATA_FLOAT** = **2** --- The :ref:`Color<class_Color>` passed into :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` will use 4 floats. Use this for highest precision.
- Property Descriptions
- ---------------------
- .. _class_MultiMesh_property_color_format:
- - :ref:`ColorFormat<enum_MultiMesh_ColorFormat>` **color_format**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_color_format(value) |
- +-----------+-------------------------+
- | *Getter* | get_color_format() |
- +-----------+-------------------------+
- Format of colors in color array that gets passed to shader.
- ----
- .. _class_MultiMesh_property_custom_data_format:
- - :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` **custom_data_format**
- +-----------+-------------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------------+
- | *Setter* | set_custom_data_format(value) |
- +-----------+-------------------------------+
- | *Getter* | get_custom_data_format() |
- +-----------+-------------------------------+
- Format of custom data in custom data array that gets passed to shader.
- ----
- .. _class_MultiMesh_property_instance_count:
- - :ref:`int<class_int>` **instance_count**
- +-----------+---------------------------+
- | *Default* | ``0`` |
- +-----------+---------------------------+
- | *Setter* | set_instance_count(value) |
- +-----------+---------------------------+
- | *Getter* | get_instance_count() |
- +-----------+---------------------------+
- Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
- ----
- .. _class_MultiMesh_property_mesh:
- - :ref:`Mesh<class_Mesh>` **mesh**
- +----------+-----------------+
- | *Setter* | set_mesh(value) |
- +----------+-----------------+
- | *Getter* | get_mesh() |
- +----------+-----------------+
- Mesh to be drawn.
- ----
- .. _class_MultiMesh_property_transform_format:
- - :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **transform_format**
- +-----------+-----------------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------------+
- | *Setter* | set_transform_format(value) |
- +-----------+-----------------------------+
- | *Getter* | get_transform_format() |
- +-----------+-----------------------------+
- Format of transform used to transform mesh, either 2D or 3D.
- ----
- .. _class_MultiMesh_property_visible_instance_count:
- - :ref:`int<class_int>` **visible_instance_count**
- +-----------+-----------------------------------+
- | *Default* | ``-1`` |
- +-----------+-----------------------------------+
- | *Setter* | set_visible_instance_count(value) |
- +-----------+-----------------------------------+
- | *Getter* | get_visible_instance_count() |
- +-----------+-----------------------------------+
- Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
- Method Descriptions
- -------------------
- .. _class_MultiMesh_method_get_aabb:
- - :ref:`AABB<class_AABB>` **get_aabb** **(** **)** |const|
- Returns the visibility axis-aligned bounding box in local space. See also :ref:`VisualInstance.get_transformed_aabb<class_VisualInstance_method_get_transformed_aabb>`.
- ----
- .. _class_MultiMesh_method_get_instance_color:
- - :ref:`Color<class_Color>` **get_instance_color** **(** :ref:`int<class_int>` instance **)** |const|
- Gets a specific instance's color.
- ----
- .. _class_MultiMesh_method_get_instance_custom_data:
- - :ref:`Color<class_Color>` **get_instance_custom_data** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the custom data that has been set for a specific instance.
- ----
- .. _class_MultiMesh_method_get_instance_transform:
- - :ref:`Transform<class_Transform>` **get_instance_transform** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the :ref:`Transform<class_Transform>` of a specific instance.
- ----
- .. _class_MultiMesh_method_get_instance_transform_2d:
- - :ref:`Transform2D<class_Transform2D>` **get_instance_transform_2d** **(** :ref:`int<class_int>` instance **)** |const|
- Returns the :ref:`Transform2D<class_Transform2D>` of a specific instance.
- ----
- .. _class_MultiMesh_method_set_as_bulk_array:
- - void **set_as_bulk_array** **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)**
- Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.
- All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...
- :ref:`Transform<class_Transform>` is stored as 12 floats, :ref:`Transform2D<class_Transform2D>` is stored as 8 floats, ``COLOR_8BIT`` / ``CUSTOM_DATA_8BIT`` is stored as 1 float (4 bytes as is) and ``COLOR_FLOAT`` / ``CUSTOM_DATA_FLOAT`` is stored as 4 floats.
- ----
- .. _class_MultiMesh_method_set_instance_color:
- - void **set_instance_color** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)**
- Sets the color of a specific instance by *multiplying* the mesh's existing vertex colors.
- For the color to take effect, ensure that :ref:`color_format<class_MultiMesh_property_color_format>` is non-``null`` on the ``MultiMesh`` and :ref:`SpatialMaterial.vertex_color_use_as_albedo<class_SpatialMaterial_property_vertex_color_use_as_albedo>` is ``true`` on the material.
- ----
- .. _class_MultiMesh_method_set_instance_custom_data:
- - void **set_instance_custom_data** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)**
- Sets custom data for a specific instance. Although :ref:`Color<class_Color>` is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the :ref:`CustomDataFormat<enum_MultiMesh_CustomDataFormat>` used.
- ----
- .. _class_MultiMesh_method_set_instance_transform:
- - void **set_instance_transform** **(** :ref:`int<class_int>` instance, :ref:`Transform<class_Transform>` transform **)**
- Sets the :ref:`Transform<class_Transform>` for a specific instance.
- ----
- .. _class_MultiMesh_method_set_instance_transform_2d:
- - void **set_instance_transform_2d** **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the :ref:`Transform2D<class_Transform2D>` for a specific instance.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|