123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventScreenDrag:
- InputEventScreenDrag
- ====================
- **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Input event type for screen drag events. Only available on mobile devices.
- Description
- -----------
- Contains screen drag information. See :ref:`Node._input<class_Node_method__input>`.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`index<class_InputEventScreenDrag_property_index>` | ``0`` |
- +-------------------------------+---------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenDrag_property_position>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventScreenDrag_property_relative>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventScreenDrag_property_speed>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+---------------------------------------------------------------+---------------------+
- Property Descriptions
- ---------------------
- .. _class_InputEventScreenDrag_property_index:
- - :ref:`int<class_int>` **index**
- +-----------+------------------+
- | *Default* | ``0`` |
- +-----------+------------------+
- | *Setter* | set_index(value) |
- +-----------+------------------+
- | *Getter* | get_index() |
- +-----------+------------------+
- The drag event index in the case of a multi-drag event.
- ----
- .. _class_InputEventScreenDrag_property_position:
- - :ref:`Vector2<class_Vector2>` **position**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_position(value) |
- +-----------+---------------------+
- | *Getter* | get_position() |
- +-----------+---------------------+
- The drag position.
- ----
- .. _class_InputEventScreenDrag_property_relative:
- - :ref:`Vector2<class_Vector2>` **relative**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_relative(value) |
- +-----------+---------------------+
- | *Getter* | get_relative() |
- +-----------+---------------------+
- The drag position relative to the previous position (position at the last frame).
- ----
- .. _class_InputEventScreenDrag_property_speed:
- - :ref:`Vector2<class_Vector2>` **speed**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_speed(value) |
- +-----------+---------------------+
- | *Getter* | get_speed() |
- +-----------+---------------------+
- The drag speed.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|