class_joint2d.rst 4.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Joint2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Joint2D:
  6. Joint2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`DampedSpringJoint2D<class_DampedSpringJoint2D>`, :ref:`GrooveJoint2D<class_GrooveJoint2D>`, :ref:`PinJoint2D<class_PinJoint2D>`
  10. Base node for all joint constraints in 2D physics.
  11. Description
  12. -----------
  13. Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
  14. Properties
  15. ----------
  16. +---------------------------------+--------------------------------------------------------------------+------------------+
  17. | :ref:`float<class_float>` | :ref:`bias<class_Joint2D_property_bias>` | ``0.0`` |
  18. +---------------------------------+--------------------------------------------------------------------+------------------+
  19. | :ref:`bool<class_bool>` | :ref:`disable_collision<class_Joint2D_property_disable_collision>` | ``true`` |
  20. +---------------------------------+--------------------------------------------------------------------+------------------+
  21. | :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint2D_property_node_a>` | ``NodePath("")`` |
  22. +---------------------------------+--------------------------------------------------------------------+------------------+
  23. | :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint2D_property_node_b>` | ``NodePath("")`` |
  24. +---------------------------------+--------------------------------------------------------------------+------------------+
  25. Property Descriptions
  26. ---------------------
  27. .. _class_Joint2D_property_bias:
  28. - :ref:`float<class_float>` **bias**
  29. +-----------+-----------------+
  30. | *Default* | ``0.0`` |
  31. +-----------+-----------------+
  32. | *Setter* | set_bias(value) |
  33. +-----------+-----------------+
  34. | *Getter* | get_bias() |
  35. +-----------+-----------------+
  36. When :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` move in different directions the ``bias`` controls how fast the joint pulls them back to their original position. The lower the ``bias`` the more the two bodies can pull on the joint.
  37. ----
  38. .. _class_Joint2D_property_disable_collision:
  39. - :ref:`bool<class_bool>` **disable_collision**
  40. +-----------+-----------------------------------------+
  41. | *Default* | ``true`` |
  42. +-----------+-----------------------------------------+
  43. | *Setter* | set_exclude_nodes_from_collision(value) |
  44. +-----------+-----------------------------------------+
  45. | *Getter* | get_exclude_nodes_from_collision() |
  46. +-----------+-----------------------------------------+
  47. If ``true``, :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` can not collide.
  48. ----
  49. .. _class_Joint2D_property_node_a:
  50. - :ref:`NodePath<class_NodePath>` **node_a**
  51. +-----------+-------------------+
  52. | *Default* | ``NodePath("")`` |
  53. +-----------+-------------------+
  54. | *Setter* | set_node_a(value) |
  55. +-----------+-------------------+
  56. | *Getter* | get_node_a() |
  57. +-----------+-------------------+
  58. The first body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.
  59. ----
  60. .. _class_Joint2D_property_node_b:
  61. - :ref:`NodePath<class_NodePath>` **node_b**
  62. +-----------+-------------------+
  63. | *Default* | ``NodePath("")`` |
  64. +-----------+-------------------+
  65. | *Setter* | set_node_b(value) |
  66. +-----------+-------------------+
  67. | *Getter* | get_node_b() |
  68. +-----------+-------------------+
  69. The second body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.
  70. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  71. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  72. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`