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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MeshLibrary.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MeshLibrary:
- MeshLibrary
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Library of meshes.
- Description
- -----------
- A library of meshes. Contains a list of :ref:`Mesh<class_Mesh>` resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in :ref:`GridMap<class_GridMap>`.
- Tutorials
- ---------
- - `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
- - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- Methods
- -------
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_MeshLibrary_method_clear>` **(** **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`create_item<class_MeshLibrary_method_create_item>` **(** :ref:`int<class_int>` id **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`find_item_by_name<class_MeshLibrary_method_find_item_by_name>` **(** :ref:`String<class_String>` name **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_item_list<class_MeshLibrary_method_get_item_list>` **(** **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Mesh<class_Mesh>` | :ref:`get_item_mesh<class_MeshLibrary_method_get_item_mesh>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_item_mesh_transform<class_MeshLibrary_method_get_item_mesh_transform>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_item_name<class_MeshLibrary_method_get_item_name>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`get_item_navmesh<class_MeshLibrary_method_get_item_navmesh>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_item_navmesh_transform<class_MeshLibrary_method_get_item_navmesh_transform>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_item_preview<class_MeshLibrary_method_get_item_preview>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_item_shapes<class_MeshLibrary_method_get_item_shapes>` **(** :ref:`int<class_int>` id **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_last_unused_item_id<class_MeshLibrary_method_get_last_unused_item_id>` **(** **)** |const| |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_item<class_MeshLibrary_method_remove_item>` **(** :ref:`int<class_int>` id **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_mesh<class_MeshLibrary_method_set_item_mesh>` **(** :ref:`int<class_int>` id, :ref:`Mesh<class_Mesh>` mesh **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_mesh_transform<class_MeshLibrary_method_set_item_mesh_transform>` **(** :ref:`int<class_int>` id, :ref:`Transform<class_Transform>` mesh_transform **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_name<class_MeshLibrary_method_set_item_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_navmesh<class_MeshLibrary_method_set_item_navmesh>` **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_NavigationMesh>` navmesh **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_navmesh_transform<class_MeshLibrary_method_set_item_navmesh_transform>` **(** :ref:`int<class_int>` id, :ref:`Transform<class_Transform>` navmesh **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_preview<class_MeshLibrary_method_set_item_preview>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_Texture>` texture **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_shapes<class_MeshLibrary_method_set_item_shapes>` **(** :ref:`int<class_int>` id, :ref:`Array<class_Array>` shapes **)** |
- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_MeshLibrary_method_clear:
- - void **clear** **(** **)**
- Clears the library.
- ----
- .. _class_MeshLibrary_method_create_item:
- - void **create_item** **(** :ref:`int<class_int>` id **)**
- Creates a new item in the library with the given ID.
- You can get an unused ID from :ref:`get_last_unused_item_id<class_MeshLibrary_method_get_last_unused_item_id>`.
- ----
- .. _class_MeshLibrary_method_find_item_by_name:
- - :ref:`int<class_int>` **find_item_by_name** **(** :ref:`String<class_String>` name **)** |const|
- Returns the first item with the given name.
- ----
- .. _class_MeshLibrary_method_get_item_list:
- - :ref:`PoolIntArray<class_PoolIntArray>` **get_item_list** **(** **)** |const|
- Returns the list of item IDs in use.
- ----
- .. _class_MeshLibrary_method_get_item_mesh:
- - :ref:`Mesh<class_Mesh>` **get_item_mesh** **(** :ref:`int<class_int>` id **)** |const|
- Returns the item's mesh.
- ----
- .. _class_MeshLibrary_method_get_item_mesh_transform:
- - :ref:`Transform<class_Transform>` **get_item_mesh_transform** **(** :ref:`int<class_int>` id **)** |const|
- Returns the transform applied to the item's mesh.
- ----
- .. _class_MeshLibrary_method_get_item_name:
- - :ref:`String<class_String>` **get_item_name** **(** :ref:`int<class_int>` id **)** |const|
- Returns the item's name.
- ----
- .. _class_MeshLibrary_method_get_item_navmesh:
- - :ref:`NavigationMesh<class_NavigationMesh>` **get_item_navmesh** **(** :ref:`int<class_int>` id **)** |const|
- Returns the item's navigation mesh.
- ----
- .. _class_MeshLibrary_method_get_item_navmesh_transform:
- - :ref:`Transform<class_Transform>` **get_item_navmesh_transform** **(** :ref:`int<class_int>` id **)** |const|
- Returns the transform applied to the item's navigation mesh.
- ----
- .. _class_MeshLibrary_method_get_item_preview:
- - :ref:`Texture<class_Texture>` **get_item_preview** **(** :ref:`int<class_int>` id **)** |const|
- When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using :ref:`set_item_preview<class_MeshLibrary_method_set_item_preview>`. Returns an empty :ref:`Texture<class_Texture>` if no preview was manually set in a running project.
- ----
- .. _class_MeshLibrary_method_get_item_shapes:
- - :ref:`Array<class_Array>` **get_item_shapes** **(** :ref:`int<class_int>` id **)** |const|
- Returns an item's collision shapes.
- The array consists of each :ref:`Shape<class_Shape>` followed by its :ref:`Transform<class_Transform>`.
- ----
- .. _class_MeshLibrary_method_get_last_unused_item_id:
- - :ref:`int<class_int>` **get_last_unused_item_id** **(** **)** |const|
- Gets an unused ID for a new item.
- ----
- .. _class_MeshLibrary_method_remove_item:
- - void **remove_item** **(** :ref:`int<class_int>` id **)**
- Removes the item.
- ----
- .. _class_MeshLibrary_method_set_item_mesh:
- - void **set_item_mesh** **(** :ref:`int<class_int>` id, :ref:`Mesh<class_Mesh>` mesh **)**
- Sets the item's mesh.
- ----
- .. _class_MeshLibrary_method_set_item_mesh_transform:
- - void **set_item_mesh_transform** **(** :ref:`int<class_int>` id, :ref:`Transform<class_Transform>` mesh_transform **)**
- Sets the transform to apply to the item's mesh.
- ----
- .. _class_MeshLibrary_method_set_item_name:
- - void **set_item_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
- Sets the item's name.
- This name is shown in the editor. It can also be used to look up the item later using :ref:`find_item_by_name<class_MeshLibrary_method_find_item_by_name>`.
- ----
- .. _class_MeshLibrary_method_set_item_navmesh:
- - void **set_item_navmesh** **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_NavigationMesh>` navmesh **)**
- Sets the item's navigation mesh.
- ----
- .. _class_MeshLibrary_method_set_item_navmesh_transform:
- - void **set_item_navmesh_transform** **(** :ref:`int<class_int>` id, :ref:`Transform<class_Transform>` navmesh **)**
- Sets the transform to apply to the item's navigation mesh.
- ----
- .. _class_MeshLibrary_method_set_item_preview:
- - void **set_item_preview** **(** :ref:`int<class_int>` id, :ref:`Texture<class_Texture>` texture **)**
- Sets a texture to use as the item's preview icon in the editor.
- ----
- .. _class_MeshLibrary_method_set_item_shapes:
- - void **set_item_shapes** **(** :ref:`int<class_int>` id, :ref:`Array<class_Array>` shapes **)**
- Sets an item's collision shapes.
- The array should consist of :ref:`Shape<class_Shape>` objects, each followed by a :ref:`Transform<class_Transform>` that will be applied to it. For shapes that should not have a transform, use :ref:`Transform.IDENTITY<class_Transform_constant_IDENTITY>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|