class_light2d.rst 19 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Light2D:
  6. Light2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Casts light in a 2D environment.
  10. Description
  11. -----------
  12. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  13. **Note:** Light2D can also be used as a mask.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  17. Properties
  18. ----------
  19. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  21. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
  23. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
  25. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  26. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
  27. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  28. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | ``0`` |
  29. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  32. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | ``0.0`` |
  33. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  34. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
  35. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  36. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
  37. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  38. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
  39. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  40. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
  41. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  42. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
  43. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  44. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | ``2048`` |
  45. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  46. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color( 0, 0, 0, 0 )`` |
  47. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
  49. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  50. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
  51. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  52. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
  53. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  54. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | ``0.0`` |
  55. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  56. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
  57. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  58. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
  59. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  60. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | ``1.0`` |
  61. +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
  62. Enumerations
  63. ------------
  64. .. _enum_Light2D_Mode:
  65. .. _class_Light2D_constant_MODE_ADD:
  66. .. _class_Light2D_constant_MODE_SUB:
  67. .. _class_Light2D_constant_MODE_MIX:
  68. .. _class_Light2D_constant_MODE_MASK:
  69. enum **Mode**:
  70. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  71. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  72. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  73. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  74. ----
  75. .. _enum_Light2D_ShadowFilter:
  76. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  77. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  78. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  79. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  80. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  81. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  82. enum **ShadowFilter**:
  83. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  84. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  85. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  86. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  87. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  88. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  89. Property Descriptions
  90. ---------------------
  91. .. _class_Light2D_property_color:
  92. - :ref:`Color<class_Color>` **color**
  93. +-----------+-------------------------+
  94. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  95. +-----------+-------------------------+
  96. | *Setter* | set_color(value) |
  97. +-----------+-------------------------+
  98. | *Getter* | get_color() |
  99. +-----------+-------------------------+
  100. The Light2D's :ref:`Color<class_Color>`.
  101. ----
  102. .. _class_Light2D_property_editor_only:
  103. - :ref:`bool<class_bool>` **editor_only**
  104. +-----------+------------------------+
  105. | *Default* | ``false`` |
  106. +-----------+------------------------+
  107. | *Setter* | set_editor_only(value) |
  108. +-----------+------------------------+
  109. | *Getter* | is_editor_only() |
  110. +-----------+------------------------+
  111. If ``true``, Light2D will only appear when editing the scene.
  112. ----
  113. .. _class_Light2D_property_enabled:
  114. - :ref:`bool<class_bool>` **enabled**
  115. +-----------+--------------------+
  116. | *Default* | ``true`` |
  117. +-----------+--------------------+
  118. | *Setter* | set_enabled(value) |
  119. +-----------+--------------------+
  120. | *Getter* | is_enabled() |
  121. +-----------+--------------------+
  122. If ``true``, Light2D will emit light.
  123. ----
  124. .. _class_Light2D_property_energy:
  125. - :ref:`float<class_float>` **energy**
  126. +-----------+-------------------+
  127. | *Default* | ``1.0`` |
  128. +-----------+-------------------+
  129. | *Setter* | set_energy(value) |
  130. +-----------+-------------------+
  131. | *Getter* | get_energy() |
  132. +-----------+-------------------+
  133. The Light2D's energy value. The larger the value, the stronger the light.
  134. ----
  135. .. _class_Light2D_property_mode:
  136. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  137. +-----------+-----------------+
  138. | *Default* | ``0`` |
  139. +-----------+-----------------+
  140. | *Setter* | set_mode(value) |
  141. +-----------+-----------------+
  142. | *Getter* | get_mode() |
  143. +-----------+-----------------+
  144. The Light2D's mode. See :ref:`Mode<enum_Light2D_Mode>` constants for values.
  145. ----
  146. .. _class_Light2D_property_offset:
  147. - :ref:`Vector2<class_Vector2>` **offset**
  148. +-----------+---------------------------+
  149. | *Default* | ``Vector2( 0, 0 )`` |
  150. +-----------+---------------------------+
  151. | *Setter* | set_texture_offset(value) |
  152. +-----------+---------------------------+
  153. | *Getter* | get_texture_offset() |
  154. +-----------+---------------------------+
  155. The offset of the Light2D's ``texture``.
  156. ----
  157. .. _class_Light2D_property_range_height:
  158. - :ref:`float<class_float>` **range_height**
  159. +-----------+-------------------+
  160. | *Default* | ``0.0`` |
  161. +-----------+-------------------+
  162. | *Setter* | set_height(value) |
  163. +-----------+-------------------+
  164. | *Getter* | get_height() |
  165. +-----------+-------------------+
  166. The height of the Light2D. Used with 2D normal mapping.
  167. ----
  168. .. _class_Light2D_property_range_item_cull_mask:
  169. - :ref:`int<class_int>` **range_item_cull_mask**
  170. +-----------+---------------------------+
  171. | *Default* | ``1`` |
  172. +-----------+---------------------------+
  173. | *Setter* | set_item_cull_mask(value) |
  174. +-----------+---------------------------+
  175. | *Getter* | get_item_cull_mask() |
  176. +-----------+---------------------------+
  177. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  178. ----
  179. .. _class_Light2D_property_range_layer_max:
  180. - :ref:`int<class_int>` **range_layer_max**
  181. +-----------+----------------------------+
  182. | *Default* | ``0`` |
  183. +-----------+----------------------------+
  184. | *Setter* | set_layer_range_max(value) |
  185. +-----------+----------------------------+
  186. | *Getter* | get_layer_range_max() |
  187. +-----------+----------------------------+
  188. Maximum layer value of objects that are affected by the Light2D.
  189. ----
  190. .. _class_Light2D_property_range_layer_min:
  191. - :ref:`int<class_int>` **range_layer_min**
  192. +-----------+----------------------------+
  193. | *Default* | ``0`` |
  194. +-----------+----------------------------+
  195. | *Setter* | set_layer_range_min(value) |
  196. +-----------+----------------------------+
  197. | *Getter* | get_layer_range_min() |
  198. +-----------+----------------------------+
  199. Minimum layer value of objects that are affected by the Light2D.
  200. ----
  201. .. _class_Light2D_property_range_z_max:
  202. - :ref:`int<class_int>` **range_z_max**
  203. +-----------+------------------------+
  204. | *Default* | ``1024`` |
  205. +-----------+------------------------+
  206. | *Setter* | set_z_range_max(value) |
  207. +-----------+------------------------+
  208. | *Getter* | get_z_range_max() |
  209. +-----------+------------------------+
  210. Maximum ``z`` value of objects that are affected by the Light2D.
  211. ----
  212. .. _class_Light2D_property_range_z_min:
  213. - :ref:`int<class_int>` **range_z_min**
  214. +-----------+------------------------+
  215. | *Default* | ``-1024`` |
  216. +-----------+------------------------+
  217. | *Setter* | set_z_range_min(value) |
  218. +-----------+------------------------+
  219. | *Getter* | get_z_range_min() |
  220. +-----------+------------------------+
  221. Minimum ``z`` value of objects that are affected by the Light2D.
  222. ----
  223. .. _class_Light2D_property_shadow_buffer_size:
  224. - :ref:`int<class_int>` **shadow_buffer_size**
  225. +-----------+-------------------------------+
  226. | *Default* | ``2048`` |
  227. +-----------+-------------------------------+
  228. | *Setter* | set_shadow_buffer_size(value) |
  229. +-----------+-------------------------------+
  230. | *Getter* | get_shadow_buffer_size() |
  231. +-----------+-------------------------------+
  232. Shadow buffer size.
  233. ----
  234. .. _class_Light2D_property_shadow_color:
  235. - :ref:`Color<class_Color>` **shadow_color**
  236. +-----------+-------------------------+
  237. | *Default* | ``Color( 0, 0, 0, 0 )`` |
  238. +-----------+-------------------------+
  239. | *Setter* | set_shadow_color(value) |
  240. +-----------+-------------------------+
  241. | *Getter* | get_shadow_color() |
  242. +-----------+-------------------------+
  243. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  244. ----
  245. .. _class_Light2D_property_shadow_enabled:
  246. - :ref:`bool<class_bool>` **shadow_enabled**
  247. +-----------+---------------------------+
  248. | *Default* | ``false`` |
  249. +-----------+---------------------------+
  250. | *Setter* | set_shadow_enabled(value) |
  251. +-----------+---------------------------+
  252. | *Getter* | is_shadow_enabled() |
  253. +-----------+---------------------------+
  254. If ``true``, the Light2D will cast shadows.
  255. ----
  256. .. _class_Light2D_property_shadow_filter:
  257. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  258. +-----------+--------------------------+
  259. | *Default* | ``0`` |
  260. +-----------+--------------------------+
  261. | *Setter* | set_shadow_filter(value) |
  262. +-----------+--------------------------+
  263. | *Getter* | get_shadow_filter() |
  264. +-----------+--------------------------+
  265. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  266. ----
  267. .. _class_Light2D_property_shadow_filter_smooth:
  268. - :ref:`float<class_float>` **shadow_filter_smooth**
  269. +-----------+--------------------------+
  270. | *Default* | ``0.0`` |
  271. +-----------+--------------------------+
  272. | *Setter* | set_shadow_smooth(value) |
  273. +-----------+--------------------------+
  274. | *Getter* | get_shadow_smooth() |
  275. +-----------+--------------------------+
  276. Smoothing value for shadows.
  277. ----
  278. .. _class_Light2D_property_shadow_gradient_length:
  279. - :ref:`float<class_float>` **shadow_gradient_length**
  280. +-----------+-----------------------------------+
  281. | *Default* | ``0.0`` |
  282. +-----------+-----------------------------------+
  283. | *Setter* | set_shadow_gradient_length(value) |
  284. +-----------+-----------------------------------+
  285. | *Getter* | get_shadow_gradient_length() |
  286. +-----------+-----------------------------------+
  287. Smooth shadow gradient length.
  288. ----
  289. .. _class_Light2D_property_shadow_item_cull_mask:
  290. - :ref:`int<class_int>` **shadow_item_cull_mask**
  291. +-----------+----------------------------------+
  292. | *Default* | ``1`` |
  293. +-----------+----------------------------------+
  294. | *Setter* | set_item_shadow_cull_mask(value) |
  295. +-----------+----------------------------------+
  296. | *Getter* | get_item_shadow_cull_mask() |
  297. +-----------+----------------------------------+
  298. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching light mask will cast shadows.
  299. ----
  300. .. _class_Light2D_property_texture:
  301. - :ref:`Texture<class_Texture>` **texture**
  302. +----------+--------------------+
  303. | *Setter* | set_texture(value) |
  304. +----------+--------------------+
  305. | *Getter* | get_texture() |
  306. +----------+--------------------+
  307. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  308. ----
  309. .. _class_Light2D_property_texture_scale:
  310. - :ref:`float<class_float>` **texture_scale**
  311. +-----------+--------------------------+
  312. | *Default* | ``1.0`` |
  313. +-----------+--------------------------+
  314. | *Setter* | set_texture_scale(value) |
  315. +-----------+--------------------------+
  316. | *Getter* | get_texture_scale() |
  317. +-----------+--------------------------+
  318. The ``texture``'s scale factor.
  319. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  320. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  321. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`