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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the KinematicCollision2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_KinematicCollision2D:
- KinematicCollision2D
- ====================
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Collision data for :ref:`KinematicBody2D<class_KinematicBody2D>` collisions.
- Description
- -----------
- Contains collision data for :ref:`KinematicBody2D<class_KinematicBody2D>` collisions. When a :ref:`KinematicBody2D<class_KinematicBody2D>` is moved using :ref:`KinematicBody2D.move_and_collide<class_KinematicBody2D_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
- This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Object<class_Object>` | :ref:`collider<class_KinematicCollision2D_property_collider>` | |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`collider_id<class_KinematicCollision2D_property_collider_id>` | ``0`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Variant<class_Variant>` | :ref:`collider_metadata<class_KinematicCollision2D_property_collider_metadata>` | |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`RID<class_RID>` | :ref:`collider_rid<class_KinematicCollision2D_property_collider_rid>` | |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Object<class_Object>` | :ref:`collider_shape<class_KinematicCollision2D_property_collider_shape>` | |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`collider_shape_index<class_KinematicCollision2D_property_collider_shape_index>` | ``0`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`collider_velocity<class_KinematicCollision2D_property_collider_velocity>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Object<class_Object>` | :ref:`local_shape<class_KinematicCollision2D_property_local_shape>` | |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`normal<class_KinematicCollision2D_property_normal>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_KinematicCollision2D_property_position>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`remainder<class_KinematicCollision2D_property_remainder>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`travel<class_KinematicCollision2D_property_travel>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+
- Methods
- -------
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision2D_method_get_angle>` **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2( 0, -1 ) **)** |const| |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_KinematicCollision2D_property_collider:
- - :ref:`Object<class_Object>` **collider**
- +----------+----------------+
- | *Getter* | get_collider() |
- +----------+----------------+
- The colliding body.
- ----
- .. _class_KinematicCollision2D_property_collider_id:
- - :ref:`int<class_int>` **collider_id**
- +-----------+-------------------+
- | *Default* | ``0`` |
- +-----------+-------------------+
- | *Getter* | get_collider_id() |
- +-----------+-------------------+
- The colliding body's unique instance ID. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
- ----
- .. _class_KinematicCollision2D_property_collider_metadata:
- - :ref:`Variant<class_Variant>` **collider_metadata**
- +----------+-------------------------+
- | *Getter* | get_collider_metadata() |
- +----------+-------------------------+
- The colliding body's metadata. See :ref:`Object<class_Object>`.
- ----
- .. _class_KinematicCollision2D_property_collider_rid:
- - :ref:`RID<class_RID>` **collider_rid**
- +----------+--------------------+
- | *Getter* | get_collider_rid() |
- +----------+--------------------+
- The colliding body's :ref:`RID<class_RID>` used by the :ref:`Physics2DServer<class_Physics2DServer>`.
- ----
- .. _class_KinematicCollision2D_property_collider_shape:
- - :ref:`Object<class_Object>` **collider_shape**
- +----------+----------------------+
- | *Getter* | get_collider_shape() |
- +----------+----------------------+
- The colliding body's shape.
- ----
- .. _class_KinematicCollision2D_property_collider_shape_index:
- - :ref:`int<class_int>` **collider_shape_index**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Getter* | get_collider_shape_index() |
- +-----------+----------------------------+
- The colliding shape's index. See :ref:`CollisionObject2D<class_CollisionObject2D>`.
- ----
- .. _class_KinematicCollision2D_property_collider_velocity:
- - :ref:`Vector2<class_Vector2>` **collider_velocity**
- +-----------+-------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+-------------------------+
- | *Getter* | get_collider_velocity() |
- +-----------+-------------------------+
- The colliding object's velocity.
- ----
- .. _class_KinematicCollision2D_property_local_shape:
- - :ref:`Object<class_Object>` **local_shape**
- +----------+-------------------+
- | *Getter* | get_local_shape() |
- +----------+-------------------+
- The moving object's colliding shape.
- ----
- .. _class_KinematicCollision2D_property_normal:
- - :ref:`Vector2<class_Vector2>` **normal**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Getter* | get_normal() |
- +-----------+---------------------+
- The colliding body's shape's normal at the point of collision.
- ----
- .. _class_KinematicCollision2D_property_position:
- - :ref:`Vector2<class_Vector2>` **position**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Getter* | get_position() |
- +-----------+---------------------+
- The point of collision, in global coordinates.
- ----
- .. _class_KinematicCollision2D_property_remainder:
- - :ref:`Vector2<class_Vector2>` **remainder**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Getter* | get_remainder() |
- +-----------+---------------------+
- The moving object's remaining movement vector.
- ----
- .. _class_KinematicCollision2D_property_travel:
- - :ref:`Vector2<class_Vector2>` **travel**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Getter* | get_travel() |
- +-----------+---------------------+
- The distance the moving object traveled before collision.
- Method Descriptions
- -------------------
- .. _class_KinematicCollision2D_method_get_angle:
- - :ref:`float<class_float>` **get_angle** **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2( 0, -1 ) **)** |const|
- The collision angle according to ``up_direction``, which is ``Vector2.UP`` by default. This value is always positive.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|