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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventMouse.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventMouse:
- InputEventMouse
- ===============
- **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
- Base input event type for mouse events.
- Description
- -----------
- Stores general mouse events information.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- Properties
- ----------
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------------------+---------------------+
- Property Descriptions
- ---------------------
- .. _class_InputEventMouse_property_button_mask:
- - :ref:`int<class_int>` **button_mask**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_button_mask(value) |
- +-----------+------------------------+
- | *Getter* | get_button_mask() |
- +-----------+------------------------+
- The mouse button mask identifier, one of or a bitwise combination of the :ref:`ButtonList<enum_@GlobalScope_ButtonList>` button masks.
- ----
- .. _class_InputEventMouse_property_global_position:
- - :ref:`Vector2<class_Vector2>` **global_position**
- +-----------+----------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+----------------------------+
- | *Setter* | set_global_position(value) |
- +-----------+----------------------------+
- | *Getter* | get_global_position() |
- +-----------+----------------------------+
- The global mouse position relative to the current :ref:`Viewport<class_Viewport>`. If used in :ref:`Control._gui_input<class_Control_method__gui_input>` and if the current :ref:`Control<class_Control>` is not under the mouse, moving it will not update this value.
- ----
- .. _class_InputEventMouse_property_position:
- - :ref:`Vector2<class_Vector2>` **position**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_position(value) |
- +-----------+---------------------+
- | *Getter* | get_position() |
- +-----------+---------------------+
- The local mouse position relative to the :ref:`Viewport<class_Viewport>`. If used in :ref:`Control._gui_input<class_Control_method__gui_input>`, the position is relative to the current :ref:`Control<class_Control>` which is under the mouse. If the current :ref:`Control<class_Control>` is not under the mouse, moving it will not update this value.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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