class_inputeventmousemotion.rst 4.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventMouseMotion.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventMouseMotion:
  6. InputEventMouseMotion
  7. =====================
  8. **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Input event type for mouse motion events.
  10. Description
  11. -----------
  12. Contains mouse and pen motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
  13. **Note:** By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call :ref:`Input.set_use_accumulated_input<class_Input_method_set_use_accumulated_input>` with ``false`` to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/inputs/mouse_and_input_coordinates`
  17. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  18. Properties
  19. ----------
  20. +-------------------------------+----------------------------------------------------------------+---------------------+
  21. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
  22. +-------------------------------+----------------------------------------------------------------+---------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2( 0, 0 )`` |
  24. +-------------------------------+----------------------------------------------------------------+---------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | ``Vector2( 0, 0 )`` |
  26. +-------------------------------+----------------------------------------------------------------+---------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2( 0, 0 )`` |
  28. +-------------------------------+----------------------------------------------------------------+---------------------+
  29. Property Descriptions
  30. ---------------------
  31. .. _class_InputEventMouseMotion_property_pressure:
  32. - :ref:`float<class_float>` **pressure**
  33. +-----------+---------------------+
  34. | *Default* | ``0.0`` |
  35. +-----------+---------------------+
  36. | *Setter* | set_pressure(value) |
  37. +-----------+---------------------+
  38. | *Getter* | get_pressure() |
  39. +-----------+---------------------+
  40. Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
  41. ----
  42. .. _class_InputEventMouseMotion_property_relative:
  43. - :ref:`Vector2<class_Vector2>` **relative**
  44. +-----------+---------------------+
  45. | *Default* | ``Vector2( 0, 0 )`` |
  46. +-----------+---------------------+
  47. | *Setter* | set_relative(value) |
  48. +-----------+---------------------+
  49. | *Getter* | get_relative() |
  50. +-----------+---------------------+
  51. The mouse position relative to the previous position (position at the last frame).
  52. **Note:** Since ``InputEventMouseMotion`` is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
  53. ----
  54. .. _class_InputEventMouseMotion_property_speed:
  55. - :ref:`Vector2<class_Vector2>` **speed**
  56. +-----------+---------------------+
  57. | *Default* | ``Vector2( 0, 0 )`` |
  58. +-----------+---------------------+
  59. | *Setter* | set_speed(value) |
  60. +-----------+---------------------+
  61. | *Getter* | get_speed() |
  62. +-----------+---------------------+
  63. The mouse speed in pixels per second.
  64. ----
  65. .. _class_InputEventMouseMotion_property_tilt:
  66. - :ref:`Vector2<class_Vector2>` **tilt**
  67. +-----------+---------------------+
  68. | *Default* | ``Vector2( 0, 0 )`` |
  69. +-----------+---------------------+
  70. | *Setter* | set_tilt(value) |
  71. +-----------+---------------------+
  72. | *Getter* | get_tilt() |
  73. +-----------+---------------------+
  74. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
  75. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  76. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  77. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`