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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Light2D:
- Light2D
- =======
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Casts light in a 2D environment.
- Description
- -----------
- Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
- **Note:** Light2D can also be used as a mask.
- Tutorials
- ---------
- - :doc:`../tutorials/2d/2d_lights_and_shadows`
- Properties
- ----------
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | ``Vector2( 0, 0 )`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | ``0.0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | ``2048`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color( 0, 0, 0, 0 )`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | ``0.0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | ``1.0`` |
- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+
- Enumerations
- ------------
- .. _enum_Light2D_Mode:
- .. _class_Light2D_constant_MODE_ADD:
- .. _class_Light2D_constant_MODE_SUB:
- .. _class_Light2D_constant_MODE_MIX:
- .. _class_Light2D_constant_MODE_MASK:
- enum **Mode**:
- - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
- - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
- - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
- - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
- ----
- .. _enum_Light2D_ShadowFilter:
- .. _class_Light2D_constant_SHADOW_FILTER_NONE:
- .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
- .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
- .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
- .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
- .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
- enum **ShadowFilter**:
- - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
- Property Descriptions
- ---------------------
- .. _class_Light2D_property_color:
- - :ref:`Color<class_Color>` **color**
- +-----------+-------------------------+
- | *Default* | ``Color( 1, 1, 1, 1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_color(value) |
- +-----------+-------------------------+
- | *Getter* | get_color() |
- +-----------+-------------------------+
- The Light2D's :ref:`Color<class_Color>`.
- ----
- .. _class_Light2D_property_editor_only:
- - :ref:`bool<class_bool>` **editor_only**
- +-----------+------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------+
- | *Setter* | set_editor_only(value) |
- +-----------+------------------------+
- | *Getter* | is_editor_only() |
- +-----------+------------------------+
- If ``true``, Light2D will only appear when editing the scene.
- ----
- .. _class_Light2D_property_enabled:
- - :ref:`bool<class_bool>` **enabled**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_enabled(value) |
- +-----------+--------------------+
- | *Getter* | is_enabled() |
- +-----------+--------------------+
- If ``true``, Light2D will emit light.
- ----
- .. _class_Light2D_property_energy:
- - :ref:`float<class_float>` **energy**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_energy(value) |
- +-----------+-------------------+
- | *Getter* | get_energy() |
- +-----------+-------------------+
- The Light2D's energy value. The larger the value, the stronger the light.
- ----
- .. _class_Light2D_property_mode:
- - :ref:`Mode<enum_Light2D_Mode>` **mode**
- +-----------+-----------------+
- | *Default* | ``0`` |
- +-----------+-----------------+
- | *Setter* | set_mode(value) |
- +-----------+-----------------+
- | *Getter* | get_mode() |
- +-----------+-----------------+
- The Light2D's mode. See :ref:`Mode<enum_Light2D_Mode>` constants for values.
- ----
- .. _class_Light2D_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+---------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------------+
- | *Setter* | set_texture_offset(value) |
- +-----------+---------------------------+
- | *Getter* | get_texture_offset() |
- +-----------+---------------------------+
- The offset of the Light2D's ``texture``.
- ----
- .. _class_Light2D_property_range_height:
- - :ref:`float<class_float>` **range_height**
- +-----------+-------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- The height of the Light2D. Used with 2D normal mapping.
- ----
- .. _class_Light2D_property_range_item_cull_mask:
- - :ref:`int<class_int>` **range_item_cull_mask**
- +-----------+---------------------------+
- | *Default* | ``1`` |
- +-----------+---------------------------+
- | *Setter* | set_item_cull_mask(value) |
- +-----------+---------------------------+
- | *Getter* | get_item_cull_mask() |
- +-----------+---------------------------+
- The layer mask. Only objects with a matching mask will be affected by the Light2D.
- ----
- .. _class_Light2D_property_range_layer_max:
- - :ref:`int<class_int>` **range_layer_max**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_layer_range_max(value) |
- +-----------+----------------------------+
- | *Getter* | get_layer_range_max() |
- +-----------+----------------------------+
- Maximum layer value of objects that are affected by the Light2D.
- ----
- .. _class_Light2D_property_range_layer_min:
- - :ref:`int<class_int>` **range_layer_min**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_layer_range_min(value) |
- +-----------+----------------------------+
- | *Getter* | get_layer_range_min() |
- +-----------+----------------------------+
- Minimum layer value of objects that are affected by the Light2D.
- ----
- .. _class_Light2D_property_range_z_max:
- - :ref:`int<class_int>` **range_z_max**
- +-----------+------------------------+
- | *Default* | ``1024`` |
- +-----------+------------------------+
- | *Setter* | set_z_range_max(value) |
- +-----------+------------------------+
- | *Getter* | get_z_range_max() |
- +-----------+------------------------+
- Maximum ``z`` value of objects that are affected by the Light2D.
- ----
- .. _class_Light2D_property_range_z_min:
- - :ref:`int<class_int>` **range_z_min**
- +-----------+------------------------+
- | *Default* | ``-1024`` |
- +-----------+------------------------+
- | *Setter* | set_z_range_min(value) |
- +-----------+------------------------+
- | *Getter* | get_z_range_min() |
- +-----------+------------------------+
- Minimum ``z`` value of objects that are affected by the Light2D.
- ----
- .. _class_Light2D_property_shadow_buffer_size:
- - :ref:`int<class_int>` **shadow_buffer_size**
- +-----------+-------------------------------+
- | *Default* | ``2048`` |
- +-----------+-------------------------------+
- | *Setter* | set_shadow_buffer_size(value) |
- +-----------+-------------------------------+
- | *Getter* | get_shadow_buffer_size() |
- +-----------+-------------------------------+
- Shadow buffer size.
- ----
- .. _class_Light2D_property_shadow_color:
- - :ref:`Color<class_Color>` **shadow_color**
- +-----------+-------------------------+
- | *Default* | ``Color( 0, 0, 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_shadow_color(value) |
- +-----------+-------------------------+
- | *Getter* | get_shadow_color() |
- +-----------+-------------------------+
- :ref:`Color<class_Color>` of shadows cast by the Light2D.
- ----
- .. _class_Light2D_property_shadow_enabled:
- - :ref:`bool<class_bool>` **shadow_enabled**
- +-----------+---------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------+
- | *Setter* | set_shadow_enabled(value) |
- +-----------+---------------------------+
- | *Getter* | is_shadow_enabled() |
- +-----------+---------------------------+
- If ``true``, the Light2D will cast shadows.
- ----
- .. _class_Light2D_property_shadow_filter:
- - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
- +-----------+--------------------------+
- | *Default* | ``0`` |
- +-----------+--------------------------+
- | *Setter* | set_shadow_filter(value) |
- +-----------+--------------------------+
- | *Getter* | get_shadow_filter() |
- +-----------+--------------------------+
- Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
- ----
- .. _class_Light2D_property_shadow_filter_smooth:
- - :ref:`float<class_float>` **shadow_filter_smooth**
- +-----------+--------------------------+
- | *Default* | ``0.0`` |
- +-----------+--------------------------+
- | *Setter* | set_shadow_smooth(value) |
- +-----------+--------------------------+
- | *Getter* | get_shadow_smooth() |
- +-----------+--------------------------+
- Smoothing value for shadows.
- ----
- .. _class_Light2D_property_shadow_gradient_length:
- - :ref:`float<class_float>` **shadow_gradient_length**
- +-----------+-----------------------------------+
- | *Default* | ``0.0`` |
- +-----------+-----------------------------------+
- | *Setter* | set_shadow_gradient_length(value) |
- +-----------+-----------------------------------+
- | *Getter* | get_shadow_gradient_length() |
- +-----------+-----------------------------------+
- Smooth shadow gradient length.
- ----
- .. _class_Light2D_property_shadow_item_cull_mask:
- - :ref:`int<class_int>` **shadow_item_cull_mask**
- +-----------+----------------------------------+
- | *Default* | ``1`` |
- +-----------+----------------------------------+
- | *Setter* | set_item_shadow_cull_mask(value) |
- +-----------+----------------------------------+
- | *Getter* | get_item_shadow_cull_mask() |
- +-----------+----------------------------------+
- The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching light mask will cast shadows.
- ----
- .. _class_Light2D_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- :ref:`Texture<class_Texture>` used for the Light2D's appearance.
- ----
- .. _class_Light2D_property_texture_scale:
- - :ref:`float<class_float>` **texture_scale**
- +-----------+--------------------------+
- | *Default* | ``1.0`` |
- +-----------+--------------------------+
- | *Setter* | set_texture_scale(value) |
- +-----------+--------------------------+
- | *Getter* | get_texture_scale() |
- +-----------+--------------------------+
- The ``texture``'s scale factor.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|