class_inputeventjoypadbutton.rst 3.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventJoypadButton:
  6. InputEventJoypadButton
  7. ======================
  8. **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Input event for gamepad buttons.
  10. Description
  11. -----------
  12. Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/inputs/inputevent`
  16. Properties
  17. ----------
  18. +---------------------------+-------------------------------------------------------------------------+-----------+
  19. | :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
  20. +---------------------------+-------------------------------------------------------------------------+-----------+
  21. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
  22. +---------------------------+-------------------------------------------------------------------------+-----------+
  23. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
  24. +---------------------------+-------------------------------------------------------------------------+-----------+
  25. Property Descriptions
  26. ---------------------
  27. .. _class_InputEventJoypadButton_property_button_index:
  28. - :ref:`int<class_int>` **button_index**
  29. +-----------+-------------------------+
  30. | *Default* | ``0`` |
  31. +-----------+-------------------------+
  32. | *Setter* | set_button_index(value) |
  33. +-----------+-------------------------+
  34. | *Getter* | get_button_index() |
  35. +-----------+-------------------------+
  36. Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
  37. ----
  38. .. _class_InputEventJoypadButton_property_pressed:
  39. - :ref:`bool<class_bool>` **pressed**
  40. +-----------+--------------------+
  41. | *Default* | ``false`` |
  42. +-----------+--------------------+
  43. | *Setter* | set_pressed(value) |
  44. +-----------+--------------------+
  45. | *Getter* | is_pressed() |
  46. +-----------+--------------------+
  47. If ``true``, the button's state is pressed. If ``false``, the button's state is released.
  48. ----
  49. .. _class_InputEventJoypadButton_property_pressure:
  50. - :ref:`float<class_float>` **pressure**
  51. +-----------+---------------------+
  52. | *Default* | ``0.0`` |
  53. +-----------+---------------------+
  54. | *Setter* | set_pressure(value) |
  55. +-----------+---------------------+
  56. | *Getter* | get_pressure() |
  57. +-----------+---------------------+
  58. Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``.
  59. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  60. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  61. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`