class_lightoccluder2d.rst 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_LightOccluder2D:
  6. LightOccluder2D
  7. ===============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Occludes light cast by a Light2D, casting shadows.
  10. Description
  11. -----------
  12. Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  16. Properties
  17. ----------
  18. +---------------------------------------------------+--------------------------------------------------------------+-------+
  19. | :ref:`int<class_int>` | :ref:`light_mask<class_LightOccluder2D_property_light_mask>` | ``1`` |
  20. +---------------------------------------------------+--------------------------------------------------------------+-------+
  21. | :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
  22. +---------------------------------------------------+--------------------------------------------------------------+-------+
  23. Property Descriptions
  24. ---------------------
  25. .. _class_LightOccluder2D_property_light_mask:
  26. - :ref:`int<class_int>` **light_mask**
  27. +-----------+--------------------------------+
  28. | *Default* | ``1`` |
  29. +-----------+--------------------------------+
  30. | *Setter* | set_occluder_light_mask(value) |
  31. +-----------+--------------------------------+
  32. | *Getter* | get_occluder_light_mask() |
  33. +-----------+--------------------------------+
  34. The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
  35. ----
  36. .. _class_LightOccluder2D_property_occluder:
  37. - :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
  38. +----------+-----------------------------+
  39. | *Setter* | set_occluder_polygon(value) |
  40. +----------+-----------------------------+
  41. | *Getter* | get_occluder_polygon() |
  42. +----------+-----------------------------+
  43. The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
  44. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  45. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  46. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`